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author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 10:40:28 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 10:40:28 +0100 |
commit | aa2d2e05bc90b90ab503eff1f58bfc8c2b9c1741 (patch) | |
tree | 3414ab2156316592da2c2fa215f6eb2a28e6b4c5 /game/prefab | |
parent | bcfa2d9543c2fc7d83003b243e526ab64efab6e1 (diff) |
`make format`
Diffstat (limited to 'game/prefab')
-rw-r--r-- | game/prefab/ZapperObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 944a53f..4055ac4 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -77,7 +77,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base) body {add_component<Rigidbody>(Rigidbody::Data { .body_type = Rigidbody::BodyType::KINEMATIC, .kinematic_collision = false, - .collision_layer = COLL_LAY_ZAPPER, + .collision_layer = COLL_LAY_ZAPPER, })}, collider {add_component<BoxCollider>(vec2(0, 0))} { this->place(this->transform.position, 0, 300); |