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author | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-10 14:50:50 +0100 |
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committer | WBoerenkamps <wrj.boerenkamps@student.avans.nl> | 2025-01-10 14:50:50 +0100 |
commit | 7aa07561a52016007ff852acefa4db68260f0f1e (patch) | |
tree | ac438e906e581ee68f9d065dea90a2cbb8436d15 /game/missile/AlertSubScene.cpp | |
parent | d7c8cc30e1d37526cf142f950038500b96760514 (diff) | |
parent | 0f8bf257d86b5532f3d6f559e5368668c255af7c (diff) |
Merge branch 'master' of https://github.com/lonkaars/crepe into wouter/game-improvements
Diffstat (limited to 'game/missile/AlertSubScene.cpp')
-rw-r--r-- | game/missile/AlertSubScene.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/game/missile/AlertSubScene.cpp b/game/missile/AlertSubScene.cpp new file mode 100644 index 0000000..5bce5ac --- /dev/null +++ b/game/missile/AlertSubScene.cpp @@ -0,0 +1,33 @@ +#include "AlertSubScene.h" +#include "../Config.h" + +#include <crepe/api/Animator.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> + +using namespace crepe; + +MissileAlert::MissileAlert(Scene & scn) { + GameObject alert = scn.new_object("missile_alert", "missile_alert", {0, 0}, 0, 1); + + Asset missile_alert_ss {"asset/obstacles/missile/missileAlert.png"}; + + auto & missile_alert_sprite = alert.add_component<Sprite>( + missile_alert_ss, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .size = {0, 100}, + } + ); + + auto & missile_alert_anim = alert.add_component<Animator>( + missile_alert_sprite, ivec2 {64, 64}, uvec2 {4, 2}, + Animator::Data { + .fps = 15, + .looping = true, + } + ); + + missile_alert_anim.set_anim(1); + missile_alert_sprite.active = false; +} |