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authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 14:39:16 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 14:39:16 +0100
commit18a8813645187102fc6261b8d5be1a41c8f0dae4 (patch)
tree655c5d22027fa23af3378df2d92d4051a71be2a6 /game/prefab/ZapperPoolSubScene.cpp
parent0729209117a4393e66d7f5b6d83083e2d7c0694c (diff)
parentd9c67da9b8c2d8d25ef4dd2c700ddc78573d3a60 (diff)
Merge remote-tracking branch 'origin/loek/game' into niels/game
Diffstat (limited to 'game/prefab/ZapperPoolSubScene.cpp')
-rw-r--r--game/prefab/ZapperPoolSubScene.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/game/prefab/ZapperPoolSubScene.cpp b/game/prefab/ZapperPoolSubScene.cpp
new file mode 100644
index 0000000..e341090
--- /dev/null
+++ b/game/prefab/ZapperPoolSubScene.cpp
@@ -0,0 +1,19 @@
+#include <crepe/api/BehaviorScript.h>
+
+#include "ZapperPoolSubScene.h"
+#include "ZapperPoolScript.h"
+
+using namespace crepe;
+using namespace std;
+
+ZapperPoolSubScene::ZapperPoolSubScene(Scene & scene)
+ : controller { scene.new_object("controller") } {
+
+ Log::logf(Log::DEBUG, "Building zapper pool...");
+ vector<ZapperObject> pool;
+ for (size_t i = 0; i < this->POOL_SIZE; i++)
+ pool.emplace_back(scene.new_object("zapper", "zapper"));
+ BehaviorScript & behavior = this->controller.add_component<BehaviorScript>();
+ behavior.set_script<ZapperPoolScript>(std::move(pool));
+}
+