diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 16:26:05 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 16:26:05 +0100 |
commit | a981a42a7378ed51155590215557e52553031272 (patch) | |
tree | 7ca1b0cb7f72d6e8d50df09470a177a09ee12e51 /game/preview | |
parent | 0f8bf257d86b5532f3d6f559e5368668c255af7c (diff) |
missile solution, cannot find @max issue
Diffstat (limited to 'game/preview')
-rw-r--r-- | game/preview/NpcScript.cpp | 9 | ||||
-rw-r--r-- | game/preview/NpcScript.h | 5 | ||||
-rw-r--r-- | game/preview/NpcSubScene.cpp | 6 | ||||
-rw-r--r-- | game/preview/PrevPlayerSubScene.cpp | 6 |
4 files changed, 5 insertions, 21 deletions
diff --git a/game/preview/NpcScript.cpp b/game/preview/NpcScript.cpp index c4148f2..5a93c2b 100644 --- a/game/preview/NpcScript.cpp +++ b/game/preview/NpcScript.cpp @@ -7,16 +7,15 @@ using namespace std; using namespace crepe; -void NpcScript::init() {} void NpcScript::fixed_update(duration_t dt) { auto & rb = this->get_component<Rigidbody>(); auto & npc = this->get_component<Sprite>(); auto & transform = this->get_component<Transform>(); - if (transform.position.x < -990) { + if (transform.position.x < 200) { rb.data.linear_velocity.x *= -1; } - if (transform.position.x > 990) { + if (transform.position.x > 700) { rb.data.linear_velocity.x *= -1; } @@ -25,8 +24,4 @@ void NpcScript::fixed_update(duration_t dt) { } else { npc.data.flip = {false, false}; } - - auto & savemgr = this->get_save_manager(); - savemgr.set("npc_x", transform.position.x); - savemgr.set("npc_y", transform.position.y); } diff --git a/game/preview/NpcScript.h b/game/preview/NpcScript.h index 8d856fd..d278f83 100644 --- a/game/preview/NpcScript.h +++ b/game/preview/NpcScript.h @@ -1,11 +1,8 @@ +#pragma once #include <crepe/api/Script.h> class NpcScript : public crepe::Script { - -private: - public: - void init(); void fixed_update(crepe::duration_t dt); }; diff --git a/game/preview/NpcSubScene.cpp b/game/preview/NpcSubScene.cpp index bd6cfb2..a3781af 100644 --- a/game/preview/NpcSubScene.cpp +++ b/game/preview/NpcSubScene.cpp @@ -15,11 +15,7 @@ using namespace crepe; NpcSubScene::NpcSubScene(Scene & scn) { - auto & savemgr = scn.get_save_manager(); - ValueBroker npc_x = savemgr.get<float>("npc_x", 500); - ValueBroker npc_y = savemgr.get<float>("npc_y", 0); - - GameObject npc = scn.new_object("npc", "npc_tag", vec2 {npc_x.get(), npc_y.get()}, 0, 1); + GameObject npc = scn.new_object("npc", "npc_tag", vec2 {500, 0}, 0, 1); Asset npc_body {"asset/workers/worker1Body.png"}; Asset npc_head {"asset/workers/worker1Head.png"}; diff --git a/game/preview/PrevPlayerSubScene.cpp b/game/preview/PrevPlayerSubScene.cpp index b59a0af..4351deb 100644 --- a/game/preview/PrevPlayerSubScene.cpp +++ b/game/preview/PrevPlayerSubScene.cpp @@ -16,13 +16,9 @@ using namespace crepe; PrevPlayerSubScene::PrevPlayerSubScene(Scene & scn) { - auto & savemgr = scn.get_save_manager(); - - ValueBroker player_x = savemgr.get<float>("player_x", 500); - ValueBroker player_y = savemgr.get<float>("player_y", -100); GameObject player - = scn.new_object("player", "TAG", vec2 {player_x.get(), player_y.get()}, 0, 1); + = scn.new_object("player", "player", vec2 {800 , -100}, 0, 1); Asset player_body_asset {"asset/barry/defaultBody.png"}; Sprite & player_body_sprite = player.add_component<Sprite>( player_body_asset, |