aboutsummaryrefslogtreecommitdiff
path: root/game/player
diff options
context:
space:
mode:
authorMax-001 <maxsmits21@kpnmail.nl>2024-12-24 09:45:44 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2024-12-24 09:45:44 +0100
commitd15de7503f2f7320e23863a11e97fcd401bc2eeb (patch)
tree08f318d3a36dedd9851be43e7aae22a8b2f603a9 /game/player
parent61148c757a1f742ff09e40e5347e74e638c7371c (diff)
Moved Player files to seperate folder
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerScript.cpp11
-rw-r--r--game/player/PlayerScript.h8
-rw-r--r--game/player/PlayerSubScene.cpp76
-rw-r--r--game/player/PlayerSubScene.h10
4 files changed, 105 insertions, 0 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
new file mode 100644
index 0000000..1c388f5
--- /dev/null
+++ b/game/player/PlayerScript.cpp
@@ -0,0 +1,11 @@
+#include "PlayerScript.h"
+
+#include <crepe/api/Rigidbody.h>
+
+using namespace crepe;
+using namespace std;
+
+void PlayerScript::fixed_update(crepe::duration_t dt) {
+ Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
+ if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10));
+}
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
new file mode 100644
index 0000000..84c4f7f
--- /dev/null
+++ b/game/player/PlayerScript.h
@@ -0,0 +1,8 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class PlayerScript : public crepe::Script {
+public:
+ void fixed_update(crepe::duration_t dt);
+};
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
new file mode 100644
index 0000000..00b7810
--- /dev/null
+++ b/game/player/PlayerSubScene.cpp
@@ -0,0 +1,76 @@
+#include "PlayerSubScene.h"
+#include "Config.h"
+#include "PlayerScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Script.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+using namespace std;
+
+PlayerSubScene::PlayerSubScene(Scene & scn) {
+ GameObject player = scn.new_object("player", "player", vec2(-100, 200));
+ Asset player_body_asset {"asset/barry/defaultBody.png"};
+ Sprite & player_body_sprite = player.add_component<Sprite>(
+ player_body_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 0,
+ .size = vec2(0, 50),
+ }
+ );
+ player.add_component<Animator>(
+ player_body_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ Asset player_head_asset {"asset/barry/defaultHead.png"};
+ Sprite & player_head_sprite = player.add_component<Sprite>(
+ player_head_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 1,
+ .size = vec2(0, 50),
+ .position_offset = vec2(0, -20),
+ }
+ );
+ player.add_component<Animator>(
+ player_head_sprite, ivec2(32, 32), uvec2(4, 8),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ Asset player_jetpack_asset {"asset/barry/jetpackDefault.png"};
+ Sprite & player_jetpack_sprite = player.add_component<Sprite>(
+ player_jetpack_asset,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_PLAYER,
+ .order_in_layer = 2,
+ .size = vec2(0, 60),
+ .position_offset = vec2(-20, 0),
+ }
+ );
+ player_jetpack_sprite.active = false;
+ player.add_component<Animator>(
+ player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4),
+ Animator::Data {
+ .fps = 5,
+ .looping = true,
+ }
+ );
+ player.add_component<Rigidbody>(Rigidbody::Data {
+ .gravity_scale = 20,
+ .body_type = Rigidbody::BodyType::DYNAMIC,
+ .linear_velocity = vec2(100, 0),
+ .collision_layers = {COLL_LAY_BOT_TOP},
+ .collision_layer = COLL_LAY_PLAYER,
+ });
+ player.add_component<BoxCollider>(vec2(50, 50));
+ player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+}
diff --git a/game/player/PlayerSubScene.h b/game/player/PlayerSubScene.h
new file mode 100644
index 0000000..bf94c32
--- /dev/null
+++ b/game/player/PlayerSubScene.h
@@ -0,0 +1,10 @@
+#pragma once
+
+namespace crepe {
+class Scene;
+}
+
+class PlayerSubScene {
+public:
+ PlayerSubScene(crepe::Scene & scn);
+};