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author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 12:05:16 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 12:05:16 +0100 |
commit | 15a958a7f327bb2e81e7d445f1499ec78c7f5839 (patch) | |
tree | 335754f27b42f00353be643c2f01240ec7a2bcc4 /game/missile/AlertSubScene.cpp | |
parent | d20b25828b53af170a6534263e8de114e7fac121 (diff) |
alers scripts and quitscript with ESC key
Diffstat (limited to 'game/missile/AlertSubScene.cpp')
-rw-r--r-- | game/missile/AlertSubScene.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/missile/AlertSubScene.cpp b/game/missile/AlertSubScene.cpp new file mode 100644 index 0000000..c3379e8 --- /dev/null +++ b/game/missile/AlertSubScene.cpp @@ -0,0 +1,38 @@ +#include "AlertSubScene.h" +#include "../Config.h" +#include "api/Animator.h" +#include "api/BehaviorScript.h" +#include "api/Scene.h" +#include "api/Sprite.h" +#include "missile/AlertScript.h" + +using namespace crepe; + +MissileAlert::MissileAlert(Scene& scn){ + GameObject alert = scn.new_object("missile_alert", "missile_alert", {0, 0}, 0, 1); + + Asset missile_alert_ss {"asset/obstacles/missile/missileAlert.png"}; + + //alert.add_component<BehaviorScript>().set_script<AlertScript>(); + + auto & missile_alert_sprite = alert.add_component<Sprite>( + missile_alert_ss, + Sprite::Data { + .sorting_in_layer = SORT_IN_LAY_OBSTACLES, + .size = {0, 100}, + } + ); + + auto & missile_alert_anim = alert.add_component<Animator>( + missile_alert_sprite, ivec2 {64, 64}, uvec2 {4, 2}, + Animator::Data { + .fps = 15, + .looping = true, + } + ); + + missile_alert_anim.set_anim(1); + missile_alert_sprite.active = false; + + +} |