diff options
author | heavydemon21 <48092678+heavydemon21@users.noreply.github.com> | 2025-01-10 14:44:59 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-01-10 14:44:59 +0100 |
commit | 798237b661e8e49284e78ffb1a16599cf6a46a6d (patch) | |
tree | 8f4881cf4abc58774625383620cf82fa55b9d1f0 /game | |
parent | bb2db93bfb8dd7e080d2708548eae660e6b33913 (diff) | |
parent | d1cebcca2018ed4ef47ad125e45aafd018a2ab2e (diff) |
Merge pull request #125 from lonkaars/niels/game
missile alerts
Diffstat (limited to 'game')
29 files changed, 278 insertions, 145 deletions
diff --git a/game/CMakeLists.txt b/game/CMakeLists.txt index 1a03b20..a94beca 100644 --- a/game/CMakeLists.txt +++ b/game/CMakeLists.txt @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.28) set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) -set(CMAKE_BUILD_TYPE Debug) +set(CMAKE_BUILD_TYPE Release) project(game C CXX) add_subdirectory(../src crepe) @@ -44,6 +44,8 @@ target_sources(main PUBLIC missile/MissilePool.cpp missile/MissileScript.cpp missile/MissileSubScene.cpp + missile/AlertSubScene.cpp + missile/AlertScript.cpp missile/SpawnEvent.cpp #scheduling @@ -63,6 +65,7 @@ target_sources(main PUBLIC GameScene.cpp MoveCameraManualyScript.cpp StartGameScript.cpp + QuitScript.cpp # player player/PlayerScript.cpp diff --git a/game/GameScene.cpp b/game/GameScene.cpp index ea55f7b..7803c9d 100644 --- a/game/GameScene.cpp +++ b/game/GameScene.cpp @@ -1,6 +1,5 @@ #include "GameScene.h" #include "Config.h" -#include "MoveCameraManualyScript.h" #include "StartGameScript.h" #include "coins/CoinPoolSubScene.h" #include "coins/CoinSystemScript.h" diff --git a/game/PreviewScene.cpp b/game/PreviewScene.cpp index 6871961..d9801a7 100644 --- a/game/PreviewScene.cpp +++ b/game/PreviewScene.cpp @@ -92,7 +92,6 @@ void PreviewScene::load_scene() { HudSubScene hud; hud.create(*this); - const float Y_POS_BUTTONS = -220; const float X_POS_BUTTONS = -150; const float X_POS_BUTTONS_SPACING = 145; @@ -102,7 +101,7 @@ void PreviewScene::load_scene() { ButtonSubScene::Data { .text = "BACK", .text_width = 60, - .position = {X_POS_BUTTONS,Y_POS_BUTTONS}, + .position = {X_POS_BUTTONS, Y_POS_BUTTONS}, .script_type = ButtonSubScene::ScriptSelect::NEXT, .button_type = ButtonSubScene::ButtonSelect::BACK, .scale = 0.6, @@ -117,7 +116,7 @@ void PreviewScene::load_scene() { ButtonSubScene::Data { .text = "START REC", .text_width = 130, - .position = {X_POS_BUTTONS+X_POS_BUTTONS_SPACING,Y_POS_BUTTONS}, + .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING, Y_POS_BUTTONS}, .script_type = ButtonSubScene::ScriptSelect::PREVIEW_START, .button_type = ButtonSubScene::ButtonSelect::LARGE, .scale = 0.6, @@ -133,7 +132,7 @@ void PreviewScene::load_scene() { ButtonSubScene::Data { .text = "STOP REC", .text_width = 120, - .position = {X_POS_BUTTONS+X_POS_BUTTONS_SPACING*2,Y_POS_BUTTONS}, + .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING * 2, Y_POS_BUTTONS}, .script_type = ButtonSubScene::ScriptSelect::PREVIEW_STOP, .button_type = ButtonSubScene::ButtonSelect::LARGE, .scale = 0.6, @@ -149,7 +148,7 @@ void PreviewScene::load_scene() { ButtonSubScene::Data { .text = "REPLAY", .text_width = 90, - .position = {X_POS_BUTTONS+X_POS_BUTTONS_SPACING*3,Y_POS_BUTTONS}, + .position = {X_POS_BUTTONS + X_POS_BUTTONS_SPACING * 3, Y_POS_BUTTONS}, .script_type = ButtonSubScene::ScriptSelect::PREVIEW_REPLAY, .button_type = ButtonSubScene::ButtonSelect::LARGE, .scale = 0.6, diff --git a/game/QuitScript.cpp b/game/QuitScript.cpp new file mode 100644 index 0000000..0c9f55a --- /dev/null +++ b/game/QuitScript.cpp @@ -0,0 +1,21 @@ + + +#include "QuitScript.h" + +#include <crepe/api/Event.h> +#include <crepe/api/KeyCodes.h> + +using namespace crepe; + +bool QuitScript::on_event(const KeyPressEvent & ev) { + if (Keycode::ESCAPE == ev.key) { + trigger_event<ShutDownEvent>(ShutDownEvent {}); + } + return false; +} + +void QuitScript::init() { + subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { + return this->on_event(ev); + }); +} diff --git a/game/QuitScript.h b/game/QuitScript.h new file mode 100644 index 0000000..b79a744 --- /dev/null +++ b/game/QuitScript.h @@ -0,0 +1,11 @@ +#pragma once + +#include <crepe/api/Script.h> + +class QuitScript : public crepe::Script { +private: + bool on_event(const