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authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-10 19:51:02 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-10 19:51:02 +0100
commit16917357837916d1ef88b6122218fa0d567d1ddc (patch)
treeeefa561b81c48549277950692fdad714a2f501f2 /game/player/PlayerBulletSubScene.cpp
parent0b19fe5a9168368d4be0993407dd3fc3bdfa0611 (diff)
parentb9d00961a8894356c7cff7597de424a12d2841a6 (diff)
Merge remote-tracking branch 'origin/master' into niels/game
Diffstat (limited to 'game/player/PlayerBulletSubScene.cpp')
-rw-r--r--game/player/PlayerBulletSubScene.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp
index 5e1c66e..82ce4a9 100644
--- a/game/player/PlayerBulletSubScene.cpp
+++ b/game/player/PlayerBulletSubScene.cpp
@@ -24,7 +24,7 @@ int PlayerBulletSubScene::create(Scene & scn, int counter) {
Rigidbody & player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
- .linear_velocity = vec2 {400, 0},
+ .linear_velocity = vec2 {450, 0},
.angular_velocity = 300,
.kinematic_collision = false,
.collision_layers = {COLL_LAY_ENEMY, COLL_LAY_ZAPPER},