diff options
author | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 09:03:30 +0100 |
---|---|---|
committer | Max-001 <maxsmits21@kpnmail.nl> | 2025-01-08 09:03:30 +0100 |
commit | 93aa94921e027e05d7cb9908305af225c64b1ff2 (patch) | |
tree | 8beacc3b049a7150aa2cb5af501b158d11158a9e /game/menus | |
parent | 1a61140ab5be8ede0aa19644cd29fb6770261f91 (diff) |
Make format
Diffstat (limited to 'game/menus')
30 files changed, 612 insertions, 474 deletions
diff --git a/game/menus/BannerSubScene.cpp b/game/menus/BannerSubScene.cpp index ea43c69..006a829 100644 --- a/game/menus/BannerSubScene.cpp +++ b/game/menus/BannerSubScene.cpp @@ -3,40 +3,47 @@ #include "../Config.h" -#include <crepe/api/Sprite.h> #include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> #include <crepe/api/Text.h> using namespace crepe; using namespace std; -void BannerSubScene::create(Scene & scn,const Data & data){ - GameObject menu_banner = scn.new_object("menu_banner","", {0,-414}); +void BannerSubScene::create(Scene & scn, const Data & data) { + GameObject menu_banner = scn.new_object("menu_banner", "", {0, -414}); menu_banner.add_component<Sprite>( Asset("asset/ui/settings_container/top_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1, - .size = {1100,88}, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {1100, 88}, + } + ); menu_banner.add_component<Sprite>( Asset("asset/ui/settings_container/top_2_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1, - .size = {1100,66}, - .position_offset {0,77}, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {1100, 66}, + .position_offset {0, 77}, + } + ); menu_banner.add_component<Sprite>( Asset("asset/ui/settings_container/banner_bottom.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1, - .size = {1100,7}, - .position_offset {0,113}, - }); - crepe::vec2 size = {data.banner_title_width,(data.banner_title_width/data.banner_title.size())*2}; - - menu_banner.add_component<Text>( size, FONT, Text::Data{ - .world_space = true, - .text_color = Color::WHITE, - }, data.banner_title_offset + FONTOFFSET, data.banner_title); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1, + .size = {1100, 7}, + .position_offset {0, 113}, + } + ); + crepe::vec2 size + = {data.banner_title_width, (data.banner_title_width / data.banner_title.size()) * 2}; + menu_banner.add_component<Text>( + size, FONT, + Text::Data { + .world_space = true, + .text_color = Color::WHITE, + }, + data.banner_title_offset + FONTOFFSET, data.banner_title + ); } diff --git a/game/menus/BannerSubScene.h b/game/menus/BannerSubScene.h index 888897d..c194dfc 100644 --- a/game/menus/BannerSubScene.h +++ b/game/menus/BannerSubScene.h @@ -1,7 +1,7 @@ #pragma once -#include <crepe/types.h> #include <crepe/api/GameObject.h> +#include <crepe/types.h> namespace crepe { class Scene; @@ -9,11 +9,12 @@ class Scene; class BannerSubScene { public: -struct Data{ + struct Data { const std::string & banner_title = "NODATA"; const float banner_title_width = 100; - const crepe::vec2 & banner_title_offset = {0,0}; + const crepe::vec2 & banner_title_offset = {0, 0}; }; + public: - void create(crepe::Scene & scn,const Data & data); + void create(crepe::Scene & scn, const Data & data); }; diff --git a/game/menus/ButtonNextMainMenuSubScript.cpp b/game/menus/ButtonNextMainMenuSubScript.cpp index d6e315e..e03a34a 100644 --- a/game/menus/ButtonNextMainMenuSubScript.cpp +++ b/game/menus/ButtonNextMainMenuSubScript.cpp @@ -12,29 +12,31 @@ using namespace crepe; using namespace std; -void ButtonNextMainMenuSubScript::init(){ +void ButtonNextMainMenuSubScript::init() { IButtonScript::init(); - this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); } -bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent& e){ - RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music"); - +bool ButtonNextMainMenuSubScript::on_button_press(const ButtonPressEvent & e) { + RefVector<AudioSource> audios + = this->get_components_by_name<AudioSource>("background_music"); + for (AudioSource & audio : audios) { audio.stop(); } SaveManager & savemgr = this->get_save_manager(); - ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN,0); - ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME,0); - savemgr.set(TOTAL_COINS_GAME, coins_game.get()+coins.get()); - - ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN,0); - ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME,0); - if(distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get()); + ValueBroker<int> coins = savemgr.get<int>(TOTAL_COINS_RUN, 0); + ValueBroker<int> coins_game = savemgr.get<int>(TOTAL_COINS_GAME, 0); + savemgr.set(TOTAL_COINS_GAME, coins_game.get() + coins.get()); + + ValueBroker<int> distance = savemgr.get<int>(DISTANCE_RUN, 0); + ValueBroker<int> distance_game = savemgr.get<int>(DISTANCE_GAME, 0); + if (distance.get() > distance_game.get()) savemgr.set(DISTANCE_GAME, distance.get()); this->set_next_scene(MAINMENU_SCENE); return false; } - diff --git a/game/menus/ButtonNextMainMenuSubScript.h b/game/menus/ButtonNextMainMenuSubScript.h index cb5c8ca..0603111 100644 --- a/game/menus/ButtonNextMainMenuSubScript.h +++ b/game/menus/ButtonNextMainMenuSubScript.h @@ -7,9 +7,11 @@ class ButtonNextMainMenuSubScript : public IButtonScript { public: void init() override; - bool on_button_press(const crepe::ButtonPressEvent& e); + bool on_button_press(const crepe::ButtonPressEvent & e); + private: float velocity = 20; + protected: bool transition = false; }; diff --git a/game/menus/ButtonSetMainMenuSubScript.cpp b/game/menus/ButtonSetMainMenuSubScript.cpp index 2181f44..1c6bcb2 100644 --- a/game/menus/ButtonSetMainMenuSubScript.cpp +++ b/game/menus/ButtonSetMainMenuSubScript.cpp @@ -7,15 +7,17 @@ using namespace crepe; using namespace std; -void ButtonSetMainMenuSubScript::init(){ +void ButtonSetMainMenuSubScript::init() { IButtonScript::init(); - this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); } -bool ButtonSetMainMenuSubScript::on_button_press(const ButtonPressEvent& e){ - RefVector<AudioSource> audios = this->get_components_by_name<AudioSource>("background_music"); - +bool ButtonSetMainMenuSubScript::on_button_press(const ButtonPressEvent & e) { + RefVector<AudioSource> audios + = this->get_components_by_name<AudioSource>("background_music"); + this->set_next_scene(MAINMENU_SCENE); return false; } - diff --git a/game/menus/ButtonSetMainMenuSubScript.h b/game/menus/ButtonSetMainMenuSubScript.h index 40e2c11..8891538 100644 --- a/game/menus/ButtonSetMainMenuSubScript.h +++ b/game/menus/ButtonSetMainMenuSubScript.h @@ -7,9 +7,11 @@ class ButtonSetMainMenuSubScript : public IButtonScript { public: void init() override; - bool on_button_press(const crepe::ButtonPressEvent& e); + bool on_button_press(const crepe::ButtonPressEvent & e); + private: float velocity = 20; + protected: bool transition = false; }; diff --git a/game/menus/ButtonSetShopSubScript.cpp b/game/menus/ButtonSetShopSubScript.cpp index 67005a7..4f395eb 100644 --- a/game/menus/ButtonSetShopSubScript.cpp +++ b/game/menus/ButtonSetShopSubScript.cpp @@ -4,13 +4,14 @@ using namespace crepe; using namespace std; -void ButtonSetShopSubScript::init(){ +void ButtonSetShopSubScript::init() { IButtonScript::init(); - this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); } -bool ButtonSetShopSubScript::on_button_press(const ButtonPressEvent& e){ +bool ButtonSetShopSubScript::on_button_press(const ButtonPressEvent & e) { this->set_next_scene(SHOP_SCENE); return false; } - diff --git a/game/menus/ButtonSetShopSubScript.h b/game/menus/ButtonSetShopSubScript.h index 8edc7bf..7a96cdf 100644 --- a/game/menus/ButtonSetShopSubScript.h +++ b/game/menus/ButtonSetShopSubScript.h @@ -7,9 +7,11 @@ class ButtonSetShopSubScript : public IButtonScript { public: void init() override; - bool on_button_press(const crepe::ButtonPressEvent& e); + bool on_button_press(const crepe::ButtonPressEvent & e); + private: float velocity = 20; + protected: bool transition = false; }; diff --git a/game/menus/ButtonSubScene.cpp b/game/menus/ButtonSubScene.cpp index 5f7f2b0..e41c798 100644 --- a/game/menus/ButtonSubScene.cpp +++ b/game/menus/ButtonSubScene.cpp @@ -10,45 +10,53 @@ #include "../Config.h" #include <crepe/api/BehaviorScript.h> -#include <crepe/api/Sprite.h> -#include <crepe/api/Scene.h> #include <crepe/api/Button.h> -#include <crepe/api/Text.h> #include <crepe/api/Color.h> +#include <crepe/api/Scene.h> +#include <crepe/api/Sprite.h> +#include <crepe/api/Text.h> using namespace crepe; using namespace std; -void ButtonSubScene::create(Scene & scn,const Data & data){ - GameObject button_object = scn.new_object("button",data.tag,data.position,0,data.scale); - this->set_button_overlay(button_object,data); - this->btn_text(button_object,data); - this->set_script(button_object,data); - this->set_icon(button_object,data); +void ButtonSubScene::create(Scene & scn, const Data & data) { + GameObject button_object + = scn.new_object("button", data.tag, data.position, 0, data.scale); + this->set_button_overlay(button_object, data); + this->btn_text(button_object, data); + this->set_script(button_object, data); + this->set_icon(button_object, data); } -void ButtonSubScene::btn_text(crepe::GameObject & button_object,const Data & data){ +void ButtonSubScene::btn_text(crepe::GameObject & button_object, const Data & data) { - crepe::vec2 size = {data.text_width,(data.text_width/data.text.size())*2}; - button_object.add_component<Text>(size, FONT,Text::Data{ - .world_space = data.worldspace, - .text_color = Color::WHITE, - }, data.text_offset+FONTOFFSET, data.text); + crepe::vec2 size = {data.text_width, (data.text_width / data.text.size()) * 2}; + button_object.add_component<Text>( + size, FONT, + Text::Data { + .world_space = data.worldspace, + .text_color = Color::WHITE, + }, + data.text_offset + FONTOFFSET, data.text + ); } -void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & data){ +void ButtonSubScene::set_script(crepe::GameObject & button_object, const Data & data) { switch (data.script_type) { case ScriptSelect::PREVIEW: - button_object.add_component<BehaviorScript>().set_script<ButtonTransitionPreviewSubScript>(); + button_object.add_component<BehaviorScript>() + .set_script<ButtonTransitionPreviewSubScript>(); break; case ScriptSelect::SHOP: button_object.add_component<BehaviorScript>().set_script<ButtonSetShopSubScript>(); break; case ScriptSelect::MAINMENU: - button_object.add_component<BehaviorScript>().set_script<ButtonSetMainMenuSubScript>(); + button_object.add_component<BehaviorScript>() + .set_script<ButtonSetMainMenuSubScript>(); break; case ScriptSelect::NEXT: - button_object.add_component<BehaviorScript>().set_script<ButtonNextMainMenuSubScript>(); + button_object.add_component<BehaviorScript>() + .set_script<ButtonNextMainMenuSubScript>(); break; case ScriptSelect::NONE: button_object.add_component<BehaviorScript>().set_script<IButtonScript>(); @@ -56,100 +64,141 @@ void ButtonSubScene::set_script(crepe::GameObject & button_object,const Data & d } } -void ButtonSubScene::set_icon(crepe::GameObject & button_object,const Data & data){ +void ButtonSubScene::set_icon(crepe::GameObject & button_object, const Data & data) { switch (data.icon_type) { case IconSelect::SHOP: - button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset, - .size = ICON_SIZE, - .position_offset = data.icon_offset, - .world_space = data.worldspace, - }); + button_object.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer + = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset, + .size = ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, + } + ); break; case IconSelect::COINS: - button_object.add_component<Sprite>(Asset("asset/ui/buttonCoinsSmall.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+3 + data.sorting_layer_offset, - .size = ICON_SIZE, - .position_offset = data.icon_offset, - .world_space = data.worldspace, - }); + button_object.add_component<Sprite>( + Asset("asset/ui/buttonCoinsSmall.png"), + Sprite::Data { + .sorting_in_layer + = STARTING_SORTING_IN_LAYER + 3 + data.sorting_layer_offset, + .size = ICON_SIZE, + .position_offset = data.icon_offset, + .world_space = data.worldspace, + } + ); break; case IconSelect::NONE: break; } } -void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object,const Data & data){ +void ButtonSubScene::set_button_overlay(crepe::GameObject & button_object, const Data & data) { switch (data.button_type) { case ButtonSelect::LARGE: - this->large_btn_overlay(button_object,data); + this->large_btn_overlay(button_object, data); break; case ButtonSelect::BACK: - this->back_btn_overlay(button_object,data); + this->back_btn_overlay(button_object, data); break; case ButtonSelect::NEXT: - this->next_btn_overlay(button_object,data); + this->next_btn_overlay(button_object, data); break; } } -void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1 + data.sorting_layer_offset, - .size = LARGE_OVERLAY_SIZE, - .world_space = data.worldspace, - }); - button_object.add_component<Button>(LARGE_OVERLAY_SIZE,Button::Data{}); - if(!data.color_side) return; - this->btn_color_side(button_object,SIDE_PANEL_OFFSET,data); +void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/buttonBacking.