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authorWboerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-07 14:12:28 +0100
committerGitHub <noreply@github.com>2025-01-07 14:12:28 +0100
commit80b2c59068f97ff69a2ba77788c4861b10535328 (patch)
tree30500bf55a2a8d3b1995b72675f0321bd364b9ce /game/player
parent77d02bf2e2d5d04e8cacb3c783446541517e8e76 (diff)
parenta2d9f875a219d6d1c53784a307b4915cc4e1ee14 (diff)
Merge pull request #103 from lonkaars/max/game
Max/game (audio)
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerAudioScript.cpp62
-rw-r--r--game/player/PlayerAudioScript.h13
-rw-r--r--game/player/PlayerScript.cpp22
-rw-r--r--game/player/PlayerScript.h1
-rw-r--r--game/player/PlayerSubScene.cpp48
5 files changed, 146 insertions, 0 deletions
diff --git a/game/player/PlayerAudioScript.cpp b/game/player/PlayerAudioScript.cpp
new file mode 100644
index 0000000..6b5f630
--- /dev/null
+++ b/game/player/PlayerAudioScript.cpp
@@ -0,0 +1,62 @@
+#include "PlayerAudioScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
+
+using namespace crepe;
+using namespace std;
+
+void PlayerAudioScript::fixed_update(crepe::duration_t dt) {
+ Animator & animator = this->get_components_by_name<Animator>("player").front();
+
+ if (animator.data.col == 0) {
+ if (animator.data.row != this->last_row) {
+ if (animator.data.row == 0) {
+ // right footstep
+ if (current_footstep == 0) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(0);
+ audio.play();
+ } else if (current_footstep == 1) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(2);
+ audio.play();
+ } else if (current_footstep == 2) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(4);
+ audio.play();
+ } else if (current_footstep == 3) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(6);
+ audio.play();
+ }
+ } else if (animator.data.row == 2) {
+ // left footstep
+ if (current_footstep == 0) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(1);
+ audio.play();
+ current_footstep = 1;
+ } else if (current_footstep == 1) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(3);
+ audio.play();
+ current_footstep = 2;
+ } else if (current_footstep == 2) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(5);
+ audio.play();
+ current_footstep = 3;
+ } else if (current_footstep == 3) {
+ AudioSource & audio
+ = this->get_components_by_name<AudioSource>("player_audio").at(7);
+ audio.play();
+ current_footstep = 0;
+ }
+ }
+ this->last_row = animator.data.row;
+ }
+ } else {
+ this->last_row = -1;
+ }
+}
diff --git a/game/player/PlayerAudioScript.h b/game/player/PlayerAudioScript.h
new file mode 100644
index 0000000..764cb20
--- /dev/null
+++ b/game/player/PlayerAudioScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include <crepe/api/Event.h>
+#include <crepe/api/Script.h>
+
+class PlayerAudioScript : public crepe::Script {
+public:
+ void fixed_update(crepe::duration_t dt);
+
+private:
+ int last_row = -1;
+ int current_footstep = 0;
+};
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index 472d7c8..4404bd8 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -3,6 +3,7 @@
#include "../Config.h"
#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/ParticleEmitter.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/api/Transform.h>
@@ -36,6 +37,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
+
+ AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(0);
+ audio.play();
+
return true;
} else if (ev.info.other.metadata.tag == "laser") {
for (Animator & anim : animators) {
@@ -49,6 +54,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
+
+ AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(1);
+ audio.play();
+
return true;
} else if (ev.info.other.metadata.tag == "missile") {
for (Animator & anim : animators) {
@@ -62,6 +71,10 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) {
}
play_scr.active = false;
end_scr.active = true;
+
+ AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(2);
+ audio.play();
+
return true;
}
@@ -92,6 +105,15 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
emitter.data.emission_rate = 30;
}
}
+
+ AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(
+ 3 + current_jetpack_sound
+ );
+ audio.play();
+ current_jetpack_sound++;
+ if (current_jetpack_sound > 7) {
+ current_jetpack_sound = 0;
+ }
} else if (transform.position.y == 195) {
if (prev_anim != 0) {
for (Animator & anim : animators) {
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
index d8eb098..482b40d 100644
--- a/game/player/PlayerScript.h
+++ b/game/player/PlayerScript.h
@@ -13,4 +13,5 @@ private:
private:
int prev_anim = 0;
+ int current_jetpack_sound = 0;
};
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index c1e5e2f..e9e2167 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -1,10 +1,13 @@
#include "PlayerSubScene.h"
+#include "PlayerAudioScript.h"
#include "PlayerEndScript.h"
#include "PlayerScript.h"
#include "../Config.h"
+#include "api/Asset.h"
#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/CircleCollider.h>
#include <crepe/api/GameObject.h>
@@ -150,4 +153,49 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
});
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;
+
+ player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_lp.ogg"));
+ player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_pop.ogg"));
+ player.add_component<AudioSource>(Asset("asset/sfx/dud_fire.ogg"));
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_01.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_02.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_03.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_04.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_05.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_06.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_07.ogg")).volume
+ = 0.1;
+ player.add_component<AudioSource>(Asset("asset/sfx/jetpack_firecracker_lp_08.ogg")).volume
+ = 0.1;
+
+ GameObject player_audio = scn.new_object("player_audio", "player_audio", vec2(0, 0));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_1.ogg")).volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_1.ogg"))
+ .volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_2.ogg")).volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_2.ogg"))
+ .volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_3.ogg")).volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_3.ogg"))
+ .volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_4.ogg")).volume
+ = 3.0;
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_4.ogg"))
+ .volume
+ = 3.0;
+
+ player_audio.add_component<BehaviorScript>().set_script<PlayerAudioScript>().active
+ = false;
}