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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 10:40:28 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 10:40:28 +0100
commitaa2d2e05bc90b90ab503eff1f58bfc8c2b9c1741 (patch)
tree3414ab2156316592da2c2fa215f6eb2a28e6b4c5 /game/prefab
parentbcfa2d9543c2fc7d83003b243e526ab64efab6e1 (diff)
`make format`
Diffstat (limited to 'game/prefab')
-rw-r--r--game/prefab/ZapperObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp
index 944a53f..4055ac4 100644
--- a/game/prefab/ZapperObject.cpp
+++ b/game/prefab/ZapperObject.cpp
@@ -77,7 +77,7 @@ ZapperObject::ZapperObject(crepe::GameObject && base)
body {add_component<Rigidbody>(Rigidbody::Data {
.body_type = Rigidbody::BodyType::KINEMATIC,
.kinematic_collision = false,
- .collision_layer = COLL_LAY_ZAPPER,
+ .collision_layer = COLL_LAY_ZAPPER,
})},
collider {add_component<BoxCollider>(vec2(0, 0))} {
this->place(this->transform.position, 0, 300);