aboutsummaryrefslogtreecommitdiff
path: root/game/player
diff options
context:
space:
mode:
authorMax-001 <maxsmits21@kpnmail.nl>2024-12-24 16:31:58 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2024-12-24 16:31:58 +0100
commitabbfe5d06697b93de485dcfe975812befc018a00 (patch)
tree8b6b5c5d327e5eb3fb5855846f52d155c7364e2f /game/player
parenta764ef0f1f6b7c5d18155163d63db1a6dd47093a (diff)
Moved EndGameScript to Player
Diffstat (limited to 'game/player')
-rw-r--r--game/player/PlayerEndScript.cpp60
-rw-r--r--game/player/PlayerEndScript.h12
-rw-r--r--game/player/PlayerScript.cpp3
-rw-r--r--game/player/PlayerSubScene.cpp2
4 files changed, 75 insertions, 2 deletions
diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp
new file mode 100644
index 0000000..c0b4e74
--- /dev/null
+++ b/game/player/PlayerEndScript.cpp
@@ -0,0 +1,60 @@
+#include "PlayerEndScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/BoxCollider.h>
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void PlayerEndScript::init() {
+ BoxCollider jetpack_coll = this->get_components_by_name<BoxCollider>("player").back();
+ CircleCollider head_coll = this->get_components_by_name<CircleCollider>("player").back();
+ jetpack_coll.active = false;
+ head_coll.active = false;
+}
+
+void PlayerEndScript::fixed_update(crepe::duration_t dt) {
+ Transform & transform_player = this->get_components_by_name<Transform>("player").front();
+ RefVector<Animator> anim_player = this->get_components_by_name<Animator>("player");
+ Rigidbody & rb_player = this->get_components_by_name<Rigidbody>("player").front();
+ Rigidbody & rb_camera = this->get_components_by_name<Rigidbody>("camera").front();
+
+ if (transform_player.position.y >= 194) {
+ if (jump == 0 || jump == 1) {
+ int random_number = rand() % 4;
+ for (Animator & anim : anim_player) {
+ anim.active = false;
+ anim.set_anim(6);
+ for (int i = 0; i < random_number; i++) {
+ anim.next_anim();
+ }
+ }
+ } else if (jump == 2) {
+ for (Animator & anim : anim_player) {
+ anim.active = false;
+ anim.set_anim(7);
+ }
+ rb_player.data.angular_velocity = 0;
+ transform_player.rotation = 90;
+ }
+ if (jump == 0) {
+ rb_player.data.linear_velocity = vec2(100, -150);
+ rb_player.data.angular_velocity = 320;
+ rb_player.data.angular_velocity_coefficient = 0.8;
+ jump++;
+ } else if (jump == 1) {
+ rb_player.data.linear_velocity = vec2(100, -125);
+ rb_player.data.angular_velocity = 300;
+ rb_player.data.angular_velocity_coefficient = 0.8;
+ jump++;
+ } else if (jump == 2) {
+ rb_player.data.linear_velocity = vec2(100, 0);
+ rb_player.data.linear_velocity_coefficient = vec2(0.5, 0.5);
+ rb_camera.data.linear_velocity_coefficient = vec2(0.5, 0.5);
+ jump++;
+ }
+ }
+}
diff --git a/game/player/PlayerEndScript.h b/game/player/PlayerEndScript.h
new file mode 100644
index 0000000..240ab7c
--- /dev/null
+++ b/game/player/PlayerEndScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class PlayerEndScript : public crepe::Script {
+public:
+ void init();
+ void fixed_update(crepe::duration_t dt);
+
+private:
+ int jump = 0;
+};
diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp
index de53fc7..7f5d0c4 100644
--- a/game/player/PlayerScript.cpp
+++ b/game/player/PlayerScript.cpp
@@ -18,8 +18,7 @@ void PlayerScript::init() {
bool PlayerScript::on_collision(const CollisionEvent & ev) {
BehaviorScript & play_scr = this->get_components_by_name<BehaviorScript>("player").front();
- BehaviorScript & end_scr
- = this->get_components_by_name<BehaviorScript>("end_game_script").front();
+ BehaviorScript & end_scr = this->get_components_by_name<BehaviorScript>("player").back();
RefVector<Animator> animators = this->get_components_by_name<Animator>("player");
RefVector<ParticleEmitter> emitters
= this->get_components_by_name<ParticleEmitter>("player");
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 812d99a..91ae882 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -1,4 +1,5 @@
#include "PlayerSubScene.h"
+#include "PlayerEndScript.h"
#include "PlayerScript.h"
#include "../Config.h"
@@ -148,4 +149,5 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.collision_layer = COLL_LAY_PLAYER,
});
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
+ player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;
}