diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 14:43:42 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 14:43:42 +0100 |
commit | d1cebcca2018ed4ef47ad125e45aafd018a2ab2e (patch) | |
tree | 8f4881cf4abc58774625383620cf82fa55b9d1f0 /game/missile/MissileSubScene.cpp | |
parent | 938b6a7bb62459e8308320280d15ccaf1b8af0ac (diff) |
make format
Diffstat (limited to 'game/missile/MissileSubScene.cpp')
-rw-r--r-- | game/missile/MissileSubScene.cpp | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/game/missile/MissileSubScene.cpp b/game/missile/MissileSubScene.cpp index 6df6c87..d325050 100644 --- a/game/missile/MissileSubScene.cpp +++ b/game/missile/MissileSubScene.cpp @@ -87,14 +87,13 @@ void MissileSubScene::create(crepe::Scene & scn) { missile_explosion_sprite.active = false; explosion_anim.active = false; - missle - .add_component<Rigidbody>(Rigidbody::Data { - .body_type = Rigidbody::BodyType::KINEMATIC, - .max_linear_velocity = Random::f(250, 200), - .kinematic_collision = false, - .collision_layers = {COLL_LAY_PLAYER, COLL_LAY_BOT_TOP}, - .collision_layer = COLL_LAY_MISSILE, - }); + missle.add_component<Rigidbody>(Rigidbody::Data { + .body_type = Rigidbody::BodyType::KINEMATIC, + .max_linear_velocity = Random::f(250, 200), + .kinematic_collision = false, + .collision_layers = {COLL_LAY_PLAYER, COLL_LAY_BOT_TOP}, + .collision_layer = COLL_LAY_MISSILE, + }); missle.add_component<CircleCollider>(3).active = false; |