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authorJAROWMR <jarorutjes07@gmail.com>2025-01-07 15:03:53 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-07 15:03:53 +0100
commite7ff8a9d0cff724520c4fb7a13b77e93797759cf (patch)
treec9261f172eef20857010180d82cb30e51cd6e5e8 /game
parent2c4091f845513cee2de4aac652f9720c74789327 (diff)
saving coins avaiable in menu
Diffstat (limited to 'game')
-rw-r--r--game/CMakeLists.txt1
-rw-r--r--game/coins/CoinScript.cpp2
-rw-r--r--game/hud/HudScript.cpp10
-rw-r--r--game/hud/HudScript.h3
-rw-r--r--game/menus/ButtonNextMainMenuScript.cpp37
-rw-r--r--game/menus/ButtonNextMainMenuScript.h15
-rw-r--r--game/menus/ButtonSetMainMenuScript.cpp4
-rw-r--r--game/menus/ButtonSubScene.cpp4
-rw-r--r--game/menus/ButtonSubScene.h1
-rw-r--r--game/menus/endgame/EndGameSubScene.cpp2
10 files changed, 72 insertions, 7 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index a936ca0..ccafc9b 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -28,6 +28,7 @@ add_executable(main
menus/IButtonScript.cpp
menus/ButtonSetShopScript.cpp
menus/ButtonSetMainMenuScript.cpp
+ menus/ButtonNextMainMenuScript.cpp
menus/FloatingWindowSubScene.cpp
menus/IFloatingWindowScript.cpp
menus/shop/ShopMenuScene.cpp
diff --git a/game/coins/CoinScript.cpp b/game/coins/CoinScript.cpp
index a3ee3b9..2ecbb98 100644
--- a/game/coins/CoinScript.cpp
+++ b/game/coins/CoinScript.cpp
@@ -19,7 +19,6 @@ bool CoinScript::on_collision(const CollisionEvent & collisionData){
void CoinScript::init(){
this->subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); });
- this->subscribe<EndGameEvent>([this](const EndGameEvent e)-> bool { return this->save(); });
}
void CoinScript::fixed_update(crepe::duration_t dt) {
@@ -31,6 +30,5 @@ void CoinScript::fixed_update(crepe::duration_t dt) {
bool CoinScript::save(){
SaveManager & savemgr = this->get_save_manager();
savemgr.set(TOTAL_COINS_RUN, this->amount);
- this->amount = 0;
return false;
}
diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp
index 30a5c15..165f245 100644
--- a/game/hud/HudScript.cpp
+++ b/game/hud/HudScript.cpp
@@ -3,6 +3,7 @@
#include "api/Transform.h"
#include "manager/SaveManager.h"
#include "../Config.h"
+#include "../Events.h"
#include "HudConfig.h"
#include <climits>
@@ -20,6 +21,7 @@ void HudScript::init() {
this->subscribe<GetCoinEvent>([this](const GetCoinEvent e)-> bool { return this->get_coin(e); });
this->subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { return this->toggle_fps(ev);});
+ this->subscribe<EndGameEvent>([this](const EndGameEvent e)-> bool { return this->save(); });
}
bool HudScript::toggle_fps(crepe::KeyPressEvent ev){
@@ -42,6 +44,7 @@ void HudScript::frame_update(crepe::duration_t dt) {
Text & txt_dt = this->get_components_by_name<Text>(HUD_DISTANCE).front();
Transform & tf = this->get_components_by_name<Transform>(PLAYER_NAME).front();
string distance = to_string(static_cast<int>(tf.position.x/STEP_SIZE_DISTANCE)) + DISTANCE_UNIT;
+ this->distance_st = distance;
txt_dt.text = distance;
txt_dt.dimensions = {DISTANCE_CHAR_WIDTH*distance.size(),(DISTANCE_CHAR_WIDTH)*2};
txt_dt.offset = TOP_LEFT+FONTOFFSET + vec2{distance.size() * DISTANCE_CHAR_WIDTH/2,0};
@@ -49,6 +52,7 @@ void HudScript::frame_update(crepe::duration_t dt) {
// Coins
Text & txt_co = this->get_components_by_name<Text>(HUD_COINS).front();
string amount_of_coins = to_string(this->coin_amount);
+ this->coin_amount_st = amount_of_coins;
txt_co.text = amount_of_coins;
txt_co.dimensions = {COINS_CHAR_WIDTH*amount_of_coins.size(),(COINS_CHAR_WIDTH)*2};
txt_co.offset = TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{amount_of_coins.size() * COINS_CHAR_WIDTH/2,0};
@@ -71,3 +75,9 @@ bool HudScript::get_coin(const GetCoinEvent e){
return true;
}
+bool HudScript::save(){
+ SaveManager & savemgr = this->get_save_manager();
+ savemgr.set(TOTAL_COINS_RUN, this->coin_amount);
+ savemgr.set(DISTANCE_RUN, this->distance_st);
+ return false;
+}
