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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-10 10:12:41 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-10 10:12:41 +0100 |
commit | c1325d3e979e294fced8f80ce43dd1eb86d7f5df (patch) | |
tree | 8a9db668164e67811fd7f655af3332418c6145a0 /game/player/PlayerBulletSubScene.cpp | |
parent | cb81d9c3bbb57404dc469dd16cf3bb9c15c1cd5d (diff) |
balance changes
Diffstat (limited to 'game/player/PlayerBulletSubScene.cpp')
-rw-r--r-- | game/player/PlayerBulletSubScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp index 5e1c66e..82ce4a9 100644 --- a/game/player/PlayerBulletSubScene.cpp +++ b/game/player/PlayerBulletSubScene.cpp @@ -24,7 +24,7 @@ int PlayerBulletSubScene::create(Scene & scn, int counter) { Rigidbody & player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data { .gravity_scale = 0, .body_type = Rigidbody::BodyType::KINEMATIC, - .linear_velocity = vec2 {400, 0}, + .linear_velocity = vec2 {450, 0}, .angular_velocity = 300, .kinematic_collision = false, .collision_layers = {COLL_LAY_ENEMY, COLL_LAY_ZAPPER}, |