aboutsummaryrefslogtreecommitdiff
path: root/game/player
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2025-01-07 14:06:45 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-07 14:06:45 +0100
commit41f890863706ee8ede43021fe83b776b638a18b7 (patch)
tree4ee74df7e60c8c22c61a1748dd648dda2783b21f /game/player
parentbc66e7195c80facca244f933b882011e5e81fa3c (diff)
fixed coins and improved coin
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerEndScript.cpp2
-rw-r--r--game/player/PlayerScript.cpp6
-rw-r--r--game/player/PlayerSubScene.cpp2
3 files changed, 5 insertions, 5 deletions
diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp
index 1554c84..f3d9aad 100644
--- a/game/player/PlayerEndScript.cpp
+++ b/game/player/PlayerEndScript.cpp
@@ -94,7 +94,7 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
this->trigger_event<EndGameEvent>();
}
- return true;
+ return false;
}
return false;
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 472d7c8..c151d53 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -36,7 +36,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
- return true;
+ return false;
} else if (ev.info.other.metadata.tag == "laser") {
for (Animator & anim : animators) {
anim.active = true;
@@ -49,7 +49,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
- return true;
+ return false;
} else if (ev.info.other.metadata.tag == "missile") {
for (Animator & anim : animators) {
anim.active = true;
@@ -62,7 +62,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
- return true;
+ return false;
}
return false;
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index fff9287..e6da6f7 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -150,6 +150,6 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.collision_layer = COLL_LAY_PLAYER,
});
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
- player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;
player.add_component<BehaviorScript>().set_script<CoinScript>();
+ player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;
}