crepe::KeyPressEvent & ev); + +public: + void init(); +}; diff --git a/game/hud/HudScript.cpp b/game/hud/HudScript.cpp index 3fb7a77..e4aeae7 100644 --- a/game/hud/HudScript.cpp +++ b/game/hud/HudScript.cpp @@ -3,6 +3,7 @@ #include "../Config.h" #include "../Events.h" +#include "api/KeyCodes.h" #include "menus/endgame/EndGameSubScript.h" #include <climits> @@ -37,7 +38,7 @@ void HudScript::init() { } bool HudScript::toggle_fps(crepe::KeyPressEvent ev) { - if (ev.key != Keycode::END) return false; + if (ev.key != Keycode::D1) return false; Text & txt_fps = this->get_components_by_name<Text>(HUD_FPS).front(); this->show_fps = !this->show_fps; if (this->show_fps) { diff --git a/game/menus/ButtonNextMainMenuSubScript.cpp b/game/menus/ButtonNextMainMenuSubScript.cpp index 631b4d3..63a2777 100644 --- a/game/menus/ButtonNextMainMenuSubScript.cpp +++ b/game/menus/ButtonNextMainMenuSubScript.cpp @@ -27,7 +27,7 @@ bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent & e) { for (AudioSource & audio : audios) { audio.stop(); } - + this->trigger_event<DeleteRecordingEvent>(); SaveManager & savemgr = this->get_save_manager(); diff --git a/game/menus/ButtonReplaySubScript.cpp b/game/menus/ButtonReplaySubScript.cpp index 55e718d..01cccbf 100644 --- a/game/menus/ButtonReplaySubScript.cpp +++ b/game/menus/ButtonReplaySubScript.cpp @@ -20,24 +20,24 @@ void ButtonReplaySubScript::init() { this->subscribe<DeleteRecordingEvent>([this](const DeleteRecordingEvent & e) { return this->delete_recording(); }); - if(DISABLE_REPLAY)return; + if (DISABLE_REPLAY) return; replay.record_start(); } bool ButtonReplaySubScript::on_button_press(const ButtonPressEvent & e) { - if(DISABLE_REPLAY)return false; + if (DISABLE_REPLAY) return false; replay.play(this->recording); return false; } bool ButtonReplaySubScript::set_recording() { - if(DISABLE_REPLAY)return false; + if (DISABLE_REPLAY) return false; this->recording = replay.record_end(); return false; } bool ButtonReplaySubScript::delete_recording() { - if(DISABLE_REPLAY)return false; + if (DISABLE_REPLAY) return false; replay.release(this->recording); return false; } diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp index baf154c..1fe6b03 100644 --- a/game/menus/ButtonSubScene.cpp +++ b/game/menus/ButtonSubScene.cpp @@ -79,23 +79,22 @@ void ButtonSubScene::set_script(crepe::GameObject & button_object, const Data & .set_script<ButtonShowCreditsSubScript>(); break; case ScriptSelect::PREVIEW_REPLAY: - button_object.add_component<BehaviorScript>() - .set_script<PreviewReplaySubScript>(); + button_object.add_component<BehaviorScript>().set_script<PreviewReplaySubScript>(); break; case ScriptSelect::PREVIEW_START: - button_object.add_component<BehaviorScript>() - .set_script<PreviewStartRecSubScript>(); + button_object.add_component<BehaviorScript>().set_script<PreviewStartRecSubScript>( + ); break; case ScriptSelect::PREVIEW_STOP: - button_object.add_component<BehaviorScript>() - .set_script<PreviewStopRecSubScript>(); + button_object.add_component<BehaviorScript>().set_script<PreviewStopRecSubScript>( + ); break; case ScriptSelect::SHOP_BULLET: - button_object.add_component<BehaviorScript>() + button_object.add_component<BehaviorScript>() .set_script<ButtonBuySelectBulletScript>(); break; case ScriptSelect::SHOP_BUBBLE: - button_object.add_component<BehaviorScript>() + button_object.add_component<BehaviorScript>() .set_script<ButtonBuySelectBubbleScript>(); break; case ScriptSelect::NONE: diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp index 0b72bdc..b33072a 100644 --- a/game/menus/endgame/EndGameSubScene.cpp +++ b/game/menus/endgame/EndGameSubScene.cpp @@ -73,21 +73,24 @@ void EndGameSubScene::create(Scene & scn) { .world_space = false, .text_color = Color::WHITE, }, - vec2 {0, Y_SPACING+Y_OFFSET} + FONTOFFSET, DISTANCE_STRING + vec2 {0, Y_SPACING + Y_OFFSET} + FONTOFFSET, DISTANCE_STRING ); // Highscore const string HIGHSCORE_STRING = "NEW HIGHSCORE"; GameObject highscore = scn.new_object("highscore_endgame", "highscore_tag_end"); crepe::vec2 size_highscore = {200, (200.0f / HIGHSCORE_STRING.size()) * 2}; - highscore.add_component<Text>( - size_highscore, FONT, - Text::Data { - .world_space = false, - .text_color = Color::WHITE, - }, - vec2 {0, Y_SPACING*2+Y_OFFSET} + FONTOFFSET, HIGHSCORE_STRING - ).active = false; + highscore + .add_component<Text>( + size_highscore, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {0, Y_SPACING * 2 + Y_OFFSET} + FONTOFFSET, HIGHSCORE_STRING + ) + .active + = false; // Buttons vec2 button_position = {190, 190}; diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp index e081350..6793f3e 100644 --- a/game/menus/endgame/EndGameSubScript.cpp +++ b/game/menus/endgame/EndGameSubScript.cpp @@ -1,9 +1,9 @@ #include "EndGameSubScript.h" +#include "../../Config.h" #include "../../Events.h" #include "../ButtonReplaySubScript.h" #include "../IFloatingWindowScript.h" -#include "../../Config.h" #include "ValueBroker.h" #include "manager/SaveManager.h" @@ -60,11 +60,13 @@ bool EndGameSubScript::reset_timescale() { return false; } -bool EndGameSubScript::showscore(){ - // Gather text +bool EndGameSubScript::showscore() { + // Gather text Text & coins_text = this->get_components_by_name<Text>("gold_endgame").front().get(); - Text & distance_text = this->get_components_by_name<Text>("distance_endgame").front().get(); - Text & highscore_text = this->get_components_by_name<Text>("highscore_endgame").front().get(); + Text & distance_text + = this->get_components_by_name<Text>("distance_endgame").front().get(); + Text & highscore_text + = this->get_components_by_name<Text>("highscore_endgame").front().get(); highscore_text.active = false; // Gather saved data @@ -75,20 +77,24 @@ bool EndGameSubScript::showscore(){ int distance_game = savemgr.get<int>(DISTANCE_GAME, 0).get(); // Show highscore - if(distance_run > distance_game) highscore_text.active = true; + if (distance_run > distance_game) highscore_text.active = true; const float CHAR_SIZE_DIS = 20; // Show distance - std::string distance_string = "DISTANCE:" + distance.get(); + std::string distance_string = "DISTANCE:" + distance.get(); distance_text.text = distance_string; - crepe::vec2 size_distance = {CHAR_SIZE_DIS*distance_string.size(), (CHAR_SIZE_DIS*distance_string.size() / distance_string.size()) * 2}; + crepe::vec2 size_distance + = {CHAR_SIZE_DIS * distance_string.size(), + (CHAR_SIZE_DIS * distance_string.size() / distance_string.size()) * 2}; distance_text.dimensions = size_distance; const float CHAR_SIZE_COIN = 16; // Show coins - std::string coins_string = "Coins:" + coins.get(); + std::string coins_string = "Coins:" + coins.get(); coins_text.text = coins_string; - crepe::vec2 size_coins = {CHAR_SIZE_COIN*coins_string.size(), (CHAR_SIZE_COIN*coins_string.size() / coins_string.size()) * 2}; + crepe::vec2 size_coins + = {CHAR_SIZE_COIN * coins_string.size(), + (CHAR_SIZE_COIN * coins_string.size() / coins_string.size()) * 2}; coins_text.dimensions = size_coins; return false; diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp index baeca39..c5d2030 100644 --- a/game/menus/mainmenu/MainMenuScene.cpp +++ b/game/menus/mainmenu/MainMenuScene.cpp @@ -2,6 +2,7 @@ #include "MainMenuScene.h" #include "CreditsSubScene.h" #include "MainMenuConfig.h" +#include "QuitScript.h" #include "TransitionStartSubScript.h" #include "../ButtonSubScene.h" @@ -33,6 +34,7 @@ void MainMenuScene::load_scene() { } ); camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>(); + camera_object.add_component<BehaviorScript>().set_script<QuitScript>(); //Button menu GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET); diff --git a/game/menus/shop/ButtonBuySelectBubbleScript.cpp b/game/menus/shop/ButtonBuySelectBubbleScript.cpp index 21dbe1a..741afde 100644 --- a/game/menus/shop/ButtonBuySelectBubbleScript.cpp +++ b/game/menus/shop/ButtonBuySelectBubbleScript.cpp @@ -17,19 +17,17 @@ void ButtonBuySelectBubbleScript::init() { bool ButtonBuySelectBubbleScript::on_button_press(const ButtonPressEvent & e) { SaveManager & save = this->get_save_manager(); - ValueBroker<int> buy_bullet = save.get<int>(BUY_BUBBLE_SAVE,0); - if(!buy_bullet.get()){ - ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME,0); - if(coins.get() >= 1000) - { + ValueBroker<int> buy_bullet = save.get<int>(BUY_BUBBLE_SAVE, 0); + if (!buy_bullet.get()) { + ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME, 0); + if (coins.get() >= 1000) { int coin = coins.get(); coin -= 1000; - save.set(TOTAL_COINS_GAME,coin); - save.set(BUY_BUBBLE_SAVE,1); + save.set(TOTAL_COINS_GAME, coin); + save.set(BUY_BUBBLE_SAVE, 