aboutsummaryrefslogtreecommitdiff
path: root/game/player
diff options
context:
space:
mode:
authorMax-001 <maxsmits21@kpnmail.nl>2025-01-06 11:11:25 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-06 11:11:25 +0100
commit20ae1e9dc2043ef3c190f77dd5f9de74bcd533de (patch)
treee4f4789f242bd4e60f5eae7bd8cc0d233da5be2a /game/player
parentb31934cc6867be10e986a4bd4d0ab81dc91d56ec (diff)
Added dt
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerEndScript.cpp7
-rw-r--r--game/player/PlayerSubScene.cpp2
2 files changed, 6 insertions, 3 deletions
diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp
index 4cd2cd0..e04fb9d 100644
--- a/game/player/PlayerEndScript.cpp
+++ b/game/player/PlayerEndScript.cpp
@@ -1,6 +1,7 @@
#include "PlayerEndScript.h"
#include "../Config.h"
+#include "manager/LoopTimerManager.h"
#include <crepe/api/Animator.h>
#include <crepe/api/BoxCollider.h>
@@ -28,6 +29,8 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
Rigidbody & rb_player = this->get_components_by_name<Rigidbody>("player").front();
Rigidbody & rb_camera = this->get_components_by_name<Rigidbody>("camera").front();
+ float dt = this->get_loop_timer().get_fixed_delta_time().count();
+
if (jump == 0) {
int random_number = rand() % 4;
for (Animator & anim : anim_player) {
@@ -44,7 +47,7 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
}
if (jump == 0) {
- rb_player.data.angular_velocity = 320;
+ rb_player.data.angular_velocity = 16000 * dt;
rb_player.data.angular_velocity_coefficient = 0.7;
jump++;
} else if (jump == 1) {
@@ -58,7 +61,7 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
rb_player.data.angular_velocity = 0;
rb_player.data.elasticity_coefficient = 0;
- rb_player.data.linear_velocity = vec2(PLAYER_SPEED, 0);
+ rb_player.data.linear_velocity = vec2(PLAYER_SPEED * dt, 0);
rb_player.data.linear_velocity_coefficient = vec2(0.5, 0.5);
rb_camera.data.linear_velocity_coefficient = vec2(0.5, 0.5);
for (Animator & anim : anim_player) {
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 7e78e82..c1e5e2f 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -143,7 +143,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
player.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = PLAYER_GRAVITY_SCALE,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2(PLAYER_SPEED, 0),
+ .linear_velocity = vec2(PLAYER_SPEED * 0.02, 0),
.collision_layers
= {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE},
.collision_layer = COLL_LAY_PLAYER,