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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 16:14:25 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-08 16:14:25 +0100 |
commit | f1f6f08bf15e7ef1520810524a5e50a126629432 (patch) | |
tree | 239f1d19fb890a7badc2f7887c460605770614e1 /game/prefab/ZapperObject.cpp | |
parent | 31b068a3d2a275656ec310552f1ab27034aa184d (diff) | |
parent | 94e2988cc8c42e83a4b7b858c48458f997130963 (diff) |
Merge remote-tracking branch 'origin/loek/game' into niels/game
Diffstat (limited to 'game/prefab/ZapperObject.cpp')
-rw-r--r-- | game/prefab/ZapperObject.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 0a290e0..24bbbd2 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -81,12 +81,9 @@ ZapperObject::ZapperObject(crepe::GameObject && base) })}, collider {add_component<BoxCollider>(vec2(0, 0))} { this->set_active(false); - Log::logf(Log::DEBUG, "Creating zapper"); } void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) { - Log::logf(Log::DEBUG, "Placing zapper [position = {}, rotation = {}, length = {}]", position, rotation, length); - this->transform.position = position; this->transform.rotation = rotation; @@ -119,4 +116,3 @@ void ZapperObject::set_active(bool active) { this->active = active; } - |