1); } - } - else { - save.set(JETPACK_PARTICLES,1); + } else { + save.set(JETPACK_PARTICLES, 1); } this->trigger_event<ShopUpdate>(); return false; diff --git a/game/menus/shop/ButtonBuySelectBulletScript.cpp b/game/menus/shop/ButtonBuySelectBulletScript.cpp index 71d8b76..d30849c 100644 --- a/game/menus/shop/ButtonBuySelectBulletScript.cpp +++ b/game/menus/shop/ButtonBuySelectBulletScript.cpp @@ -17,19 +17,17 @@ void ButtonBuySelectBulletScript::init() { bool ButtonBuySelectBulletScript::on_button_press(const ButtonPressEvent & e) { SaveManager & save = this->get_save_manager(); - ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0); - if(!buy_bullet.get()){ - ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME,0); - if(coins.get() >= 0) - { + ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0); + if (!buy_bullet.get()) { + ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME, 0); + if (coins.get() >= 0) { int coin = coins.get(); coin -= 0; - save.set(TOTAL_COINS_GAME,coin); - save.set(BUY_BULLET_SAVE,1); + save.set(TOTAL_COINS_GAME, coin); + save.set(BUY_BULLET_SAVE, 1); } - } - else { - save.set(JETPACK_PARTICLES,0); + } else { + save.set(JETPACK_PARTICLES, 0); } this->trigger_event<ShopUpdate>(); return false; diff --git a/game/menus/shop/ShopLoadScript.cpp b/game/menus/shop/ShopLoadScript.cpp index a9f9bfe..a545fe2 100644 --- a/game/menus/shop/ShopLoadScript.cpp +++ b/game/menus/shop/ShopLoadScript.cpp @@ -1,129 +1,124 @@ #include "ShopLoadScript.h" -#include <crepe/ValueBroker.h> +#include "Shopconfig.h" #include "api/Button.h" #include "api/Sprite.h" -#include "Shopconfig.h" #include "api/Text.h" #include "manager/SaveManager.h" +#include <crepe/ValueBroker.h> using namespace crepe; using namespace std; void ShopLoadScript::init() { this->update(); - this->subscribe<ShopUpdate>([this](const ShopUpdate e) { - return this->update(); - }); + this->subscribe<ShopUpdate>([this](const ShopUpdate e) { return this->update(); }); } -bool ShopLoadScript::update(){ +bool ShopLoadScript::update() { SaveManager & save = this->get_save_manager(); - ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0); - ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE,0); + ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0); + ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE, 0); - - if(buy_bullet.get()){ + if (buy_bullet.get()) { auto sprites = this->get_components_by_tag<Sprite>(BUY_BULLET); - for(auto sprite : sprites){ + for (auto sprite : sprites) { sprite.get().active = false; } auto buttons = this->get_components_by_tag<Button>(BUY_BULLET); - for(auto btn : buttons){ + for (auto btn : buttons) { btn.get().active = false; } auto texts = this->get_components_by_tag<Text>(BUY_BULLET); - for(auto txt : texts){ + for (auto txt : texts) { txt.get().active = false; } auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BULLET); - for(auto sprite : sprites1){ + for (auto sprite : sprites1) { sprite.get().active = true; } auto buttons1 = this->get_components_by_tag<Button>(SELECT_BULLET); - for(auto btn : buttons1){ + for (auto btn : buttons1) { btn.get().active = true; } auto texts1 = this->get_components_by_tag<Text>(SELECT_BULLET); - for(auto txt : texts1){ + for (auto txt : texts1) { txt.get().active = true; } - } - else { + } else { auto sprites = this->get_components_by_tag<Sprite>(SELECT_BULLET); - for(auto sprite : sprites){ + for (auto sprite : sprites) { sprite.get().active = false; } auto buttons = this->get_components_by_tag<Button>(SELECT_BULLET); - for(auto btn : buttons){ + for (auto btn : buttons) { btn.get().active = false; } auto texts = this->get_components_by_tag<Text>(SELECT_BULLET); - for(auto txt : texts){ + for (auto txt : texts) { txt.get().active = false; } auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BULLET); - for(auto sprite : sprites1){ + for (auto sprite : sprites1) { sprite.get().active = true; } auto buttons1 = this->get_components_by_tag<Button>(BUY_BULLET); - for(auto btn : buttons1){ + for (auto btn : buttons1) { btn.get().active = true; } auto texts1 = this->get_components_by_tag<Text>(BUY_BULLET); - for(auto txt : texts1){ + for (auto txt : texts1) { txt.get().active = true; } } - if(buy_bubble.get()){ + if (buy_bubble.get()) { auto sprites = this->get_components_by_tag<Sprite>(BUY_BUBBLE); - for(auto sprite : sprites){ + for (auto sprite : sprites) { sprite.get().active = false; } auto buttons = this->get_components_by_tag<Button>(BUY_BUBBLE); - for(auto btn : buttons){ + for (auto btn : buttons) { btn.get().active = false; } auto texts = this->get_components_by_tag<Text>(BUY_BUBBLE); - for(auto txt : texts){ + for (auto txt : texts) { txt.get().active = false; } auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BUBBLE); - for(auto sprite : sprites1){ + for (auto sprite : sprites1) { sprite.get().active = true; } auto buttons1 = this->get_components_by_tag<Button>(SELECT_BUBBLE); - for(auto btn : buttons1){ + for (auto btn : buttons1) { btn.get().active = true; } auto texts1 = this->get_components_by_tag<Text>(SELECT_BUBBLE); - for(auto txt : texts1){ + for (auto txt : texts1) { txt.get().active = true; } - } - else { + } else { auto sprites = this->get_components_by_tag<Sprite>(SELECT_BUBBLE); - for(auto sprite : sprites){ + for (auto sprite : sprites) { sprite.get().active = false; } auto buttons = this->get_components_by_tag<Button>(SELECT_BUBBLE); - for(auto btn : buttons){ + for (auto btn : buttons) { btn.get().active = false; } auto texts = this->get_components_by_tag<Text>(SELECT_BUBBLE); - for(auto txt : texts){ + for (auto txt : texts) { txt.get().active = false; } auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BUBBLE); - for(auto sprite : sprites1){ + for (auto sprite : sprites1) { sprite.get().active = true; } auto buttons1 = this->get_components_by_tag<Button>(BUY_BUBBLE); - for(auto btn : buttons1){ + for (auto btn : buttons1) { btn.get().active = true; } auto texts1 = this->get_components_by_tag<Text>(BUY_BUBBLE); - for(auto txt : texts1){ + for (auto txt : texts1) { txt.get().active = true; } } diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp index fc7323b..641352c 100644 --- a/game/menus/shop/ShopMenuScene.cpp +++ b/game/menus/shop/ShopMenuScene.cpp @@ -9,10 +9,10 @@ #include "menus/shop/ShopLoadScript.h" #include "types.h" +#include "Shopconfig.h" #include <crepe/api/Camera.h> #include <crepe/api/Sprite.h> #include <crepe/api/Text.h> -#include "Shopconfig.h" using namespace crepe; using namespace std; @@ -58,8 +58,6 @@ void ShopMenuScene::load_scene() { } ); - - const float CHAR_SIZE = 16; const float CHAR_SIZE_COIN = 16; crepe::vec2 size; @@ -75,7 +73,9 @@ void ShopMenuScene::load_scene() { ); const string BULLETS_STRING = "BULLETS"; - size = {CHAR_SIZE*BULLETS_STRING.size(), (CHAR_SIZE*BULLETS_STRING.size() / BULLETS_STRING.size()) * 2}; + size + = {CHAR_SIZE * BULLETS_STRING.size(), + (CHAR_SIZE * BULLETS_STRING.size() / BULLETS_STRING.size()) * 2}; shop_item_bullet.add_component<Text>( size, FONT, @@ -95,7 +95,9 @@ void ShopMenuScene::load_scene() { ); const string BULLETS_GOLD_STRING = "0"; - size = {CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size(), (CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2}; + size + = {CHAR_SIZE_COIN * BULLETS_GOLD_STRING.size(), + (CHAR_SIZE_COIN * BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2}; shop_item_bullet.add_component<Text>( size, FONT, Text::Data { @@ -116,7 +118,9 @@ void ShopMenuScene::load_scene() { ); const string BUBBLE_STRING = "BUBBLE"; - size = {CHAR_SIZE*BUBBLE_STRING.size(), (CHAR_SIZE*BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2}; + size + = {CHAR_SIZE * BUBBLE_STRING.size(), + (CHAR_SIZE * BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2}; shop_item_bubble.add_component<Text>( size, FONT, Text::Data { @@ -135,7 +139,9 @@ void ShopMenuScene::load_scene() { ); const string BUBBLE_GOLD_STRING = "1000"; - size = {CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size(), (CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2}; + size + = {CHAR_SIZE_COIN * BUBBLE_GOLD_STRING.size(), + (CHAR_SIZE_COIN * BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2}; shop_item_bubble.add_component<Text>( size, FONT, Text::Data { @@ -205,7 +211,6 @@ void ShopMenuScene::load_scene() { .