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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 16:20:10 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 16:20:10 +0100
commitbb976ed881a989b8b2cec90c905d906d9b652a9d (patch)
treee0125ba5141542b2000125bda76495f0098a1e41 /game/scheduler/ObjectsScheduler.cpp
parent8edce6775ab0639a2a6eee3e561d3de0bb0c2cf1 (diff)
`make format`
Diffstat (limited to 'game/scheduler/ObjectsScheduler.cpp')
-rw-r--r--game/scheduler/ObjectsScheduler.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/game/scheduler/ObjectsScheduler.cpp b/game/scheduler/ObjectsScheduler.cpp
index 02d84c1..fca8fa2 100644
--- a/game/scheduler/ObjectsScheduler.cpp
+++ b/game/scheduler/ObjectsScheduler.cpp
@@ -2,8 +2,8 @@
#include "ObjectsScheduler.h"
-#include "../Random.h"
#include "../Config.h"
+#include "../Random.h"
#include "../missile/SpawnEvent.h"
#include "api/Rigidbody.h"
#include "api/Transform.h"
@@ -16,15 +16,17 @@ void ObjectsScheduler::preset_1() { trigger_event<MissileSpawnEvent>(MissileSpaw
void ObjectsScheduler::preset_2() { trigger_event<CreateZapperEvent>(CreateZapperEvent {}); }
void ObjectsScheduler::preset_3() {}
void ObjectsScheduler::preset_4() {}
-void ObjectsScheduler::boss_fight_1() {
+void ObjectsScheduler::boss_fight_1() {
this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = 0;
this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = 0;
- this->trigger_event<BattleStartEvent>(BattleStartEvent{.num_enemies = 2});
+ this->trigger_event<BattleStartEvent>(BattleStartEvent {.num_enemies = 2});
}
bool ObjectsScheduler::boss_fight_1_event() {
- this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x = PLAYER_SPEED * 0.02;
- this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x = PLAYER_SPEED * 0.02;
+ this->get_components_by_name<Rigidbody>("camera").front().get().data.linear_velocity.x
+ = PLAYER_SPEED * 0.02;
+ this->get_components_by_name<Rigidbody>("player").front().get().data.linear_velocity.x
+ = PLAYER_SPEED * 0.02;
return false;
}