diff options
author | Max-001 <maxsmits21@kpnmail.nl> | 2024-12-24 09:45:44 +0100 |
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committer | Max-001 <maxsmits21@kpnmail.nl> | 2024-12-24 09:45:44 +0100 |
commit | d15de7503f2f7320e23863a11e97fcd401bc2eeb (patch) | |
tree | 08f318d3a36dedd9851be43e7aae22a8b2f603a9 /game/player | |
parent | 61148c757a1f742ff09e40e5347e74e638c7371c (diff) |
Moved Player files to seperate folder
Diffstat (limited to 'game/player')
-rw-r--r-- | game/player/PlayerScript.cpp | 11 | ||||
-rw-r--r-- | game/player/PlayerScript.h | 8 | ||||
-rw-r--r-- | game/player/PlayerSubScene.cpp | 76 | ||||
-rw-r--r-- | game/player/PlayerSubScene.h | 10 |
4 files changed, 105 insertions, 0 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp new file mode 100644 index 0000000..1c388f5 --- /dev/null +++ b/game/player/PlayerScript.cpp @@ -0,0 +1,11 @@ +#include "PlayerScript.h" + +#include <crepe/api/Rigidbody.h> + +using namespace crepe; +using namespace std; + +void PlayerScript::fixed_update(crepe::duration_t dt) { + Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); + if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10)); +} diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h new file mode 100644 index 0000000..84c4f7f --- /dev/null +++ b/game/player/PlayerScript.h @@ -0,0 +1,8 @@ +#pragma once + +#include <crepe/api/Script.h> + +class PlayerScript : public crepe::Script { +public: + void fixed_update(crepe::duration_t dt); +}; diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp new file mode 100644 index 0000000..00b7810 --- /dev/null +++ b/game/player/PlayerSubScene.cpp @@ -0,0 +1,76 @@ +#include "PlayerSubScene.h" +#include "Config.h" +#include "PlayerScript.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Script.h> +#include <crepe/api/Sprite.h> + +using namespace crepe; +using namespace std; + +PlayerSubScene::PlayerSubScene(Scene & scn) { + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + Asset player_body_asset {"asset/barry/defaultBody.png"}; + Sprite & player_body_sprite = player.add_component<Sprite>( + player_body_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 0, + .size = vec2(0, 50), + } + ); + player.add_component<Animator>( + player_body_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + Asset player_head_asset {"asset/barry/defaultHead.png"}; + Sprite & player_head_sprite = player.add_component<Sprite>( + player_head_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + } + ); + player.add_component<Animator>( + player_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + Asset player_jetpack_asset {"asset/barry/jetpackDefault.png"}; + Sprite & player_jetpack_sprite = player.add_component<Sprite>( + player_jetpack_asset, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + } + ); + player_jetpack_sprite.active = false; + player.add_component<Animator>( + player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data { + .fps = 5, + .looping = true, + } + ); + player.add_component<Rigidbody>(Rigidbody::Data { + .gravity_scale = 20, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(100, 0), + .collision_layers = {COLL_LAY_BOT_TOP}, + .collision_layer = COLL_LAY_PLAYER, + }); + player.add_component<BoxCollider>(vec2(50, 50)); + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; +} diff --git a/game/player/PlayerSubScene.h b/game/player/PlayerSubScene.h new file mode 100644 index 0000000..bf94c32 --- /dev/null +++ b/game/player/PlayerSubScene.h @@ -0,0 +1,10 @@ +#pragma once + +namespace crepe { +class Scene; +} + +class PlayerSubScene { +public: + PlayerSubScene(crepe::Scene & scn); +}; |