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE } ); - } string ShopMenuScene::get_name() const { return SHOP_SCENE; } diff --git a/game/menus/shop/Shopconfig.h b/game/menus/shop/Shopconfig.h index 04c8c5c..a686242 100644 --- a/game/menus/shop/Shopconfig.h +++ b/game/menus/shop/Shopconfig.h @@ -7,10 +7,8 @@ static constexpr const char * SELECT_BULLET = "SELECT_BULLET"; static constexpr const char * BUY_BUBBLE = "BUY_BUBBLE"; static constexpr const char * SELECT_BUBBLE = "SELECT_BUBBLE"; - //save_data static constexpr const char * BUY_BULLET_SAVE = "BUY_BULLET_SAVE"; static constexpr const char * BUY_BUBBLE_SAVE = "BUY_BUBBLE_SAVE"; - struct ShopUpdate : public crepe::Event {}; diff --git a/game/missile/AlertScript.cpp b/game/missile/AlertScript.cpp new file mode 100644 index 0000000..24b4af9 --- /dev/null +++ b/game/missile/AlertScript.cpp @@ -0,0 +1,38 @@ +#include "AlertScript.h" +#include "../Config.h" + +#include <crepe/api/CircleCollider.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Transform.h> + +using namespace crepe; + +void AlertScript::fixed_update(crepe::duration_t dt) { + const auto & cam = this->get_components_by_name<Transform>("camera").front().get(); + //missile transform + const auto & this_transform = this->get_component<Transform>(); + auto missile_transforms = this->get_components_by_name<Transform>("missile"); + const auto & this_collider = this->get_component<CircleCollider>(); + + auto alert_sprites = this->get_components_by_name<Sprite>("missile_alert"); + auto alert_transforms = this->get_components_by_name<Transform>("missile_alert"); + + int idx = 0; + for (int i = 0; i < missile_transforms.size(); i++) { + const auto & missile_transform = missile_transforms[i].get(); + if (this_transform.game_object_id == missile_transform.game_object_id) { + idx = i; + break; + } + } + + auto & alert_transform = alert_transforms[idx].get(); + alert_transform.position.x = cam.position.x + (VIEWPORT_X / 2 - 100); + alert_transform.position.y = this_transform.position.y; + + // check if transform is in camera view + if (this_transform.position.x > cam.position.x - (VIEWPORT_X / 2) + && this_transform.position.x < cam.position.x + (VIEWPORT_X / 2)) { + alert_sprites[idx].get().active = false; + } +} diff --git a/game/missile/AlertScript.h b/game/missile/AlertScript.h new file mode 100644 index 0000000..5b0b3a1 --- /dev/null +++ b/game/missile/AlertScript.h @@ -0,0 +1,11 @@ +#pragma once + +#include <crepe/api/Script.h> + +class AlertScript : public crepe::Script { +private: + bool has_alert = false; + +public: + void fixed_update(crepe::duration_t dt); +}; diff --git a/game/missile/AlertSubScene.cpp b/game/missile/AlertSubScene.cpp new file mode 100644 index 0000000..5bce5ac --- /dev/null +++ b/game/missile/AlertSubScene.cpp @@ -0,0 +1,33 @@ +#include "AlertSubScene.h" +#include "../Config.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> + +using namespace crepe; + +MissileAlert::MissileAlert(Scene & scn) { + GameObject alert = scn.new_object("missile_alert", "missile_alert", {0, 0}, 0, 1); + + Asset missile_alert_ss {"asset/obstacles/missile/missileAlert.png"}; + + auto & missile_alert_sprite = alert.add_component<Sprite>( + missile_alert_ss, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .size = {0, 100}, + } + ); + + auto & missile_alert_anim = alert.add_component<Animator>( + missile_alert_sprite, ivec2 {64, 64}, uvec2 {4, 2}, + Animator::Data { + .fps = 15, + .looping = true, + } + ); + + missile_alert_anim.set_anim(1); + missile_alert_sprite.active = false; +} diff --git a/game/missile/AlertSubScene.h b/game/missile/AlertSubScene.h new file mode 100644 index 0000000..8ea288f --- /dev/null +++ b/game/missile/AlertSubScene.h @@ -0,0 +1,8 @@ +#pragma once + +#include <crepe/api/Scene.h> + +class MissileAlert { +public: + MissileAlert(crepe::Scene & scn); +}; diff --git a/game/missile/MissilePool.cpp b/game/missile/MissilePool.cpp index e549210..23f03c9 100644 --- a/game/missile/MissilePool.cpp +++ b/game/missile/MissilePool.cpp @@ -1,5 +1,6 @@ #include "MissilePool.h" #include "MissileSubScene.h" +#include "missile/AlertSubScene.h" #include <crepe/api/Scene.h> @@ -10,6 +11,7 @@ MissilePool::MissilePool(Scene & scn) { int amount = 0; MissileSubScene missile; while (amount < this->MAX_MISSILE_COUNT) { + MissileAlert alert(scn); missile.create(scn); amount++; } diff --git a/game/missile/MissileScript.cpp b/game/missile/MissileScript.cpp index 6d0e40e..bcc4f5b 100644 --- a/game/missile/MissileScript.cpp +++ b/game/missile/MissileScript.cpp @@ -1,18 +1,19 @@ #include "MissileScript.h" #include "../Config.h" -#include "api/BehaviorScript.h" +#include <cmath> +#include <crepe/api/AI.h> #include <crepe/api/Animator.h> #include <crepe/api/AudioSource.