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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2025-01-10 19:35:08 +0100
committerGitHub <noreply@github.com>2025-01-10 19:35:08 +0100
commitb9d00961a8894356c7cff7597de424a12d2841a6 (patch)
treeaa033307a742df0c22131482858749bcf480ba38 /game/player/PlayerSubScene.cpp
parent20f6f8ddf013e5d18770bd0a01474a845843bdd7 (diff)
parentf3413f3d0fbffee0cc363096cd873a8be766ad64 (diff)
Merge pull request #123 from lonkaars/wouter/game-improvements
some extra features
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r--game/player/PlayerSubScene.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index 3aeabfe..d0142e0 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -123,7 +123,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.looping = true,
}
);
- player.add_component<BoxCollider>(vec2(50, 50));
+ player.add_component<BoxCollider>(vec2(50, 35));
Asset player_head_asset {"asset/barry/defaultHead.png"};
Sprite & player_head_sprite = player.add_component<Sprite>(
player_head_asset,
@@ -160,7 +160,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
.looping = true,
}
);
- player.add_component<BoxCollider>(vec2(40, 60), vec2(-20, 0));
+ player.add_component<BoxCollider>(vec2(40, 50), vec2(-20, 0));
player.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 1.0,
.body_type = Rigidbody::BodyType::DYNAMIC,
@@ -170,6 +170,7 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
},
.collision_layer = COLL_LAY_PLAYER,
});
+
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
player.add_component<BehaviorScript>().set_script<CoinScript>();
player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;