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authorMax-001 <maxsmits21@kpnmail.nl>2024-12-29 12:29:40 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2024-12-29 12:29:40 +0100
commite7cebc43f567b0fa1701d953a9f25d5f527e89bb (patch)
treeb53e2f18c506f0f2771e236fa6830d2e0af59622 /game/player
parentbc66ba7754dec9d6f907bc69730f211ae2215906 (diff)
Added Player params to Config
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerEndScript.cpp4
-rw-r--r--game/player/PlayerScript.cpp5
-rw-r--r--game/player/PlayerSubScene.cpp4
3 files changed, 8 insertions, 5 deletions
diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp
index 80d3011..8833c28 100644
--- a/game/player/PlayerEndScript.cpp
+++ b/game/player/PlayerEndScript.cpp
@@ -1,5 +1,7 @@
#include "PlayerEndScript.h"
+#include "../Config.h"
+
#include <crepe/api/Animator.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/CircleCollider.h>
@@ -50,7 +52,7 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
} else if (jump == 2) {
rb_player.data.angular_velocity = 0;
rb_player.data.elasticity_coefficient = 0;
- rb_player.data.linear_velocity = vec2(100, 0);
+ rb_player.data.linear_velocity = vec2(PLAYER_SPEED, 0);
rb_player.data.linear_velocity_coefficient = vec2(0.5, 0.5);
rb_camera.data.linear_velocity_coefficient = vec2(0.5, 0.5);
for (Animator & anim : anim_player) {
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 7f5d0c4..3b4cc5e 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -1,5 +1,6 @@
#include "PlayerScript.h"
-#include "api/BehaviorScript.h"
+
+#include "../Config.h"
#include <crepe/api/Animator.h>
#include <crepe/api/ParticleEmitter.h>
@@ -79,7 +80,7 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
if (this->get_key_state(Keycode::SPACE)) {
- rb.add_force_linear(vec2(0, -10));
+ rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 3));
if (prev_anim != 1) {
for (Animator & anim : animators) {
anim.active = true;
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 91ae882..7e78e82 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -141,9 +141,9 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
);
player.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
player.add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = 20,
+ .gravity_scale = PLAYER_GRAVITY_SCALE,
.body_type = Rigidbody::BodyType::DYNAMIC,
- .linear_velocity = vec2(100, 0),
+ .linear_velocity = vec2(PLAYER_SPEED, 0),
.collision_layers
= {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE},
.collision_layer = COLL_LAY_PLAYER,