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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-09 17:33:00 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-09 17:33:00 +0100
commit4a435b8fe98c5db1ecd95619997af10146135e85 (patch)
treea96fded339171e778cbcc254a5035ff4ffda7192 /game/player
parent8b32dbc33c434f84b4aab98819147c3b8416ff69 (diff)
improve player responsiveness
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerScript.cpp39
-rw-r--r--game/player/PlayerScript.h9
-rw-r--r--game/player/PlayerSubScene.cpp2
3 files changed, 46 insertions, 4 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index fadca9c..c3843ca 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -18,8 +18,38 @@ void PlayerScript::init() {
subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool {
return this->on_collision(ev);
});
+ subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
+ if (ev.repeat) return false;
+ return this->on_key_down(ev);
+ });
+ subscribe<KeyReleaseEvent>([this](const KeyReleaseEvent & ev) -> bool {
+ return this->on_key_up(ev);
+ });
this->last_fired = std::chrono::steady_clock::now();
+ this->body = get_component<Rigidbody>();
}
+
+bool PlayerScript::on_key_down(const KeyPressEvent & ev) {
+ const vec2 UP = {0, -1};
+ this->help_kick(UP);
+ return false;
+}
+
+bool PlayerScript::on_key_up(const KeyReleaseEvent & ev) {
+ const vec2 DOWN = {0, 1};
+ this->help_kick(DOWN);
+ return false;
+}
+
+void PlayerScript::help_kick(const vec2 & direction) {
+ // softly "kick" the player (at start/end of flight)
+ vec2 & velocity = this->body->data.linear_velocity;
+ float kick_amount = std::min(
+ velocity.length() * PLAYER_HELP_KICK_SCALE, engine_gravity * PLAYER_HELP_KICK_MAX
+ );
+ velocity += direction * kick_amount;
+}
+
bool PlayerScript::on_collision(const CollisionEvent & ev) {
BehaviorScript & play_scr = this->get_components_by_name<BehaviorScript>("player").front();
BehaviorScript & end_scr = this->get_components_by_name<BehaviorScript>("player").back();
@@ -94,7 +124,7 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
emitter.data.boundary.offset = vec2(0, -transform.position.y);
}
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
+ Rigidbody & rb = this->body;
if (this->get_key_state(Keycode::ENTER)) {
auto now = std::chrono::steady_clock::now();
@@ -105,7 +135,10 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
}
}
if (this->get_key_state(Keycode::SPACE)) {
- rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 2.5) * dt.count() / 0.02);
+ rb.add_force_linear(
+ vec2(0, -1) * (engine_gravity * PLAYER_GRAVITY_SCALE * dt.count())
+ );
+
if (prev_anim != 1) {
for (Animator & anim : animators) {
anim.active = true;
@@ -127,7 +160,7 @@ void PlayerScript::fixed_update(crepe::duration_t dt) {
current_jetpack_sound = 0;
}
} else if (transform.position.y == 195) {
- Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front();
+ Rigidbody & rb = this->body;
if (prev_anim != 0 && rb.data.linear_velocity.x != 0) {
for (Animator & anim : animators) {
anim.active = true;
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
index e7d860a..6875b05 100644
--- a/game/player/PlayerScript.h
+++ b/game/player/PlayerScript.h
@@ -1,8 +1,11 @@
#pragma once
+#include "util/OptionalRef.h"
#include <chrono>
+#include <crepe/api/Config.h>
#include <crepe/api/Event.h>
#include <crepe/api/Script.h>
+
class PlayerScript : public crepe::Script {
public:
void init();
@@ -10,8 +13,11 @@ public:
private:
bool on_collision(const crepe::CollisionEvent & ev);
+ bool on_key_down(const crepe::KeyPressEvent & ev);
+ bool on_key_up(const crepe::KeyReleaseEvent & ev);
// bool on_key_up(const crepe::KeyReleaseEvent& ev);
void shoot(const crepe::vec2 & location, float angle);
+ void help_kick(const crepe::vec2 & direction);
private:
int prev_anim = 0;
@@ -19,4 +25,7 @@ private:
std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5);
int current_jetpack_sound = 0;
+
+ float & engine_gravity = crepe::Config::get_instance().physics.gravity;
+ crepe::OptionalRef<crepe::Rigidbody> body;
};
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index c4d689a..371bc42 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -145,7 +145,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
);
player.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
player.add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = PLAYER_GRAVITY_SCALE,
+ .gravity_scale = 1.0,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = vec2(PLAYER_SPEED * 0.02, 0),
.collision_layers