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authorloek <32883851+lonkaars@users.noreply.github.com>2025-01-10 09:10:42 +0100
committerGitHub <noreply@github.com>2025-01-10 09:10:42 +0100
commitd20b25828b53af170a6534263e8de114e7fac121 (patch)
treeb1965b053d17405f12ce5043577237880df0f205 /game/player/PlayerScript.h
parent8b32dbc33c434f84b4aab98819147c3b8416ff69 (diff)
parentfbf1d0a0f75ba6a7caced72d9bb0a7f66763122b (diff)
Merge pull request #124 from lonkaars/loek/game
improve player responsiveness
Diffstat (limited to 'game/player/PlayerScript.h')
-rw-r--r--game/player/PlayerScript.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h
index e7d860a..6875b05 100644
--- a/game/player/PlayerScript.h
+++ b/game/player/PlayerScript.h
@@ -1,8 +1,11 @@
#pragma once
+#include "util/OptionalRef.h"
#include <chrono>
+#include <crepe/api/Config.h>
#include <crepe/api/Event.h>
#include <crepe/api/Script.h>
+
class PlayerScript : public crepe::Script {
public:
void init();
@@ -10,8 +13,11 @@ public:
private:
bool on_collision(const crepe::CollisionEvent & ev);
+ bool on_key_down(const crepe::KeyPressEvent & ev);
+ bool on_key_up(const crepe::KeyReleaseEvent & ev);
// bool on_key_up(const crepe::KeyReleaseEvent& ev);
void shoot(const crepe::vec2 & location, float angle);
+ void help_kick(const crepe::vec2 & direction);
private:
int prev_anim = 0;
@@ -19,4 +25,7 @@ private:
std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5);
int current_jetpack_sound = 0;
+
+ float & engine_gravity = crepe::Config::get_instance().physics.gravity;
+ crepe::OptionalRef<crepe::Rigidbody> body;
};