diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 10:08:03 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 10:08:03 +0100 |
commit | 7f7c5c56dce30d47c32fb57fad6d839d0990b054 (patch) | |
tree | eebc8d3f4c332d969f4a66a566edd844bd43387c /game/player | |
parent | ceb41b7ae7e2734af954364b319fc0b6f2a86c2f (diff) |
enemy spawn working + enemy shooting
Diffstat (limited to 'game/player')
-rw-r--r-- | game/player/PlayerBulletPool.cpp | 8 | ||||
-rw-r--r-- | game/player/PlayerBulletPool.h | 10 | ||||
-rw-r--r-- | game/player/PlayerBulletScript.cpp | 39 | ||||
-rw-r--r-- | game/player/PlayerBulletScript.h | 11 | ||||
-rw-r--r-- | game/player/PlayerBulletSubScene.cpp | 51 | ||||
-rw-r--r-- | game/player/PlayerBulletSubScene.h | 10 | ||||
-rw-r--r-- | game/player/PlayerEndScript.cpp | 2 | ||||
-rw-r--r-- | game/player/PlayerScript.cpp | 37 | ||||
-rw-r--r-- | game/player/PlayerScript.h | 5 | ||||
-rw-r--r-- | game/player/PlayerSubScene.cpp | 8 |
10 files changed, 172 insertions, 9 deletions
diff --git a/game/player/PlayerBulletPool.cpp b/game/player/PlayerBulletPool.cpp new file mode 100644 index 0000000..63ef346 --- /dev/null +++ b/game/player/PlayerBulletPool.cpp @@ -0,0 +1,8 @@ +#include "PlayerBulletSubScene.h" +#include "PlayerBulletPool.h" +using namespace std; + +void PlayerBulletPool::create_bullets(crepe::Scene & scn) { + PlayerBulletSubScene bullet; + while(bullet.create(scn) < this->MAXIMUM_AMOUNT); +} diff --git a/game/player/PlayerBulletPool.h b/game/player/PlayerBulletPool.h new file mode 100644 index 0000000..a8ba2fb --- /dev/null +++ b/game/player/PlayerBulletPool.h @@ -0,0 +1,10 @@ +#pragma once + +#include <crepe/api/Scene.h> + +class PlayerBulletPool { +public: + void create_bullets(crepe::Scene & scn); +private: + static constexpr int MAXIMUM_AMOUNT = 20; +}; diff --git a/game/player/PlayerBulletScript.cpp b/game/player/PlayerBulletScript.cpp new file mode 100644 index 0000000..e1637c2 --- /dev/null +++ b/game/player/PlayerBulletScript.cpp @@ -0,0 +1,39 @@ +#include <iostream> + +#include <crepe/api/Camera.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/Metadata.h> + +#include "PlayerBulletScript.h" + +using namespace crepe; +using namespace std; +void PlayerBulletScript::init(){ + this->subscribe<CollisionEvent>([this](const CollisionEvent& e) -> bool { + return this->on_collide(e); + }); +} +void PlayerBulletScript::fixed_update(crepe::duration_t dt){ + Transform& transform = this->get_component<Transform>(); + Camera& camera = this->get_components_by_name<Camera>("camera").front(); + Transform& cam_transform = this->get_components_by_name<Transform>("camera").front(); + + vec2 half_screen = camera.viewport_size / 2; + float despawn_location = cam_transform.position.x + half_screen.x + 50; + if(transform.position.x < despawn_location){ + this->despawn_bullet(); + } +} + +void PlayerBulletScript::despawn_bullet(){ + Transform& transform = this->get_component<Transform>(); + Rigidbody& bullet_body = this->get_component<Rigidbody>(); + bullet_body.active = false; + transform.position = {0,-850}; +} + +bool PlayerBulletScript::on_collide(const CollisionEvent& e){ + cout << "collision happened with " << e.info.other.metadata.tag << endl; + //this->despawn_bullet(); + return false; +} diff --git a/game/player/PlayerBulletScript.h b/game/player/PlayerBulletScript.h new file mode 100644 index 0000000..559b815 --- /dev/null +++ b/game/player/PlayerBulletScript.h @@ -0,0 +1,11 @@ +#pragma once +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Script.h> + +class PlayerBulletScript : public crepe::Script{ + public: + void init() override; + void fixed_update(crepe::duration_t dt) override; + bool on_collide(const crepe::CollisionEvent& e); + void despawn_bullet(); +}; diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp new file mode 100644 index 0000000..eb34046 --- /dev/null +++ b/game/player/PlayerBulletSubScene.cpp @@ -0,0 +1,51 @@ +#include <string> + +#include <crepe/api/GameObject.h> +#include <crepe/api/Scene.h> +#include <crepe/api/BoxCollider.h> +#include <crepe/api/CircleCollider.h> +#include <crepe/api/Rigidbody.h> +#include <crepe/api/BehaviorScript.h> +#include <crepe/api/Animator.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/AI.h> +#include "../Config.h" + + +#include "PlayerBulletSubScene.h" +#include "PlayerScript.h" +#include "PlayerBulletScript.h" +using namespace crepe; +using namespace std; +int PlayerBulletSubScene::create(Scene & scn){ + vec2 size = {20, 20}; + + static int counter = 0; + string unique_name = "playerBullet_" + to_string(counter++); + GameObject player_bullet = scn.new_object(unique_name.c_str(),"PlayerBullet",vec2{0,-850},0,1); + + Rigidbody& player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data { + .gravity_scale = 0, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2{-300,0}, + .collision_layers = {COLL_LAY_PLAYER}, + .collision_layer = COLL_LAY_BULLET, + + + }); + player_bullet_body.active = false; + BoxCollider& player_bullet_collider = player_bullet.add_component<BoxCollider>(vec2(60, 40)); + player_bullet_collider.active = false; + Asset player_bullet_asset {"asset/other_effects/effect_smgbullet_x2.png"}; + Sprite & player_bullet_sprite = player_bullet.add_component<Sprite>( + player_bullet_asset, + Sprite::Data { + .flip = {true,false}, + .sorting_in_layer = SORT_IN_LAY_PLAYER, + .order_in_layer = 1, + .size = vec2(60,0), + } + ); + player_bullet.add_component<BehaviorScript>().set_script<PlayerBulletScript>(); + return counter; +} diff --git a/game/player/PlayerBulletSubScene.h b/game/player/PlayerBulletSubScene.h new file mode 100644 index 0000000..4b44dc4 --- /dev/null +++ b/game/player/PlayerBulletSubScene.h @@ -0,0 +1,10 @@ +#pragma once + +namespace crepe { +class Scene; +} + +class PlayerBulletSubScene { +public: + int create(crepe::Scene & scn); +}; diff --git a/game/player/PlayerEndScript.cpp b/game/player/PlayerEndScript.cpp index e04fb9d..fc3b8a1 100644 --- a/game/player/PlayerEndScript.cpp +++ b/game/player/PlayerEndScript.cpp @@ -1,3 +1,4 @@ +#include <iostream> #include "PlayerEndScript.h" #include "../Config.h" @@ -22,6 +23,7 @@ void PlayerEndScript::init() { } bool PlayerEndScript::on_collision(const crepe::CollisionEvent & ev) { + cout << "collision player" << endl; if (ev.info.other.metadata.name == "floor") { Transform & transform_player = this->get_components_by_name<Transform>("player").front(); diff --git a/game/player/PlayerScript.cpp b/game/player/PlayerScript.cpp index 472d7c8..8372080 100644 --- a/game/player/PlayerScript.cpp +++ b/game/player/PlayerScript.cpp @@ -1,10 +1,12 @@ +#include <iostream> #include "PlayerScript.h" #include "../Config.h" - +#include "../enemy/BattleScript.h" #include <crepe/api/Animator.h> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> +#include <crepe/api/BoxCollider.h> #include <crepe/api/Transform.h> #include <crepe/types.h> @@ -16,7 +18,6 @@ void PlayerScript::init() { return this->on_collision(ev); }); } - bool