diff options
author | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 15:03:14 +0100 |
---|---|---|
committer | Loek Le Blansch <loek@pipeframe.xyz> | 2025-01-08 15:03:14 +0100 |
commit | 261a2cfd2bedafbc7fcf54e1b86adee206dea519 (patch) | |
tree | f099bca292e99ae54035f9a5ac7a455eec073c3e /game/player | |
parent | d9c67da9b8c2d8d25ef4dd2c700ddc78573d3a60 (diff) | |
parent | 0b9574bdd6c5968c07bcf165d66032b75649b5da (diff) |
merge w/ master
Diffstat (limited to 'game/player')
-rw-r--r-- | game/player/PlayerEndScript.cpp | 4 | ||||
-rw-r--r-- | game/player/PlayerScript.cpp | 6 | ||||
-rw-r--r-- | game/player/PlayerSubScene.cpp | 2 |
3 files changed, 7 insertions, 5 deletions
diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp index 1554c84..fb18f2f 100644 --- a/game/player/PlayerEndScript.cpp +++ b/game/player/PlayerEndScript.cpp @@ -90,11 +90,11 @@ bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) { jump++; } - if(rb_player.data.linear_velocity.x < 5){ + if (rb_player.data.linear_velocity.x < 5) { this->trigger_event<EndGameEvent>(); } - return true; + return false; } return false; diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp index 4404bd8..d45a519 100644 --- a/game/player/PlayerScript.cpp +++ b/game/player/PlayerScript.cpp @@ -41,7 +41,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(0); audio.play(); - return true; + return false; } else if (ev.info.other.metadata.tag == "laser") { for (Animator & anim : animators) { anim.active = true; @@ -58,7 +58,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(1); audio.play(); - return true; + return false; } else if (ev.info.other.metadata.tag == "missile") { for (Animator & anim : animators) { anim.active = true; @@ -75,7 +75,7 @@ bool PlayerScript::on_collision(const CollisionEvent & ev) { AudioSource & audio = this->get_components_by_name<AudioSource>("player").at(2); audio.play(); - return true; + return false; } return false; diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index e9e2167..f136605 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -4,6 +4,7 @@ #include "PlayerScript.h" #include "../Config.h" +#include "../coins/CoinScript.h" #include "api/Asset.h" #include <crepe/api/Animator.h> @@ -152,6 +153,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .collision_layer = COLL_LAY_PLAYER, }); player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; + player.add_component<BehaviorScript>().set_script<CoinScript>(); player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; player.add_component<AudioSource>(Asset("asset/sfx/dud_zapper_lp.ogg")); |