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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-10 10:19:10 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-10 10:19:10 +0100
commit1de7cd3a1265edd2c247f5f847a5665bafd78faa (patch)
tree3ffe29af85853ce240806f6a86e3e1742301e3f7 /game/player/PlayerSubScene.cpp
parentcb17c2aad3ca8c89d0f6d8305ba4f3a5c3c2a971 (diff)
parentd20b25828b53af170a6534263e8de114e7fac121 (diff)
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/game-improvements
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r--game/player/PlayerSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index dfcd763..4d17c47 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -145,7 +145,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
);
player.add_component<BoxCollider>(vec2(40, 50), vec2(-20, 0));
player.add_component<Rigidbody>(Rigidbody::Data {
- .gravity_scale = PLAYER_GRAVITY_SCALE,
+ .gravity_scale = 1.0,
.body_type = Rigidbody::BodyType::DYNAMIC,
.linear_velocity = vec2(PLAYER_SPEED * 0.02, 0),
.collision_layers