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authorJAROWMR <jarorutjes07@gmail.com>2025-01-07 14:14:21 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-07 14:14:21 +0100
commitca456c50a6a4f35832d7b9d8d1b8f5eecee0e148 (patch)
tree78163daa8384e18b894491ffc8d18e8f69b88d5d /game
parent41f890863706ee8ede43021fe83b776b638a18b7 (diff)
parent80b2c59068f97ff69a2ba77788c4861b10535328 (diff)
merged
Diffstat (limited to 'game')
-rw-r--r--game/CMakeLists.txt1
-rw-r--r--game/GameScene.cpp8
-rw-r--r--game/StartGameScript.cpp14
-rw-r--r--game/player/PlayerAudioScript.cpp62
-rw-r--r--game/player/PlayerAudioScript.h13
-rw-r--r--game/player/PlayerScript.cpp22
-rw-r--r--game/player/PlayerScript.h1
-rw-r--r--game/player/PlayerSubScene.cpp48
8 files changed, 169 insertions, 0 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt
index fffe6d3..a936ca0 100644
--- a/game/CMakeLists.txt
+++ b/game/CMakeLists.txt
@@ -20,6 +20,7 @@ add_executable(main
player/PlayerSubScene.cpp
StartGameScript.cpp
player/PlayerEndScript.cpp
+ player/PlayerAudioScript.cpp
background/StartSubScene.cpp
main.cpp
menus/BannerSubScene.cpp
diff --git a/game/GameScene.cpp b/game/GameScene.cpp
index a1f3fa6..fce8206 100644
--- a/game/GameScene.cpp
+++ b/game/GameScene.cpp
@@ -17,6 +17,7 @@
#include <cmath>
#include <crepe/api/Animator.h>
#include <crepe/api/Asset.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/BehaviorScript.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/Camera.h>
@@ -85,6 +86,13 @@ void GameScene::load_scene() {
HudSubScene hud;
hud.create(*this);
+ GameObject background_music = new_object("background_music", "audio", vec2(0, 0));
+ Asset background_music_asset {"asset/music/level.ogg"};
+ background_music.add_component<AudioSource>(background_music_asset);
+
+ GameObject boom_audio = new_object("boom_audio", "audio", vec2(0, 0));
+ Asset boom_audio_asset {"asset/sfx/window_smash.ogg"};
+ boom_audio.add_component<AudioSource>(boom_audio_asset);
// zapper, laser and missile (below) for testing purpose only!!!
GameObject zapper = new_object("zapper", "zapper", vec2(1000, 0));
diff --git a/game/StartGameScript.cpp b/game/StartGameScript.cpp
index c786eb4..e88b329 100644
--- a/game/StartGameScript.cpp
+++ b/game/StartGameScript.cpp
@@ -1,7 +1,9 @@
#include "StartGameScript.h"
#include "Config.h"
+#include "api/BehaviorScript.h"
#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Sprite.h>
@@ -34,6 +36,14 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {
emitter.active = true;
}
+ AudioSource & boom_audio
+ = this->get_components_by_name<AudioSource>("boom_audio").front();
+ boom_audio.play();
+
+ BehaviorScript & player_audio_script
+ = this->get_components_by_name<BehaviorScript>("player_audio").front();
+ player_audio_script.active = true;
+
this->created_hole = true;
}
@@ -45,6 +55,10 @@ void StartGameScript::fixed_update(crepe::duration_t dt) {
Sprite & jetpack_sprite = this->get_components_by_name<Sprite>("player").back();
jetpack_sprite.active = true;
+ AudioSource & background_music
+ = this->get_components_by_name<AudioSource>("background_music").front();
+ background_music.play(true);
+
this->took_jetpack = true;
}
diff --git a/game/player/PlayerAudioScript.cpp b/game/player/PlayerAudioScript.cpp
new file mode 100644
index 0000000..6b5f630
--- /dev/null
+++ b/game/player/PlayerAudioScript.cpp
@@ -0,0 +1,62 @@
+#include "PlayerAudioScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
+
+using namespace crepe;
+using namespace std;
+
+void PlayerAudioScript::fixed_update(crepe::duration_t dt) {
+ Animator & animator = this->get_components_by_name<Animator>("player").front();
+
+ if (animator.data.col == 0) {
+ if (animator.data.row != this->last_row) {
+ if (animator.data.row == 0) {
+ // right footstep
+ if (current_footstep == 0) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(0);
+ audio.play();
+ } else if (current_footstep == 1) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(2);
+ audio.play();
+ } else if (current_footstep == 2) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(4);
+ audio.play();
+ } else if (current_footstep == 3) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(6);
+ audio.play();
+ }
+ } else if (animator.data.row == 2) {
+ // left footstep
+ if (current_footstep == 0) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(1);
+ audio.play();
+ current_footstep = 1;
+ } else if (current_footstep == 1) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(3);
