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authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-10 14:43:07 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-10 14:43:07 +0100
commit938b6a7bb62459e8308320280d15ccaf1b8af0ac (patch)
treeb7d6ae529a2df663c31c9e69f44a5c824b0c840a /game/missile
parent52c838538d2271134a2c5a128074ea9c2ed1d4a3 (diff)
adjsuted includes so that it has <> and not
Diffstat (limited to 'game/missile')
-rw-r--r--game/missile/AlertScript.cpp4
-rw-r--r--game/missile/AlertScript.h3
-rw-r--r--game/missile/AlertSubScene.cpp11
-rw-r--r--game/missile/AlertSubScene.h3
-rw-r--r--game/missile/MissileScript.cpp10
-rw-r--r--game/missile/SpawnEvent.cpp4
6 files changed, 16 insertions, 19 deletions
diff --git a/game/missile/AlertScript.cpp b/game/missile/AlertScript.cpp
index c1124ac..24b4af9 100644
--- a/game/missile/AlertScript.cpp
+++ b/game/missile/AlertScript.cpp
@@ -1,8 +1,8 @@
#include "AlertScript.h"
#include "../Config.h"
-#include "api/CircleCollider.h"
-#include "api/Sprite.h"
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Sprite.h>
#include <crepe/api/Transform.h>
using namespace crepe;
diff --git a/game/missile/AlertScript.h b/game/missile/AlertScript.h
index ab29863..5b0b3a1 100644
--- a/game/missile/AlertScript.h
+++ b/game/missile/AlertScript.h
@@ -1,6 +1,7 @@
#pragma once
-#include "api/Script.h"
+#include <crepe/api/Script.h>
+
class AlertScript : public crepe::Script {
private:
bool has_alert = false;
diff --git a/game/missile/AlertSubScene.cpp b/game/missile/AlertSubScene.cpp
index c3379e8..8d59f97 100644
--- a/game/missile/AlertSubScene.cpp
+++ b/game/missile/AlertSubScene.cpp
@@ -1,10 +1,9 @@
#include "AlertSubScene.h"
#include "../Config.h"
-#include "api/Animator.h"
-#include "api/BehaviorScript.h"
-#include "api/Scene.h"
-#include "api/Sprite.h"
-#include "missile/AlertScript.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
using namespace crepe;
@@ -13,8 +12,6 @@ MissileAlert::MissileAlert(Scene& scn){
Asset missile_alert_ss {"asset/obstacles/missile/missileAlert.png"};
- //alert.add_component<BehaviorScript>().set_script<AlertScript>();
-
auto & missile_alert_sprite = alert.add_component<Sprite>(
missile_alert_ss,
Sprite::Data {
diff --git a/game/missile/AlertSubScene.h b/game/missile/AlertSubScene.h
index 661b3f1..8ea288f 100644
--- a/game/missile/AlertSubScene.h
+++ b/game/missile/AlertSubScene.h
@@ -1,6 +1,7 @@
#pragma once
-#include "api/Scene.h"
+#include <crepe/api/Scene.h>
+
class MissileAlert {
public:
MissileAlert(crepe::Scene & scn);
diff --git a/game/missile/MissileScript.cpp b/game/missile/MissileScript.cpp
index 2d1052e..797e1ac 100644
--- a/game/missile/MissileScript.cpp
+++ b/game/missile/MissileScript.cpp
@@ -1,17 +1,15 @@
#include "MissileScript.h"
#include "../Config.h"
-#include "Collider.h"
-#include "api/BehaviorScript.h"
-#include "api/CircleCollider.h"
-#include "api/Rigidbody.h"
+#include <cmath>
+#include <crepe/api/CircleCollider.h>
+#include <crepe/api/Rigidbody.h>
+#include <crepe/api/BehaviorScript.h>
#include <crepe/api/Animator.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/Transform.h>
#include <crepe/system/CollisionSystem.h>
#include <crepe/types.h>
-
-#include <cmath>
#include <crepe/api/AI.h>
#include <crepe/api/KeyCodes.h>
#include <crepe/api/Sprite.h>
diff --git a/game/missile/SpawnEvent.cpp b/game/missile/SpawnEvent.cpp
index c407832..a54d0a5 100644
--- a/game/missile/SpawnEvent.cpp
+++ b/game/missile/SpawnEvent.cpp
@@ -1,8 +1,8 @@
#include "SpawnEvent.h"
-#include "Config.h"
#include "Random.h"
-#include "api/CircleCollider.h"
+
+#include <crepe/api/CircleCollider.h>
#include <crepe/api/Animator.h>
#include <crepe/api/AudioSource.h>
#include <crepe/api/BehaviorScript.h>