diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-08 18:40:11 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-08 18:40:11 +0100 |
commit | ef3f5b0845ba127c0bfcda8c2fce37013fef3878 (patch) | |
tree | e5690ff875a662ee7603844e858d82428d973a78 /game/scheduler | |
parent | 424da5eb1500d90389d939cd0b3e6e75d729578d (diff) | |
parent | 2ad15f3efab481659543a1c03cd70a36fd297538 (diff) |
Merge branch 'master' of github.com:lonkaars/crepe into jaro/game
Diffstat (limited to 'game/scheduler')
-rw-r--r-- | game/scheduler/ObjectsScheduler.cpp | 65 | ||||
-rw-r--r-- | game/scheduler/ObjectsScheduler.h | 32 |
2 files changed, 97 insertions, 0 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp new file mode 100644 index 0000000..60e3f47 --- /dev/null +++ b/game/scheduler/ObjectsScheduler.cpp @@ -0,0 +1,65 @@ + + +#include "ObjectsScheduler.h" + +#include "../Config.h" +#include "../Random.h" +#include "../missile/SpawnEvent.h" +#include "api/Rigidbody.h" +#include "api/Transform.h" +#include "enemy/BattleScript.h" +#include "prefab/ZapperPoolSubScene.h" + +using namespace crepe; +void ObjectsScheduler::preset_0() { + trigger_event<MissileSpawnEvent>(MissileSpawnEvent {}); + trigger_event<MissileSpawnEvent>(MissileSpawnEvent {}); +} +void ObjectsScheduler::preset_1() { trigger_event<MissileSpawnEvent>(MissileSpawnEvent {}); } +void ObjectsScheduler::preset_2() { trigger_event<CreateZapperEvent>(CreateZapperEvent {}); } +void ObjectsScheduler::preset_3() { trigger_event<CreateZapperEvent>(CreateZapperEvent {}); } +void ObjectsScheduler::preset_4() {} +void ObjectsScheduler::boss_fight_1() { + this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = 0; + this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = 0; + this->trigger_event<BattleStartEvent>(BattleStartEvent {.num_enemies = 2}); +} + +bool ObjectsScheduler::boss_fight_1_event() { + this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x + = PLAYER_SPEED * 0.02; + this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x + = PLAYER_SPEED * 0.02; + return false; +} + +void ObjectsScheduler::init() { + this->obstacles.push_back([this]() { preset_0(); }); + this->obstacles.push_back([this]() { preset_1(); }); + this->obstacles.push_back([this]() { preset_2(); }); + this->obstacles.push_back([this]() { preset_3(); }); + this->obstacles.push_back([this]() { preset_4(); }); + + this->obstacles.push_back([this]() { boss_fight_1(); }); + + // subscribe to battlewonevent + this->subscribe<BattleWonEvent>([this](const BattleWonEvent & ev) -> bool { + return this->boss_fight_1_event(); + }); +} + +void ObjectsScheduler::fixed_update(duration_t dt) { + int pos_x + = (int) this->get_components_by_name<Transform>("camera").front().get().position.x; + + int boss_check = (pos_x - this->start_offset) / this->boss_fight_interval; + if (boss_check > this->last_boss_check) { + this->obstacles.back()(); + this->last_boss_check = boss_check; + } + int obstacle_check = (pos_x - this->start_offset) / this->obstacle_interval; + if (obstacle_check > this->last_obstacle_check) { + this->obstacles[Random::i(this->obstacles.size() - 1, 0)](); + this->last_obstacle_check = obstacle_check; + } +} diff --git a/game/scheduler/ObjectsScheduler.h b/game/scheduler/ObjectsScheduler.h new file mode 100644 index 0000000..bd0701b --- /dev/null +++ b/game/scheduler/ObjectsScheduler.h @@ -0,0 +1,32 @@ +#pragma once + +#include "api/Script.h" +#include <functional> +#include <vector> + +class ObjectsScheduler : public crepe::Script { + +private: + std::vector<std::function<void()>> obstacles; + + int last_boss_check = 0; + int last_obstacle_check = 0; + + int boss_fight_interval = 5000; + int obstacle_interval = 350; + int start_offset = 1300; + +private: + void preset_0(); + void preset_1(); + void preset_2(); + void preset_3(); + void preset_4(); + void boss_fight_1(); + + bool boss_fight_1_event(); + +public: + void init(); + void fixed_update(crepe::duration_t dt); +}; |