diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-09 17:33:00 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-09 17:33:00 +0100 |
commit | 4a435b8fe98c5db1ecd95619997af10146135e85 (patch) | |
tree | a96fded339171e778cbcc254a5035ff4ffda7192 /game/player | |
parent | 8b32dbc33c434f84b4aab98819147c3b8416ff69 (diff) |
improve player responsiveness
Diffstat (limited to 'game/player')
-rw-r--r-- | game/player/PlayerScript.cpp | 39 | ||||
-rw-r--r-- | game/player/PlayerScript.h | 9 | ||||
-rw-r--r-- | game/player/PlayerSubScene.cpp | 2 |
3 files changed, 46 insertions, 4 deletions
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp index fadca9c..c3843ca 100644 --- a/game/player/PlayerScript.cpp +++ b/game/player/PlayerScript.cpp @@ -18,8 +18,38 @@ void PlayerScript::init() { subscribe<CollisionEvent>([this](const CollisionEvent & ev) -> bool { return this->on_collision(ev); }); + subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool { + if (ev.repeat) return false; + return this->on_key_down(ev); + }); + subscribe<KeyReleaseEvent>([this](const KeyReleaseEvent & ev) -> bool { + return this->on_key_up(ev); + }); this->last_fired = std::chrono::steady_clock::now(); + this->body = get_component<Rigidbody>(); } + +bool PlayerScript::on_key_down(const KeyPressEvent & ev) { + const vec2 UP = {0, -1}; + this->help_kick(UP); + return false; +} + +bool PlayerScript::on_key_up(const KeyReleaseEvent & ev) { + const vec2 DOWN = {0, 1}; + this->help_kick(DOWN); + return false; +} + +void PlayerScript::help_kick(const vec2 & direction) { + // softly "kick" the player (at start/end of flight) + vec2 & velocity = this->body->data.linear_velocity; + float kick_amount = std::min( + velocity.length() * PLAYER_HELP_KICK_SCALE, engine_gravity * PLAYER_HELP_KICK_MAX + ); + velocity += direction * kick_amount; +} + bool PlayerScript::on_collision(const CollisionEvent & ev) { BehaviorScript & play_scr = this->get_components_by_name<BehaviorScript>("player").front(); BehaviorScript & end_scr = this->get_components_by_name<BehaviorScript>("player").back(); @@ -94,7 +124,7 @@ void PlayerScript::fixed_update(crepe::duration_t dt) { emitter.data.boundary.offset = vec2(0, -transform.position.y); } - Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); + Rigidbody & rb = this->body; if (this->get_key_state(Keycode::ENTER)) { auto now = std::chrono::steady_clock::now(); @@ -105,7 +135,10 @@ void PlayerScript::fixed_update(crepe::duration_t dt) { } } if (this->get_key_state(Keycode::SPACE)) { - rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 2.5) * dt.count() / 0.02); + rb.add_force_linear( + vec2(0, -1) * (engine_gravity * PLAYER_GRAVITY_SCALE * dt.count()) + ); + if (prev_anim != 1) { for (Animator & anim : animators) { anim.active = true; @@ -127,7 +160,7 @@ void PlayerScript::fixed_update(crepe::duration_t dt) { current_jetpack_sound = 0; } } else if (transform.position.y == 195) { - Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); + Rigidbody & rb = this->body; if (prev_anim != 0 && rb.data.linear_velocity.x != 0) { for (Animator & anim : animators) { anim.active = true; diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h index e7d860a..6875b05 100644 --- a/game/player/PlayerScript.h +++ b/game/player/PlayerScript.h @@ -1,8 +1,11 @@ #pragma once +#include "util/OptionalRef.h" #include <chrono> +#include <crepe/api/Config.h> #include <crepe/api/Event.h> #include <crepe/api/Script.h> + class PlayerScript : public crepe::Script { public: void init(); @@ -10,8 +13,11 @@ public: private: bool on_collision(const crepe::CollisionEvent & ev); + bool on_key_down(const crepe::KeyPressEvent & ev); + bool on_key_up(const crepe::KeyReleaseEvent & ev); // bool on_key_up(const crepe::KeyReleaseEvent& ev); void shoot(const crepe::vec2 & location, float angle); + void help_kick(const crepe::vec2 & direction); private: int prev_anim = 0; @@ -19,4 +25,7 @@ private: std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5); int current_jetpack_sound = 0; + + float & engine_gravity = crepe::Config::get_instance().physics.gravity; + crepe::OptionalRef<crepe::Rigidbody> body; }; diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index c4d689a..371bc42 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -145,7 +145,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { ); player.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0)); player.add_component<Rigidbody>(Rigidbody::Data { - .gravity_scale = PLAYER_GRAVITY_SCALE, + .gravity_scale = 1.0, .body_type = Rigidbody::BodyType::DYNAMIC, .linear_velocity = vec2(PLAYER_SPEED * 0.02, 0), .collision_layers |