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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-08 18:55:21 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-08 18:55:21 +0100
commit3cc17985b9f3fc666564b5cae36e11ec8beb134a (patch)
treee48d55a67d142f67c1ebd5a97133657d69b69772 /game/player
parent4eb68c5f5672ed9b5746cc09249dddc804ebd37d (diff)
Do not move player if x velocity is 0
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerEndScript.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp
index 047dbb0..4ae813f 100644
--- a/game/player/PlayerEndScript.cpp
+++ b/game/player/PlayerEndScript.cpp
@@ -62,7 +62,9 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) {
rb_player.data.angular_velocity = 0;
rb_player.data.elasticity_coefficient = 0;
- rb_player.data.linear_velocity = vec2(PLAYER_SPEED * dt, 0);
+ if (rb_player.data.linear_velocity.x != 0) {
+ rb_player.data.linear_velocity = vec2(PLAYER_SPEED * dt, 0);
+ }
rb_player.data.linear_velocity_coefficient = vec2(0.5, 0.5);
rb_camera.data.linear_velocity_coefficient = vec2(0.5, 0.5);
for (Animator & anim : anim_player) {