diff options
author | loek <32883851+lonkaars@users.noreply.github.com> | 2025-01-10 09:10:42 +0100 |
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committer | GitHub <noreply@github.com> | 2025-01-10 09:10:42 +0100 |
commit | d20b25828b53af170a6534263e8de114e7fac121 (patch) | |
tree | b1965b053d17405f12ce5043577237880df0f205 /game/player/PlayerScript.h | |
parent | 8b32dbc33c434f84b4aab98819147c3b8416ff69 (diff) | |
parent | fbf1d0a0f75ba6a7caced72d9bb0a7f66763122b (diff) |
Merge pull request #124 from lonkaars/loek/game
improve player responsiveness
Diffstat (limited to 'game/player/PlayerScript.h')
-rw-r--r-- | game/player/PlayerScript.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/game/player/PlayerScript.h b/game/player/PlayerScript.h index e7d860a..6875b05 100644 --- a/game/player/PlayerScript.h +++ b/game/player/PlayerScript.h @@ -1,8 +1,11 @@ #pragma once +#include "util/OptionalRef.h" #include <chrono> +#include <crepe/api/Config.h> #include <crepe/api/Event.h> #include <crepe/api/Script.h> + class PlayerScript : public crepe::Script { public: void init(); @@ -10,8 +13,11 @@ public: private: bool on_collision(const crepe::CollisionEvent & ev); + bool on_key_down(const crepe::KeyPressEvent & ev); + bool on_key_up(const crepe::KeyReleaseEvent & ev); // bool on_key_up(const crepe::KeyReleaseEvent& ev); void shoot(const crepe::vec2 & location, float angle); + void help_kick(const crepe::vec2 & direction); private: int prev_anim = 0; @@ -19,4 +25,7 @@ private: std::chrono::duration<float> shot_delay = std::chrono::duration<float>(0.5); int current_jetpack_sound = 0; + + float & engine_gravity = crepe::Config::get_instance().physics.gravity; + crepe::OptionalRef<crepe::Rigidbody> body; }; |