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authorWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 14:50:04 +0100
committerWBoerenkamps <wrj.boerenkamps@student.avans.nl>2025-01-08 14:50:04 +0100
commit0de6692dcb029540f4502c5a2f1a0c6634f7b61f (patch)
tree001f373de315b651704b8b264e20314bc878e288 /game/player/PlayerBulletSubScene.cpp
parenta4b9e948ac0acd14d82e009a75e1fccdddeeab9b (diff)
start of extra features and restored player functions
Diffstat (limited to 'game/player/PlayerBulletSubScene.cpp')
-rw-r--r--game/player/PlayerBulletSubScene.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/player/PlayerBulletSubScene.cpp b/game/player/PlayerBulletSubScene.cpp
index 62bcf3e..2d237de 100644
--- a/game/player/PlayerBulletSubScene.cpp
+++ b/game/player/PlayerBulletSubScene.cpp
@@ -24,10 +24,10 @@ int PlayerBulletSubScene::create(Scene & scn, int counter) {
Rigidbody & player_bullet_body = player_bullet.add_component<Rigidbody>(Rigidbody::Data {
.gravity_scale = 0,
.body_type = Rigidbody::BodyType::KINEMATIC,
- .linear_velocity = vec2 {300, 0},
- .angular_velocity = 150,
+ .linear_velocity = vec2 {400, 0},
+ .angular_velocity = 10,
.kinematic_collision = false,
- .collision_layers = {COLL_LAY_ENEMY},
+ .collision_layers = {COLL_LAY_ENEMY,COLL_LAY_ZAPPER},
.collision_layer = COLL_LAY_PLAYER_BULLET,