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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-06 15:52:40 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-06 15:52:40 +0100
commit2f278d36afd79efafaa5ed08ef123789b5563680 (patch)
treef6e2f4b48f1d37bad34d3cd6ef5d01861d89ad77 /game/player/PlayerSubScene.cpp
parent1f799c9cab4374e75e7a629874aa922faa14dae5 (diff)
Added footstep sound
Diffstat (limited to 'game/player/PlayerSubScene.cpp')
-rw-r--r--game/player/PlayerSubScene.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/game/player/PlayerSubScene.cpp b/game/player/PlayerSubScene.cpp
index c1e5e2f..11575c6 100644
--- a/game/player/PlayerSubScene.cpp
+++ b/game/player/PlayerSubScene.cpp
@@ -1,10 +1,12 @@
#include "PlayerSubScene.h"
+#include "PlayerAudioScript.h"
#include "PlayerEndScript.h"
#include "PlayerScript.h"
#include "../Config.h"
#include <crepe/api/Animator.h>
+#include <crepe/api/AudioSource.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/CircleCollider.h>
#include <crepe/api/GameObject.h>
@@ -150,4 +152,17 @@ PlayerSubScene::PlayerSubScene(Scene & scn) {
});
player.add_component<BehaviorScript>().set_script<PlayerScript>().active = false;
player.add_component<BehaviorScript>().set_script<PlayerEndScript>().active = false;
+
+ GameObject player_audio = scn.new_object("player_audio", "player_audio", vec2(0, 0));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_1.ogg"));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_1.ogg"));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_2.ogg"));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_2.ogg"));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_3.ogg"));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_3.ogg"));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_left_4.ogg"));
+ player_audio.add_component<AudioSource>(Asset("asset/sfx/barefoot_step_right_4.ogg"));
+
+ player_audio.add_component<BehaviorScript>().set_script<PlayerAudioScript>().active
+ = false;
}