aboutsummaryrefslogtreecommitdiff
path: root/game/preview/PrevPlayerScript.cpp
diff options
context:
space:
mode:
authorMax-001 <maxsmits21@kpnmail.nl>2025-01-12 11:12:03 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-12 11:12:03 +0100
commit629a4ec2fea616081bf116fea22b13cdd7e1a921 (patch)
treee364d2525218768d992b7bf811970a43258098f6 /game/preview/PrevPlayerScript.cpp
parent6879f036aebe8f279411fa30f2d7ae1e0614308c (diff)
Bug fix: Audio now stops when leaving PreviewScene
Diffstat (limited to 'game/preview/PrevPlayerScript.cpp')
-rw-r--r--game/preview/PrevPlayerScript.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/game/preview/PrevPlayerScript.cpp b/game/preview/PrevPlayerScript.cpp
index f5a770a..ae25dad 100644
--- a/game/preview/PrevPlayerScript.cpp
+++ b/game/preview/PrevPlayerScript.cpp
@@ -66,7 +66,8 @@ bool PrevPlayerScript::key_pressed(const KeyPressEvent & ev) {
this->head->data.position_offset -= 10;
break;
case Keycode::P:
- this->get_component<AudioSource>().active = true;
+ this->get_components_by_name<AudioSource>("background_music").front().get().active
+ = true;
break;
case Keycode::J:
this->get_components_by_name<Transform>("camera").front().get().position.x