diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 19:51:02 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 19:51:02 +0100 |
commit | 16917357837916d1ef88b6122218fa0d567d1ddc (patch) | |
tree | eefa561b81c48549277950692fdad714a2f501f2 /game/player/PlayerSubScene.cpp | |
parent | 0b19fe5a9168368d4be0993407dd3fc3bdfa0611 (diff) | |
parent | b9d00961a8894356c7cff7597de424a12d2841a6 (diff) |
Merge remote-tracking branch 'origin/master' into niels/game
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r-- | game/player/PlayerSubScene.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index 3aeabfe..d0142e0 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -123,7 +123,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .looping = true, } ); - player.add_component<BoxCollider>(vec2(50, 50)); + player.add_component<BoxCollider>(vec2(50, 35)); Asset player_head_asset {"asset/barry/defaultHead.png"}; Sprite & player_head_sprite = player.add_component<Sprite>( player_head_asset, @@ -160,7 +160,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { .looping = true, } ); - player.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0)); + player.add_component<BoxCollider>(vec2(40, 50), vec2(-20, 0)); player.add_component<Rigidbody>(Rigidbody::Data { .gravity_scale = 1.0, .body_type = Rigidbody::BodyType::DYNAMIC, @@ -170,6 +170,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { }, .collision_layer = COLL_LAY_PLAYER, }); + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; player.add_component<BehaviorScript>().set_script<CoinScript>(); player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; |