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authorJAROWMR <jarorutjes07@gmail.com>2025-01-07 15:03:53 +0100
committerJAROWMR <jarorutjes07@gmail.com>2025-01-07 15:03:53 +0100
commite7ff8a9d0cff724520c4fb7a13b77e93797759cf (patch)
treec9261f172eef20857010180d82cb30e51cd6e5e8 /game/menus
parent2c4091f845513cee2de4aac652f9720c74789327 (diff)
saving coins avaiable in menu
Diffstat (limited to 'game/menus')
-rw-r--r--game/menus/ButtonNextMainMenuScript.cpp37
-rw-r--r--game/menus/ButtonNextMainMenuScript.h15
-rw-r--r--game/menus/ButtonSetMainMenuScript.cpp4
-rw-r--r--game/menus/ButtonSubScene.cpp4
-rw-r--r--game/menus/ButtonSubScene.h1
-rw-r--r--game/menus/endgame/EndGameSubScene.cpp2
6 files changed, 58 insertions, 5 deletions
diff --git a/game/menus/ButtonNextMainMenuScript.cpp b/game/menus/ButtonNextMainMenuScript.cpp
new file mode 100644
index 0000000..d7f48e2
--- /dev/null
+++ b/game/menus/ButtonNextMainMenuScript.cpp
@@ -0,0 +1,37 @@
+#include "ButtonNextMainMenuScript.h"
+#include "MenusConfig.h"
+#include "ValueBroker.h"
+#include "api/AudioSource.h"
+#include "manager/SaveManager.h"
+#include "types.h"
+#include "../Config.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonNextMainMenuScript::init(){
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonNextMainMenuScript::on_button_press(const ButtonPressEvent& e){
+ RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music");
+
+ for (AudioSource & audio : audios) {
+ audio.stop();
+ }
+
+ SaveManager & savemgr = this->get_save_manager();
+
+ ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN,0);
+ ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME,0);
+ savemgr.set(TOTAL_COINS_GAME, coins_game.get()+coins.get());
+
+ ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN,0);
+ ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME,0);
+ if(distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get());
+
+ this->set_next_scene(MAINMENU_SCENE);
+ return false;
+}
+
diff --git a/game/menus/ButtonNextMainMenuScript.h b/game/menus/ButtonNextMainMenuScript.h
new file mode 100644
index 0000000..b9f70b3
--- /dev/null
+++ b/game/menus/ButtonNextMainMenuScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include "IButtonScript.h"
+
+#include <crepe/api/Script.h>
+
+class ButtonNextMainMenuScript : public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/ButtonSetMainMenuScript.cpp b/game/menus/ButtonSetMainMenuScript.cpp
index e9232b5..e967dfb 100644
--- a/game/menus/ButtonSetMainMenuScript.cpp
+++ b/game/menus/ButtonSetMainMenuScript.cpp
@@ -14,10 +14,6 @@ void ButtonSetMainMenuScript::init(){
bool ButtonSetMainMenuScript::on_button_press(const ButtonPressEvent& e){
RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music");
- for (AudioSource & audio : audios) {
- audio.stop();
- }
-
this->set_next_scene(MAINMENU_SCENE);
return false;
}
diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp
index 8574b9b..ea0df8a 100644
--- a/game/menus/ButtonSubScene.cpp
+++ b/game/menus/ButtonSubScene.cpp
@@ -1,4 +1,5 @@
#include "ButtonSubScene.h"
+#include "ButtonNextMainMenuScript.h"
#include "ButtonSetMainMenuScript.h"
#include "ButtonSetShopScript.h"
#include "IButtonScript.h"
@@ -46,6 +47,9 @@ void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & d
case ScriptSelect::MAINMENU:
button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuScript>();
break;
+ case ScriptSelect::NEXT:
+ button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuScript>();
+ break;
case ScriptSelect::NONE:
button_object.add_component<BehaviorScript>().set_script<IButtonScript>();
break;
diff --git a/game/menus/ButtonSubScene.h b/game/menus/ButtonSubScene.h
index 28daed2..09c2fcd 100644
--- a/game/menus/ButtonSubScene.h
+++ b/game/menus/ButtonSubScene.h
@@ -15,6 +15,7 @@ public:
PREVIEW,
SHOP,
MAINMENU,
+ NEXT,
NONE,
};
//icon enum
diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp
index 41556af..5360c96 100644
--- a/game/menus/endgame/EndGameSubScene.cpp
+++ b/game/menus/endgame/EndGameSubScene.cpp
@@ -45,7 +45,7 @@ void EndGameSubScene::create(Scene & scn){
.text = "NEXT",
.text_width = 100,
.position = button_position,
- .script_type = ButtonSubScene::ScriptSelect::MAINMENU,
+ .script_type = ButtonSubScene::ScriptSelect::NEXT,
.button_type = ButtonSubScene::ButtonSelect::NEXT,
.scale = 0.6,
.worldspace = false,