aboutsummaryrefslogtreecommitdiff
path: root/game/prefab
diff options
context:
space:
mode:
authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 16:14:25 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 16:14:25 +0100
commitf1f6f08bf15e7ef1520810524a5e50a126629432 (patch)
tree239f1d19fb890a7badc2f7887c460605770614e1 /game/prefab
parent31b068a3d2a275656ec310552f1ab27034aa184d (diff)
parent94e2988cc8c42e83a4b7b858c48458f997130963 (diff)
Merge remote-tracking branch 'origin/loek/game' into niels/game
Diffstat (limited to 'game/prefab')
-rw-r--r--game/prefab/ZapperObject.cpp4
-rw-r--r--game/prefab/ZapperPoolScript.cpp27
-rw-r--r--game/prefab/ZapperPoolScript.h4
-rw-r--r--game/prefab/ZapperPoolSubScene.cpp5
-rw-r--r--game/prefab/ZapperPoolSubScene.h4
5 files changed, 20 insertions, 24 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp
index 0a290e0..24bbbd2 100644
--- a/game/prefab/ZapperObject.cpp
+++ b/game/prefab/ZapperObject.cpp
@@ -81,12 +81,9 @@ ZapperObject::ZapperObject(crepe::GameObject && base)
})},
collider {add_component<BoxCollider>(vec2(0, 0))} {
this->set_active(false);
- Log::logf(Log::DEBUG, "Creating zapper");
}
void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) {
- Log::logf(Log::DEBUG, "Placing zapper [position = {}, rotation = {}, length = {}]", position, rotation, length);
-
this->transform.position = position;
this->transform.rotation = rotation;
@@ -119,4 +116,3 @@ void ZapperObject::set_active(bool active) {
this->active = active;
}
-
diff --git a/game/prefab/ZapperPoolScript.cpp b/game/prefab/ZapperPoolScript.cpp
index b9b2a76..b832ddd 100644
--- a/game/prefab/ZapperPoolScript.cpp
+++ b/game/prefab/ZapperPoolScript.cpp
@@ -23,36 +23,38 @@ void ZapperPoolScript::init() {
}
void ZapperPoolScript::fixed_update(crepe::duration_t) {
- float threshold = camera_transform->position.x - camera_camera->viewport_size.x / 2 - OFFSCREEN_MARGIN;
+ float threshold
+ = camera_transform->position.x - camera_camera->viewport_size.x / 2 - OFFSCREEN_MARGIN;
for (ZapperObject & zapper : this->pool) {
if (!zapper.active) continue;
- if (zapper.transform.position.x < threshold)
- zapper.set_active(false);
+ if (zapper.transform.position.x < threshold) zapper.set_active(false);
}
}
void ZapperPoolScript::spawn_random() {
OptionalRef<ZapperObject> zapper = this->get_next_zapper();
if (!zapper) return; // pool exhausted
-
- vec2 pos = {
- .x = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN,
- .y = Random::f(0.5, -0.5) * HALLWAY_HEIGHT,
- };
bool horizontal = Random::b();
+ vec2 pos;
float rotation, length;
+ pos.x
+ = camera_transform->position.x + camera_camera->viewport_size.x / 2 + OFFSCREEN_MARGIN;
if (horizontal) {
rotation = 90;
length = Random::f(400, 200);
+ pos.y = Random::f(0.5, -0.5) * HALLWAY_HEIGHT;
+ // align zapper to right edge of camera
+ pos.x -= MAX_LENGTH - (length / 2);
} else {
rotation = 0;
- length = Random::f(200, 50);
- if (abs(pos.y) + length / 2 > HALLWAY_HEIGHT / 2) {
- // TODO: fix offset
- }
+ length = Random::f(200, 75);
+ // ensure zapper doesn't crash into ceiling or floor
+ pos.y = Random::f(0.5, -0.5) * (HALLWAY_HEIGHT - length);
+ // align zapper to right edge of camera
+ pos.x -= MAX_LENGTH;
}
zapper->place(pos, rotation, length);
@@ -66,4 +68,3 @@ OptionalRef<ZapperObject> ZapperPoolScript::get_next_zapper() {
}
return {};
}
-
diff --git a/game/prefab/ZapperPoolScript.h b/game/prefab/ZapperPoolScript.h
index 6aee8b2..2208c80 100644
--- a/game/prefab/ZapperPoolScript.h
+++ b/game/prefab/ZapperPoolScript.h
@@ -28,6 +28,6 @@ private:
void spawn_random();
private:
- static constexpr float OFFSCREEN_MARGIN = 40;
+ static constexpr float MAX_LENGTH = 400;
+ static constexpr float OFFSCREEN_MARGIN = 50 + MAX_LENGTH;
};
-
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp
index e341090..8422b8c 100644
--- a/game/prefab/ZapperPoolSubScene.cpp
+++ b/game/prefab/ZapperPoolSubScene.cpp
@@ -1,13 +1,13 @@
#include <crepe/api/BehaviorScript.h>
-#include "ZapperPoolSubScene.h"
#include "ZapperPoolScript.h"
+#include "ZapperPoolSubScene.h"
using namespace crepe;
using namespace std;
ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
- : controller { scene.new_object("controller") } {
+ : controller {scene.new_object("controller")} {
Log::logf(Log::DEBUG, "Building zapper pool...");
vector<ZapperObject> pool;
@@ -16,4 +16,3 @@ ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
BehaviorScript & behavior = this->controller.add_component<BehaviorScript>();
behavior.set_script<ZapperPoolScript>(std::move(pool));
}
-
diff --git a/game/prefab/ZapperPoolSubScene.h b/game/prefab/ZapperPoolSubScene.h
index f930e22..6f6e297 100644
--- a/game/prefab/ZapperPoolSubScene.h
+++ b/game/prefab/ZapperPoolSubScene.h
@@ -1,8 +1,8 @@
#pragma once
-#include <crepe/api/Scene.h>
-#include <crepe/api/GameObject.h>
#include <crepe/api/Event.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
#include <crepe/util/OptionalRef.h>
class CreateZapperEvent : public crepe::Event {};