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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 21:32:30 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-11 21:32:30 +0100
commita6803980f1e74ecf1abb007b7c77f00d2cd92c43 (patch)
tree425ca961b27117d6e5d5fa0ae5cfca93351e0b33 /game/prefab/ZapperPoolSubScene.cpp
parent6bc0025e4c24ed6659d993f3469c10615fb0e273 (diff)
parent525636bb2158ecea68ebb9d6b8d2dc722524c5e5 (diff)
merge master into loek/doxygen
Diffstat (limited to 'game/prefab/ZapperPoolSubScene.cpp')
-rw-r--r--game/prefab/ZapperPoolSubScene.cpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp
new file mode 100644
index 0000000..a52aa75
--- /dev/null
+++ b/game/prefab/ZapperPoolSubScene.cpp
@@ -0,0 +1,17 @@
+#include <crepe/api/BehaviorScript.h>
+
+#include "ZapperPoolScript.h"
+#include "ZapperPoolSubScene.h"
+
+using namespace crepe;
+using namespace std;
+
+ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
+ : controller {scene.new_object("controller")} {
+
+ vector<ZapperObject> pool;
+ for (size_t i = 0; i < this->POOL_SIZE; i++)
+ pool.emplace_back(scene.new_object("zapper", "zapper"));
+ BehaviorScript & behavior = this->controller.add_component<BehaviorScript>();
+ behavior.set_script<ZapperPoolScript>(std::move(pool));
+}