diff options
author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 12:17:30 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-08 12:17:30 +0100 |
commit | 1a5744a3285a5ba5132fb4f6f031c27df1b64d33 (patch) | |
tree | e1a893eadc08da75910cd4a4e4608959bffde1b7 /game/player/PlayerSubScene.cpp | |
parent | 49f0f0a24c1557a90530e0d2e0160e221644728a (diff) |
enemy death working
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r-- | game/player/PlayerSubScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp index be104b5..1203ca0 100644 --- a/game/player/PlayerSubScene.cpp +++ b/game/player/PlayerSubScene.cpp @@ -152,7 +152,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) { = {COLL_LAY_BOT_TOP, COLL_LAY_ZAPPER, COLL_LAY_LASER, COLL_LAY_MISSILE,COLL_LAY_BULLET}, .collision_layer = COLL_LAY_PLAYER, }); - player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false; + player.add_component<BehaviorScript>().set_script<PlayerScript>().active = true; player.add_component<BehaviorScript>().set_script<CoinScript>(); player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false; |