diff --git a/game/hud/HudScript.h b/game/hud/HudScript.h
index d780d4b..cf939f4 100644
--- a/game/hud/HudScript.h
+++ b/game/hud/HudScript.h
@@ -14,8 +14,11 @@ public:
void frame_update(crepe::duration_t dt) override;
bool get_coin(const GetCoinEvent e);
bool toggle_fps(crepe::KeyPressEvent ev);
+ bool save();
private:
crepe::SaveManager* savemgr;
bool show_fps = false;
int coin_amount = 0;
+ std::string coin_amount_st = "";
+ std::string distance_st = "";
};
diff --git a/game/menus/ButtonNextMainMenuScript.cpp b/game/menus/ButtonNextMainMenuScript.cpp
new file mode 100644
index 0000000..d7f48e2
--- /dev/null
+++ b/game/menus/ButtonNextMainMenuScript.cpp
@@ -0,0 +1,37 @@
+#include "ButtonNextMainMenuScript.h"
+#include "MenusConfig.h"
+#include "ValueBroker.h"
+#include "api/AudioSource.h"
+#include "manager/SaveManager.h"
+#include "types.h"
+#include "../Config.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonNextMainMenuScript::init(){
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonNextMainMenuScript::on_button_press(const ButtonPressEvent& e){
+ RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music");
+
+ for (AudioSource & audio : audios) {
+ audio.stop();
+ }
+
+ SaveManager & savemgr = this->get_save_manager();
+
+ ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN,0);
+ ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME,0);
+ savemgr.set(TOTAL_COINS_GAME, coins_game.get()+coins.get());
+
+ ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN,0);
+ ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME,0);
+ if(distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get());
+
+ this->set_next_scene(MAINMENU_SCENE);
+ return false;
+}
+
diff --git a/game/menus/ButtonNextMainMenuScript.h b/game/menus/ButtonNextMainMenuScript.h
new file mode 100644
index 0000000..b9f70b3
--- /dev/null
+++ b/game/menus/ButtonNextMainMenuScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonNextMainMenuScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/ButtonSetMainMenuScript.cpp b/game/menus/ButtonSetMainMenuScript.cpp
index e9232b5..e967dfb 100644
--- a/game/menus/ButtonSetMainMenuScript.cpp
+++ b/game/menus/ButtonSetMainMenuScript.cpp
@@ -14,10 +14,6 @@ void ButtonSetMainMenuScript::init(){
bool ButtonSetMainMenuScript::on_button_press(const ButtonPressEvent& e){
RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music");
- for (AudioSource & audio : audios) {
- audio.stop();
- }
-
this->set_next_scene(MAINMENU_SCENE);
return false;
}
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
index 8574b9b..ea0df8a 100644
--- a/game/menus/ButtonSubScene.cpp
+++ b/game/menus/ButtonSubScene.cpp
@@ -1,4 +1,5 @@
#include "ButtonSubScene.h"
+#include "ButtonNextMainMenuScript.h"
#include "ButtonSetMainMenuScript.h"
#include "ButtonSetShopScript.h"
#include "IButtonScript.h"
@@ -46,6 +47,9 @@ void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & d
case ScriptSelect::MAINMENU:
button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>();
break;
+ case ScriptSelect::NEXT:
+ button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuScript>();
+ break;
case ScriptSelect::NONE:
button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
break;
diff --git a/game/menus/ButtonSubScene.h b/game/menus/ButtonSubScene.h
index 28daed2..09c2fcd 100644
--- a/game/menus/ButtonSubScene.h
+++ b/game/menus/ButtonSubScene.h
@@ -15,6 +15,7 @@ public:
PREVIEW,
SHOP,
MAINMENU,
+ NEXT,
NONE,
};
//icon enum
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp
index 41556af..5360c96 100644
--- a/game/menus/endgame/EndGameSubScene.cpp
+++ b/game/menus/endgame/EndGameSubScene.cpp
@@ -45,7 +45,7 @@ void EndGameSubScene::create(Scene & scn){
.text = "NEXT",
.text_width = 100,
.position = button_position,
- .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .script_type = ButtonSubScene::ScriptSelect::NEXT,
.button_type = ButtonSubScene::ButtonSelect::NEXT,
.scale = 0.6,
.worldspace = false,