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author | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-22 20:05:02 +0100 |
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committer | Loek Le Blansch <loek@pipeframe.xyz> | 2024-12-22 20:05:02 +0100 |
commit | ec69f40540317215d0f30e1f8e43d0e18450f8cc (patch) | |
tree | 1468a8d5bbf4a8800cee89c9e114d09348fa88bb /game/prefab/PlayerScript.cpp | |
parent | a600cc55468a6513743ce916aa3da129270c23f0 (diff) |
`make format`
Diffstat (limited to 'game/prefab/PlayerScript.cpp')
-rw-r--r-- | game/prefab/PlayerScript.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/game/prefab/PlayerScript.cpp b/game/prefab/PlayerScript.cpp index 67aadb6..3d06476 100644 --- a/game/prefab/PlayerScript.cpp +++ b/game/prefab/PlayerScript.cpp @@ -1,15 +1,13 @@ -#include <crepe/api/Rigidbody.h> #include <cassert> +#include <crepe/api/Rigidbody.h> #include "PlayerScript.h" using namespace crepe; using namespace std; -PlayerScript::PlayerScript(const PlayerObject & player) : player(player) { } +PlayerScript::PlayerScript(const PlayerObject & player) : player(player) {} void PlayerScript::fixed_update(crepe::duration_t dt) { - if (this->get_key_state(Keycode::SPACE)) - player.body.add_force_linear({ 0, -10 }); + if (this->get_key_state(Keycode::SPACE)) player.body.add_force_linear({0, -10}); } - |