+ audio.play();
+ current_footstep = 2;
+ } else if (current_footstep == 2) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(5);
+ audio.play();
+ current_footstep = 3;
+ } else if (current_footstep == 3) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(7);
+ audio.play();
+ current_footstep = 0;
+ }
+ }
+ this->last_row = animator.data.row;
+ }
+ } else {
+ this->last_row = -1;
+ }
+}
diff --git a/game/player/PlayerAudioScript.h b/game/player/PlayerAudioScript.h
new file mode 100644
index 0000000..764cb20
--- /dev/null
+++ b/game/player/PlayerAudioScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include <crepe/api/Event.h>
+#include <crepe/api/Script.h>
+
+class PlayerAudioScript : public crepe::Script {
+public:
+ void fixed_update(crepe::duration_t dt);
+
+private:
+ int last_row = -1;
+ int current_footstep = 0;
+};
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index c151d53..d45a519 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -3,6 +3,7 @@
#include "../Config.h"
#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
@@ -36,6 +37,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
+
+ AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(0);
+ audio.play();
+
return false;
} else if (ev.info.other.metadata.tag == "laser") {
for (Animator & anim : animators) {
@@ -49,6 +54,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
+
+ AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(1);
+ audio.play();
+
return false;
} else if (ev.info.other.metadata.tag == "missile") {
for (Animator & anim : animators) {
@@ -62,6 +71,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
+
+ AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(2);
+ audio.play();
+
return false;
}
@@ -92,6 +105,15 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
emitter.data.emission_rate = 30;
}
}
+
+ AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(
+ 3 + current_jetpack_sound
+ );
+ audio.play();
+ current_jetpack_sound++;
+ if (current_jetpack_sound > 7) {
+ current_jetpack_sound = 0;
+ }
} else if (transform.position.y == 195) {
if (prev_anim != 0) {
for (Animator & anim : animators) {
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
index d8eb098..482b40d 100644
--- a/game/player/PlayerScript.h
+++ b/game/player/PlayerScript.h
@@ -13,4 +13,5 @@ private:
private:
int prev_anim = 0;
+ int current_jetpack_sound = 0;
};
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index e6da6f7..f136605 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -1,11 +1,14 @@
#include "PlayerSubScene.h"
+#include "PlayerAudioScript.h"
#include "PlayerEndScript.h"
#include "PlayerScript.h"
#include "../Config.h"
#include "../coins/CoinScript.h"
+#include "api/Asset.h"
#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/CircleCollider.h>
#include <crepe/api/GameObject.h>
@@ -152,4 +155,49 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
player.add_component<BehaviorScript>().set_script<CoinScript>();
player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;
+
+ player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_lp.ogg"));
+ player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_pop.ogg"));
+ player.add_component<AudioSource>(Asset("asset/sfx/dud_fire.ogg"));
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_01.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_02.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_03.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_04.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_05.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_06.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_07.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_08.ogg")).volume
+ = 0.1;
+
+ GameObject player_audio = scn.new_object("player_audio", "player_audio", vec2(0, 0));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_1.ogg")).volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_1.ogg"))
+ .volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_2.ogg")).volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_2.ogg"))
+ .volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_3.ogg")).volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_3.ogg"))
+ .volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_4.ogg")).volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_4.ogg"))
+ .volume
+ = 3.0;
+
+ player_audio.add_component<BehaviorScript>().set_script<PlayerAudioScript>().active
+ = false;
}