diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 14:33:07 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-07 14:33:07 +0100 |
commit | 5d798c30af7026099344a068e91e1684018b4386 (patch) | |
tree | 923b54a2745c338478246b8707c6ce8361822fc7 /game/prefab/ZapperObject.cpp | |
parent | 6d69c8ef6b663bd6716b441cc7d01164c7e33dfc (diff) | |
parent | 42cbef630ccaf3e841459d364edade1a3c72a525 (diff) |
merge + more WIP
Diffstat (limited to 'game/prefab/ZapperObject.cpp')
-rw-r--r-- | game/prefab/ZapperObject.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 3c70d04..61681ae 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -80,8 +80,8 @@ ZapperObject::ZapperObject(crepe::GameObject && base) .collision_layer = COLL_LAY_ZAPPER, })}, collider {add_component<BoxCollider>(vec2(0, 0))} { - this->place(this->transform.position, 0, 300); this->set_active(false); + Log::logf(Log::DEBUG, "creating zapper"); } void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) { @@ -114,5 +114,7 @@ void ZapperObject::set_active(bool active) { this->body.active = active; this->collider.active = active; + + this->active = active; } |