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authorheavydemon21 <48092678+heavydemon21@users.noreply.github.com>2025-01-10 14:44:59 +0100
committerGitHub <noreply@github.com>2025-01-10 14:44:59 +0100
commit798237b661e8e49284e78ffb1a16599cf6a46a6d (patch)
tree8f4881cf4abc58774625383620cf82fa55b9d1f0 /game/missile/AlertSubScene.cpp
parentbb2db93bfb8dd7e080d2708548eae660e6b33913 (diff)
parentd1cebcca2018ed4ef47ad125e45aafd018a2ab2e (diff)
Merge pull request #125 from lonkaars/niels/game
missile alerts
Diffstat (limited to 'game/missile/AlertSubScene.cpp')
-rw-r--r--game/missile/AlertSubScene.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/game/missile/AlertSubScene.cpp b/game/missile/AlertSubScene.cpp
new file mode 100644
index 0000000..5bce5ac
--- /dev/null
+++ b/game/missile/AlertSubScene.cpp
@@ -0,0 +1,33 @@
+#include "AlertSubScene.h"
+#include "../Config.h"
+
+#include <crepe/api/Animator.h>
+#include <crepe/api/Scene.h>
+#include <crepe/api/Sprite.h>
+
+using namespace crepe;
+
+MissileAlert::MissileAlert(Scene & scn) {
+ GameObject alert = scn.new_object("missile_alert", "missile_alert", {0, 0}, 0, 1);
+
+ Asset missile_alert_ss {"asset/obstacles/missile/missileAlert.png"};
+
+ auto & missile_alert_sprite = alert.add_component<Sprite>(
+ missile_alert_ss,
+ Sprite::Data {
+ .sorting_in_layer = SORT_IN_LAY_OBSTACLES,
+ .size = {0, 100},
+ }
+ );
+
+ auto & missile_alert_anim = alert.add_component<Animator>(
+ missile_alert_sprite, ivec2 {64, 64}, uvec2 {4, 2},
+ Animator::Data {
+ .fps = 15,
+ .looping = true,
+ }
+ );
+
+ missile_alert_anim.set_anim(1);
+ missile_alert_sprite.active = false;
+}