aboutsummaryrefslogtreecommitdiff
path: root/game/missile/MissileScript.h
diff options
context:
space:
mode:
authorJAROWMR <jarorutjes07@gmail.com>2025-01-08 18:40:11 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-08 18:40:11 +0100
commitef3f5b0845ba127c0bfcda8c2fce37013fef3878 (patch)
treee5690ff875a662ee7603844e858d82428d973a78 /game/missile/MissileScript.h
parent424da5eb1500d90389d939cd0b3e6e75d729578d (diff)
parent2ad15f3efab481659543a1c03cd70a36fd297538 (diff)
Merge branch 'master' of github.com:lonkaars/crepe into jaro/game
Diffstat (limited to 'game/missile/MissileScript.h')
-rw-r--r--game/missile/MissileScript.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/game/missile/MissileScript.h b/game/missile/MissileScript.h
new file mode 100644
index 0000000..a492e18
--- /dev/null
+++ b/game/missile/MissileScript.h
@@ -0,0 +1,20 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class MissileScript : public crepe::Script {
+private:
+ bool on_collision(const crepe::CollisionEvent & ev);
+
+ bool seeking_disabled;
+
+ // will be used to calculate when ai will be stopped
+ static constexpr int X_RANGE = 90;
+ bool is_in_x_range(const crepe::Transform & missile, const crepe::Transform & player);
+ void kill_missile();
+ void activate();
+
+public:
+ void init();
+ void fixed_update(crepe::duration_t dt);
+};