diff options
author | JAROWMR <jarorutjes07@gmail.com> | 2025-01-07 11:20:58 +0100 |
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committer | JAROWMR <jarorutjes07@gmail.com> | 2025-01-07 11:20:58 +0100 |
commit | fcae8934916c9f429e58c8e178ab14fcf65a2bbc (patch) | |
tree | 34cddb9fad2c8639dfed3ffbb3216be9ac5e8b52 /game/menus | |
parent | 126c402548281f3a97e3a9e0ef60c45147c87fa0 (diff) |
added end game
Diffstat (limited to 'game/menus')
-rw-r--r-- | game/menus/IFloatingWindowScript.cpp | 23 | ||||
-rw-r--r-- | game/menus/IFloatingWindowScript.h | 15 | ||||
-rw-r--r-- | game/menus/endgame/EndGameSubScene.cpp | 14 | ||||
-rw-r--r-- | game/menus/endgame/EndGameSubScript.cpp | 51 | ||||
-rw-r--r-- | game/menus/endgame/EndGameSubScript.h | 16 | ||||
-rw-r--r-- | game/menus/mainmenu/MainMenuScene.cpp | 3 |
6 files changed, 116 insertions, 6 deletions
diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp new file mode 100644 index 0000000..ce84de7 --- /dev/null +++ b/game/menus/IFloatingWindowScript.cpp @@ -0,0 +1,23 @@ +#include "IFloatingWindowScript.h" +#include "api/Sprite.h" +#include "types.h" + +using namespace crepe; + +void IFloatingWindowScript::init(){ + this->disable_all_sprites(); +} + +void IFloatingWindowScript::disable_all_sprites(){ + RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); + for(Sprite & sprite : sprites){ + sprite.active = false; + } +} + +void IFloatingWindowScript::enable_all_sprites(){ + RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); + for(Sprite & sprite : sprites){ + sprite.active = true; + } +} diff --git a/game/menus/IFloatingWindowScript.h b/game/menus/IFloatingWindowScript.h new file mode 100644 index 0000000..9775726 --- /dev/null +++ b/game/menus/IFloatingWindowScript.h @@ -0,0 +1,15 @@ +#pragma once + +#include <crepe/api/Script.h> +#include <string> + +class IFloatingWindowScript : public virtual crepe::Script { +public: + virtual void init(); + void disable_all_sprites(); + void enable_all_sprites(); +protected: + std::string tag = ""; +}; + + diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp index 8d785ed..41556af 100644 --- a/game/menus/endgame/EndGameSubScene.cpp +++ b/game/menus/endgame/EndGameSubScene.cpp @@ -5,6 +5,8 @@ #include <crepe/api/Text.h> #include <string> #include <crepe/api/GameObject.h> +#include <crepe/api/BehaviorScript.h> +#include "EndGameSubScript.h" #include "types.h" #include "../../Config.h" @@ -13,10 +15,14 @@ using namespace std; void EndGameSubScene::create(Scene & scn){ + const std::string TAG = "end_game_tag"; + GameObject script = scn.new_object("script"); + script.add_component<BehaviorScript>().set_script<EndGameSubScript>(TAG); + // Window FloatingWindowSubScene window; window.create(scn, FloatingWindowSubScene::Data{ - .group_tag = "end_game_window", + .group_tag = TAG, .width = 500, .offset = {0,-50}, .width_middle_offset = -2, @@ -24,7 +30,7 @@ void EndGameSubScene::create(Scene & scn){ // Titel const string TITEL_STRING = "GAME OVER"; - GameObject titel = scn.new_object("titel"); + GameObject titel = scn.new_object("titel",TAG); crepe::vec2 size = {200,(200.0f/TITEL_STRING.size())*2}; titel.add_component<Text>(size, FONT,Text::Data{ .world_space = false, @@ -43,6 +49,7 @@ void EndGameSubScene::create(Scene & scn){ .button_type = ButtonSubScene::ButtonSelect::NEXT, .scale = 0.6, .worldspace = false, + .tag = TAG, .sorting_layer_offset = 20, }); @@ -50,10 +57,11 @@ void EndGameSubScene::create(Scene & scn){ .text = "REPLAY", .text_width = 150, .position = {-button_position.x,button_position.y}, - .script_type = ButtonSubScene::ScriptSelect::MAINMENU, + // .script_type = ButtonSubScene::ScriptSelect::MAINMENU, .button_type = ButtonSubScene::ButtonSelect::BACK, .scale = 0.6, .worldspace = false, + .tag = TAG, .sorting_layer_offset = 20, }); diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp new file mode 100644 index 0000000..2be6931 --- /dev/null +++ b/game/menus/endgame/EndGameSubScript.cpp @@ -0,0 +1,51 @@ +#include "EndGameSubScript.h" +#include "../IFloatingWindowScript.h" +#include "api/Button.h" +#include "api/Sprite.h" +#include "api/Text.h" +#include "types.h" +#include "../../Events.h" +#include <string> + +using namespace crepe; + +EndGameSubScript::EndGameSubScript(const std::string & tag){ + this->tag = tag; +} + +void EndGameSubScript::init(){ + this->disable_all(); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); }); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->reset_timescale(); }); +} + +bool EndGameSubScript::disable_all(){ + IFloatingWindowScript::disable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for(Button & button : buttons){ + button.active = false; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for(Text & text : texts){ + text.active = false; + } + return false; +} + +bool EndGameSubScript::enable_all(){ + IFloatingWindowScript::enable_all_sprites(); + RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); + for(Button & button : buttons){ + button.active = true; + } + RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); + for(Text & text : texts){ + text.active = true; + } + return false; +} + +bool EndGameSubScript::reset_timescale(){ + this->get_loop_timer().set_time_scale(1); + return false; +} diff --git a/game/menus/endgame/EndGameSubScript.h b/game/menus/endgame/EndGameSubScript.h new file mode 100644 index 0000000..2ce3ec7 --- /dev/null +++ b/game/menus/endgame/EndGameSubScript.h @@ -0,0 +1,16 @@ +#pragma once + +#include "../IFloatingWindowScript.h" +#include "api/Event.h" +#include <crepe/api/Script.h> + +class EndGameSubScript : public IFloatingWindowScript { +public: + EndGameSubScript(const std::string & tag); + void init() override; + bool disable_all(); + bool enable_all(); + bool reset_timescale(); +}; + + diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp index a515b45..15cf6d5 100644 --- a/game/menus/mainmenu/MainMenuScene.cpp +++ b/game/menus/mainmenu/MainMenuScene.cpp @@ -98,9 +98,6 @@ void MainMenuScene::load_scene(){ .color_side = false, .tag = MENU_INFO_TAG, }); - - EndGameSubScene test; - test.create(*this); } |