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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 11:13:40 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-08 11:13:40 +0100
commit06d41eb2d58de21a8340ca59952b96cabc8caee6 (patch)
tree4daa9f74cb8a088ba17e54d52be307c5b917878f /game/prefab/ZapperPoolScript.h
parentb8acb539a3580bf0665fe435c55f33ba16cb507e (diff)
pooling working
Diffstat (limited to 'game/prefab/ZapperPoolScript.h')
-rw-r--r--game/prefab/ZapperPoolScript.h11
1 files changed, 8 insertions, 3 deletions
diff --git a/game/prefab/ZapperPoolScript.h b/game/prefab/ZapperPoolScript.h
index 7c4701c..5daba79 100644
--- a/game/prefab/ZapperPoolScript.h
+++ b/game/prefab/ZapperPoolScript.h
@@ -2,11 +2,14 @@
#include <crepe/api/Script.h>
+#include "ZapperObject.h"
+#include "util/OptionalRef.h"
+
class ZapperPoolSubScene;
class ZapperPoolScript : public crepe::Script {
public:
- ZapperPoolScript(ZapperPoolSubScene & pool);
+ ZapperPoolScript(std::vector<ZapperObject> && pool);
void init();
void fixed_update(crepe::duration_t);
@@ -14,10 +17,12 @@ public:
unsigned i = 0;
private:
- ZapperPoolSubScene & pool;
+ std::vector<ZapperObject> pool;
private:
- crepe::vec2 get_camera_pos();
+ crepe::OptionalRef<crepe::Transform> camera_transform;
+ crepe::OptionalRef<crepe::Camera> camera_camera;
+ crepe::OptionalRef<ZapperObject> get_next_zapper();
private:
void spawn_random();