PlayerScript::on_collision(const CollisionEvent & ev) { BehaviorScript & play_scr = this->get_components_by_name<BehaviorScript>("player").front(); BehaviorScript & end_scr = this->get_components_by_name<BehaviorScript>("player").back(); @@ -77,8 +78,16 @@ void PlayerScript::fixed_update(crepe::duration_t dt) { for (ParticleEmitter & emitter : emitters) { emitter.data.boundary.offset = vec2(0, -transform.position.y); } - + Rigidbody & rb = this->get_components_by_name<Rigidbody>("player").front(); + if (this->get_key_state(Keycode::P)) { + this->trigger_event<BattleStartEvent>(BattleStartEvent{ + .num_enemies = 5, + }); + } + if(this->get_key_state(Keycode::ENTER)){ + this->shoot(transform.position,0); + } if (this->get_key_state(Keycode::SPACE)) { rb.add_force_linear(vec2(0, -PLAYER_GRAVITY_SCALE / 2.5) * dt.count() / 0.02); if (prev_anim != 1) { @@ -117,3 +126,25 @@ void PlayerScript::fixed_update(crepe::duration_t dt) { } } } + +void PlayerScript::shoot(const vec2& location,float angle){ + cout << "player shot" << endl; + RefVector<Transform> bullet_transforms = this->get_components_by_tag<Transform>("PlayerBullet"); + + for(Transform& bullet_pos : bullet_transforms){ + //cout << "bullet pos x: " << bullet_pos.position.x << " y: " << bullet_pos.position.y << endl; + if(bullet_pos.position.x == 0 && bullet_pos.position.y == -850){ + + cout << "bullet found\n"; + bullet_pos.position = location; + bullet_pos.position.x += 20; + cout << "bullet pos x: " << bullet_pos.position.x << " y: " << bullet_pos.position.y << endl; + Rigidbody& bullet_body = this->get_components_by_id<Rigidbody>(bullet_pos.game_object_id).front(); + BoxCollider bullet_collider = this->get_components_by_id<BoxCollider>(bullet_pos.game_object_id).front(); + //bullet_collider.active = true; + bullet_body.active = true; + return; + } + } + cout << "bullet not found\n"; +} diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h index d8eb098..cdb466f 100644 --- a/game/player/PlayerScript.h +++ b/game/player/PlayerScript.h @@ -7,10 +7,11 @@ class PlayerScript : public crepe::Script { public: void init(); void fixed_update(crepe::duration_t dt); - + private: bool on_collision(const crepe::CollisionEvent & ev); - + // bool on_key_up(const crepe::KeyReleaseEvent& ev); + void shoot(const crepe::vec2& location,float angle); private: int prev_anim = 0; }; diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index c1e5e2f..99a0fb4 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -18,7 +18,7 @@ using namespace crepe; using namespace std; PlayerSubScene::PlayerSubScene(Scene & scn) { - GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + GameObject player = scn.new_object("player", "player", vec2(300, 200)); Asset player_bullet {"asset/other_effects/effect_smgbullet.png"}; Sprite & player_bullet_sprite = player.add_component<Sprite>( @@ -143,11 +143,11 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { player.add_component<Rigidbody>(Rigidbody::Data { .gravity_scale = PLAYER_GRAVITY_SCALE, .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = vec2(PLAYER_SPEED * 0.02, 0), + //.linear_velocity = vec2(PLAYER_SPEED * 0.02, 0), .collision_layers - = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE}, + = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE,COLL_LAY_BULLET}, .collision_layer = COLL_LAY_PLAYER, }); - player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = true; player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; } |