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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:24:38 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 15:24:38 +0100
commit12cf43dd062f41af226e0ac038b2f2838391015f (patch)
tree6c00434a29b8c2302eb85ead1fce96a2856aec09 /game
parentf22a282b7863d35928fa3290f964ce3be5c0dbc9 (diff)
`make format`
Diffstat (limited to 'game')
-rw-r--r--game/Config.h3
-rw-r--r--game/Random.cpp5
-rw-r--r--game/Random.h1
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp2
-rw-r--r--game/menus/shop/ShopMenuScene.cpp3
-rw-r--r--game/prefab/ZapperObject.cpp1
-rw-r--r--game/prefab/ZapperPoolScript.cpp12
-rw-r--r--game/prefab/ZapperPoolScript.h1
-rw-r--r--game/prefab/ZapperPoolSubScene.cpp5
-rw-r--r--game/prefab/ZapperPoolSubScene.h4
10 files changed, 14 insertions, 23 deletions
diff --git a/game/Config.h b/game/Config.h
index 64f2828..580e9ec 100644
--- a/game/Config.h
+++ b/game/Config.h
@@ -58,5 +58,4 @@ static constexpr const char * PLAYER_NAME = "player";
static constexpr int PLAYER_SPEED = 7500; // In game units
static constexpr int PLAYER_GRAVITY_SCALE = 60; // In game units
-static constexpr const char* CAMERA_NAME = "camera";
-
+static constexpr const char * CAMERA_NAME = "camera";
diff --git a/game/Random.cpp b/game/Random.cpp
index 821ddc8..64cf1f3 100644
--- a/game/Random.cpp
+++ b/game/Random.cpp
@@ -26,7 +26,4 @@ unsigned Random::u(unsigned upper, unsigned lower) {
return x + lower;
}
-bool Random::b() {
- return rand() % 2;
-}
-
+bool Random::b() { return rand() % 2; }
diff --git a/game/Random.h b/game/Random.h
index 4a1108a..94f98d2 100644
--- a/game/Random.h
+++ b/game/Random.h
@@ -8,4 +8,3 @@ public:
static unsigned u(unsigned upper, unsigned lower = 0);
static bool b();
};
-
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
index 3e51a90..54b0875 100644
--- a/game/menus/mainmenu/ITransitionScript.cpp
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -1,8 +1,8 @@
#include "ITransitionScript.h"
#include "MainMenuConfig.h"
-#include "../MenusConfig.h"
#include "../../Config.h"
+#include "../MenusConfig.h"
#include <crepe/api/Camera.h>
#include <crepe/api/Transform.h>
diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp
index f4d5e76..d4542ba 100644
--- a/game/menus/shop/ShopMenuScene.cpp
+++ b/game/menus/shop/ShopMenuScene.cpp
@@ -1,11 +1,10 @@
#include "ShopMenuScene.h"
+#include "../../Config.h"
#include "../BannerSubScene.h"
#include "../ButtonSubScene.h"
#include "../MenusConfig.h"
-#include "../BannerSubScene.h"
-#include "../../Config.h"
#include <crepe/api/Camera.h>
#include <crepe/api/Sprite.h>
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp
index 6139d53..24bbbd2 100644
--- a/game/prefab/ZapperObject.cpp
+++ b/game/prefab/ZapperObject.cpp
@@ -116,4 +116,3 @@ void ZapperObject::set_active(bool active) {
this->active = active;
}
-
diff --git a/game/prefab/ZapperPoolScript.cpp b/game/prefab/ZapperPoolScript.cpp
index 168637c..b832ddd 100644
--- a/game/prefab/ZapperPoolScript.cpp
+++ b/game/prefab/ZapperPoolScript.cpp
@@ -23,23 +23,24 @@ void ZapperPoolScript::init() {
}
void ZapperPoolScript::fixed_update(crepe::duration_t) {
- float threshold = camera_transform->position.x - camera_camera->viewport_size.x / 2 - OFFSCREEN_MARGIN;
+ float threshold
+ = camera_transform->position.x - camera_camera->viewport_size.x / 2 - OFFSCREEN_MARGIN;
for (ZapperObject & zapper : this->pool) {
if (!zapper.active) continue;
- if (zapper.transform.position.x < threshold)
- zapper.set_active(false);
+ if (zapper.transform.position.x < threshold) zapper.set_active(false);
}
}
void ZapperPoolScript::spawn_random() {
OptionalRef<ZapperObject> zapper = this->get_next_zapper();
if (!zapper) return; // pool exhausted
-
+
bool horizontal = Random::b();
vec2 pos;
float rotation, length;
- pos.x = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN;
+ pos.x
+ = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN;
if (horizontal) {
rotation = 90;
@@ -67,4 +68,3 @@ OptionalRef<ZapperObject> ZapperPoolScript::get_next_zapper() {
}
return {};
}
-
diff --git a/game/prefab/ZapperPoolScript.h b/game/prefab/ZapperPoolScript.h
index dd60071..2208c80 100644
--- a/game/prefab/ZapperPoolScript.h
+++ b/game/prefab/ZapperPoolScript.h
@@ -31,4 +31,3 @@ private:
static constexpr float MAX_LENGTH = 400;
static constexpr float OFFSCREEN_MARGIN = 50 + MAX_LENGTH;
};
-
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp
index e341090..8422b8c 100644
--- a/game/prefab/ZapperPoolSubScene.cpp
+++ b/game/prefab/ZapperPoolSubScene.cpp
@@ -1,13 +1,13 @@
#include <crepe/api/BehaviorScript.h>
-#include "ZapperPoolSubScene.h"
#include "ZapperPoolScript.h"
+#include "ZapperPoolSubScene.h"
using namespace crepe;
using namespace std;
ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
- : controller { scene.new_object("controller") } {
+ : controller {scene.new_object("controller")} {
Log::logf(Log::DEBUG, "Building zapper pool...");
vector<ZapperObject> pool;
@@ -16,4 +16,3 @@ ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
BehaviorScript & behavior = this->controller.add_component<BehaviorScript>();
behavior.set_script<ZapperPoolScript>(std::move(pool));
}
-
diff --git a/game/prefab/ZapperPoolSubScene.h b/game/prefab/ZapperPoolSubScene.h
index f930e22..6f6e297 100644
--- a/game/prefab/ZapperPoolSubScene.h
+++ b/game/prefab/ZapperPoolSubScene.h
@@ -1,8 +1,8 @@
#pragma once
-#include <crepe/api/Scene.h>
-#include <crepe/api/GameObject.h>
#include <crepe/api/Event.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
#include <crepe/util/OptionalRef.h>
class CreateZapperEvent : public crepe::Event {};