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authorheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 14:10:27 +0100
committerheavydemon21 <nielsstunnebrink1@gmail.com>2025-01-08 14:10:27 +0100
commitb445a1716a46dc875e0b2180c1a1b6022ec7a6d3 (patch)
tree1395518417ef02ca8adfa961e0734ea7aeb71a6d /game/missile/MissileScript.h
parentc9c9702edc58ff8f40b13dc6b86b216421f79e9b (diff)
missile/preview/schedular/PreviewScene
Diffstat (limited to 'game/missile/MissileScript.h')
-rw-r--r--game/missile/MissileScript.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/game/missile/MissileScript.h b/game/missile/MissileScript.h
new file mode 100644
index 0000000..a492e18
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+++ b/game/missile/MissileScript.h
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+#pragma once
+
+#include <crepe/api/Script.h>
+
+class MissileScript : public crepe::Script {
+private:
+ bool on_collision(const crepe::CollisionEvent & ev);
+
+ bool seeking_disabled;
+
+ // will be used to calculate when ai will be stopped
+ static constexpr int X_RANGE = 90;
+ bool is_in_x_range(const crepe::Transform & missile, const crepe::Transform & player);
+ void kill_missile();
+ void activate();
+
+public:
+ void init();
+ void fixed_update(crepe::duration_t dt);
+};