diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 15:24:09 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 15:24:21 +0100 |
commit | f22a282b7863d35928fa3290f964ce3be5c0dbc9 (patch) | |
tree | 09aa2d1d7b730154288b9496f141cf711cdfdecf /game/prefab/ZapperObject.cpp | |
parent | 261a2cfd2bedafbc7fcf54e1b86adee206dea519 (diff) |
tweak zapper spawning logic
Diffstat (limited to 'game/prefab/ZapperObject.cpp')
-rw-r--r-- | game/prefab/ZapperObject.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/game/prefab/ZapperObject.cpp b/game/prefab/ZapperObject.cpp index 0a290e0..6139d53 100644 --- a/game/prefab/ZapperObject.cpp +++ b/game/prefab/ZapperObject.cpp @@ -81,12 +81,9 @@ ZapperObject::ZapperObject(crepe::GameObject && base) })}, collider {add_component<BoxCollider>(vec2(0, 0))} { this->set_active(false); - Log::logf(Log::DEBUG, "Creating zapper"); } void ZapperObject::place(const crepe::vec2 & position, float rotation, float length) { - Log::logf(Log::DEBUG, "Placing zapper [position = {}, rotation = {}, length = {}]", position, rotation, length); - this->transform.position = position; this->transform.rotation = rotation; |