diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-06 11:58:27 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-06 11:58:27 +0100 |
commit | 7126db6e1d97b7ede4cc929abfdeadd360e4cb74 (patch) | |
tree | b93d87321025b3730ef5534033a3a790abf41138 /game/prefab/ZapperObject.cpp | |
parent | d4f443070017c5c2e6a938bf4d0a86b70ae6beaa (diff) |
WIP
Diffstat (limited to 'game/prefab/ZapperObject.cpp')
-rw-r--r-- | game/prefab/ZapperObject.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index b848f18..e63a5f2 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -1,6 +1,5 @@ #include "ZapperObject.h" #include "Config.h" -#include "ZapperScript.h" using namespace crepe; @@ -67,14 +66,13 @@ ZapperObject::ZapperObject(crepe::GameObject && base) sprite.orb_end, ivec2(62, 42), uvec2(4, 1), animator.orb_start.data ), .glow_start = add_component<Animator>( - sprite.glow_start, ivec2(128, 128), uvec2(4, 4), + sprite.glow_start, ivec2(128, 128), uvec2(16, 1), Animator::Data { .fps = 30, .looping = true, } ), .glow_end = add_component<Animator>( - sprite.glow_end, ivec2(128, 128), uvec2(4, 4), animator.glow_start.data + sprite.glow_end, ivec2(128, 128), uvec2(16, 1), animator.glow_start.data ), - }, - controller(add_component<BehaviorScript>().set_script<ZapperScript>(*this)) {} + } {} |