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/KeyCodes.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Sprite.h> #include <crepe/api/Transform.h> #include <crepe/system/CollisionSystem.h> #include <crepe/types.h> -#include <cmath> -#include <crepe/api/AI.h> -#include <crepe/api/KeyCodes.h> -#include <crepe/api/Sprite.h> - using namespace std; using namespace crepe; @@ -25,8 +26,9 @@ void MissileScript::init() { void MissileScript::kill_missile() { auto animations = this->get_components<Animator>(); auto sprites = this->get_components<Sprite>(); + auto collider = this->get_component<CircleCollider>(); auto & fly_sound = this->get_components<AudioSource>().front().get(); - auto & this_script = this->get_components<BehaviorScript>().back().get(); + auto & this_script = this->get_components<BehaviorScript>().front().get(); animations[0].get().active = false; animations[1].get().active = false; @@ -34,7 +36,7 @@ void MissileScript::kill_missile() { sprites[0].get().active = false; sprites[1].get().active = false; sprites[2].get().active = true; - + collider.active = false; this_script.active = false; this->seeking_disabled = false; @@ -47,9 +49,12 @@ void MissileScript::activate() { anim[0].get().active = true; anim[1].get().active = true; anim[2].get().stop(); + //anim[3].get().active = true; + sprites[0].get().active = true; sprites[1].get().active = true; sprites[2].get().active = false; + //sprites[3].get().active = true; } bool MissileScript::on_collision(const CollisionEvent & ev) { diff --git a/game/missile/MissileSubScene.cpp b/game/missile/MissileSubScene.cpp index 6719c3d..d325050 100644 --- a/game/missile/MissileSubScene.cpp +++ b/game/missile/MissileSubScene.cpp @@ -1,6 +1,8 @@ #include "MissileSubScene.h" #include "../Config.h" #include "../missile/MissileScript.h" +#include "Random.h" +#include "missile/AlertScript.h" #include <crepe/api/AI.h> #include <crepe/api/Animator.h> @@ -10,14 +12,10 @@ #include <crepe/api/Scene.h> #include <crepe/api/Sprite.h> #include <crepe/types.h> -#include <random> using namespace crepe; void MissileSubScene::create(crepe::Scene & scn) { - std::random_device rd; - std::mt19937 gen(rd()); - GameObject missle = scn.new_object("missile", "missile", {0, 0}, 0, 1); Asset missle_ss {"asset/obstacles/missile/missile.png"}; @@ -27,6 +25,7 @@ void MissileSubScene::create(crepe::Scene & scn) { Asset missile_fire {"asset/sfx/missile_launch.ogg"}; missle.add_component<BehaviorScript>().set_script<MissileScript>().active = false; + missle.add_component<BehaviorScript>().set_script<AlertScript>(); auto & sound = missle.add_component<AudioSource>(missile_fire); sound.volume = 0.5; @@ -88,16 +87,15 @@ void MissileSubScene::create(crepe::Scene & scn) { missile_explosion_sprite.active = false; explosion_anim.active = false; - std::uniform_int_distribution<> dist(200, 250); missle.add_component<Rigidbody>(Rigidbody::Data { .body_type = Rigidbody::BodyType::KINEMATIC, - .max_linear_velocity = static_cast<float>(dist(gen)), + .max_linear_velocity = Random::f(250, 200), .kinematic_collision = false, .collision_layers = {COLL_LAY_PLAYER, COLL_LAY_BOT_TOP}, .collision_layer = COLL_LAY_MISSILE, }); - missle.add_component<CircleCollider>(3); + missle.add_component<CircleCollider>(3).active = false; auto & missle_ai = missle.add_component<AI>(1000); } diff --git a/game/missile/SpawnEvent.cpp b/game/missile/SpawnEvent.cpp index 03a9b8c..c7209b7 100644 --- a/game/missile/SpawnEvent.cpp +++ b/game/missile/SpawnEvent.cpp @@ -1,14 +1,15 @@ #include "SpawnEvent.h" +#include "Random.h" #include <crepe/api/Animator.h> #include <crepe/api/AudioSource.h> #include <crepe/api/BehaviorScript.h> #include <crepe/api/Camera.h> +#include <crepe/api/CircleCollider.h> #include <crepe/api/Sprite.h> #include <crepe/api/Transform.h> #include <cstdlib> -#include <random> using namespace crepe; @@ -18,28 +19,29 @@ void MissileSpawnEventHandler::init() { }); } -std::random_device rd; -std::mt19937 gen(rd()); - bool MissileSpawnEventHandler::on_event(const MissileSpawnEvent & event) { - auto missile_sprites = this->get_components_by_name<Sprite>("missile"); auto missile_transforms = this->get_components_by_name<Transform>("missile"); + auto alert_sprites = this->get_components_by_name<Sprite>("missile_alert"); + auto alert_transforms = this->get_components_by_name<Transform>("missile_alert"); + auto colliders = this->get_components_by_name<CircleCollider>("missile"); auto missile_behaviorscripts = this->get_components_by_name<BehaviorScript>("missile"); auto missile_audiosources = this->get_components_by_name<AudioSource>("missile"); auto & camera_transform = this->get_components_by_name<Transform>("camera").front().get(); for (size_t i = 0; i < missile_behaviorscripts.size(); ++i) { - auto & script = missile_behaviorscripts[i].get(); + auto & script = missile_behaviorscripts[i * 2].get(); if (script.active) continue; script.active = true; - + colliders[i].get().active = true; missile_audiosources[i * 2].get().play(); auto & transform = missile_transforms[i].get(); transform.position.x = camera_transform.position.x + this->MISSILE_OFFSET; - std::uniform_int_distribution<> dist(this->MIN_RANGE, this->MAX_RANGE); - transform.position.y = dist(gen); + transform.position.y = Random::i(this->MAX_RANGE, this->MIN_RANGE); + auto & alert_transform = alert_transforms[i].get(); + auto & alert_sprite = alert_sprites[i].get(); + alert_sprite.active = true; break; } diff --git a/game/preview/PreviewReplaySubScript.cpp b/game/preview/PreviewReplaySubScript.cpp index 51c27aa..580a608 100644 --- a/game/preview/PreviewReplaySubScript.cpp +++ b/game/preview/PreviewReplaySubScript.cpp @@ -21,17 +21,16 @@ void PreviewReplaySubScript::init() { this->subscribe<StartPreviewRecording>([this](const StartPreviewRecording & e) { return this->start_recording(); }); - } bool PreviewReplaySubScript::on_button_press(const ButtonPressEvent & e) { - if(DISABLE_REPLAY)return false; + if (DISABLE_REPLAY) return false; replay.play(this->recording); return false; } -bool PreviewReplaySubScript::start_recording(){ - if(DISABLE_REPLAY)return false; - if(record_saved){ +bool PreviewReplaySubScript::start_recording() { + if (DISABLE_REPLAY) return false; + if (record_saved) { this->stop_recording(); this->delete_recording(); } @@ -41,16 +40,16 @@ bool PreviewReplaySubScript::start_recording(){ } bool PreviewReplaySubScript::stop_recording() { - if(DISABLE_REPLAY)return false; - if(this->record_started)this->recording = replay.record_end(); + if (DISABLE_REPLAY) return false; + if (this->record_started) this->recording = replay.record_end(); this->record_saved = true; return false; } bool PreviewReplaySubScript::delete_recording() { - if(DISABLE_REPLAY)return false; - if(this->record_started) this->stop_recording(); - if(this->record_saved)replay.release(this->recording); + if (DISABLE_REPLAY) return false; + if (this->record_started) this->stop_recording(); + if (this->record_saved) replay.release(this->recording); this->record_saved = false; return false; } diff --git a/game/preview/PreviewReplaySubScript.h b/game/preview/PreviewReplaySubScript.h index ca5bd08..59b78c3 100644 --- a/game/preview/PreviewReplaySubScript.h +++ b/game/preview/PreviewReplaySubScript.h @@ -17,6 +17,7 @@ private: bool start_recording(); bool stop_recording(); bool delete_recording(); + private: bool record_saved = false; bool record_started = false; diff --git a/game/preview/PreviewStartRecSubScript.cpp b/game/preview/PreviewStartRecSubScript.cpp index 194f849..8a2f54c 100644 --- a/game/preview/PreviewStartRecSubScript.cpp +++ b/game/preview/PreviewStartRecSubScript.cpp @@ -12,7 +12,6 @@ void PreviewStartRecSubScript::init() { this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { return this->on_button_press(e); }); - } bool PreviewStartRecSubScript::on_button_press(const ButtonPressEvent & e) { diff --git a/game/preview/PreviewStopRecSubScript.cpp b/game/preview/PreviewStopRecSubScript.cpp index c674a8b..a229da8 100644 --- a/game/preview/PreviewStopRecSubScript.cpp +++ b/game/preview/PreviewStopRecSubScript.cpp @@ -12,7 +12,6 @@ void PreviewStopRecSubScript::init() { this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { return this->on_button_press(e); }); - } bool PreviewStopRecSubScript::on_button_press(const ButtonPressEvent & e) { |