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = LARGE_OVERLAY_SIZE, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>(LARGE_OVERLAY_SIZE, Button::Data {}); + if (!data.color_side) return; + this->btn_color_side(button_object, SIDE_PANEL_OFFSET, data); } -void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset, - .size = SMALL_OVERLAY_SIZE_RIGHT, - .position_offset = {20,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset, - .size = SMALL_OVERLAY_SIZE_LEFT, - .position_offset = {-80,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{}); +void ButtonSubScene::back_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonright.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_RIGHT, + .position_offset = {20, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonleft.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_LEFT, + .position_offset = {-80, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>( + vec2 { + SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y + }, + Button::Data {} + ); } -void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonright.png"),Sprite::Data{ - .flip = {true,false}, - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset, - .size = SMALL_OVERLAY_SIZE_RIGHT, - .position_offset = {-20,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Sprite>(Asset("asset/ui/backbuttonleft.png"),Sprite::Data{ - .flip = {true,false}, - .sorting_in_layer = STARTING_SORTING_IN_LAYER+1+ data.sorting_layer_offset, - .size = SMALL_OVERLAY_SIZE_LEFT, - .position_offset = {80,0}, - .world_space = data.worldspace, - }); - button_object.add_component<Button>(vec2{SMALL_OVERLAY_SIZE_LEFT.x+SMALL_OVERLAY_SIZE_RIGHT.x,SMALL_OVERLAY_SIZE_LEFT.y},Button::Data{}); +void ButtonSubScene::next_btn_overlay(crepe::GameObject & button_object, const Data & data) { + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonright.png"), + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_RIGHT, + .position_offset = {-20, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + Asset("asset/ui/backbuttonleft.png"), + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 1 + data.sorting_layer_offset, + .size = SMALL_OVERLAY_SIZE_LEFT, + .position_offset = {80, 0}, + .world_space = data.worldspace, + } + ); + button_object.add_component<Button>( + vec2 { + SMALL_OVERLAY_SIZE_LEFT.x + SMALL_OVERLAY_SIZE_RIGHT.x, SMALL_OVERLAY_SIZE_LEFT.y + }, + Button::Data {} + ); } -void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset,const Data & data){ - button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset, - .size = SIDE_PANEL_SIZE, - .position_offset = offset, - .world_space = data.worldspace, - }); - button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ - .flip = {true,false}, - .sorting_in_layer = STARTING_SORTING_IN_LAYER+2 + data.sorting_layer_offset, - .size = SIDE_PANEL_SIZE, - .position_offset = {-offset.x,offset.y}, - .world_space = data.worldspace, - }); +void ButtonSubScene::btn_color_side( + crepe::GameObject & button_object, const vec2 & offset, const Data & data +) { + button_object.add_component<Sprite>( + Asset("asset/ui/buttonSmallBlue.png"), + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset, + .size = SIDE_PANEL_SIZE, + .position_offset = offset, + .world_space = data.worldspace, + } + ); + button_object.add_component<Sprite>( + Asset("asset/ui/buttonSmallBlue.png"), + Sprite::Data { + .flip = {true, false}, + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 2 + data.sorting_layer_offset, + .size = SIDE_PANEL_SIZE, + .position_offset = {-offset.x, offset.y}, + .world_space = data.worldspace, + } + ); } diff --git a/game/menus/ButtonSubScene.h b/game/menus/ButtonSubScene.h index 09c2fcd..c1c6de8 100644 --- a/game/menus/ButtonSubScene.h +++ b/game/menus/ButtonSubScene.h @@ -31,13 +31,13 @@ public: LARGE, }; //data struct - struct Data{ + struct Data { const std::string & text = "NODATA"; - const crepe::vec2 & text_offset = {0,0}; + const crepe::vec2 & text_offset = {0, 0}; const float text_width = 200; - const crepe::vec2 & icon_offset = {0,0}; + const crepe::vec2 & icon_offset = {0, 0}; const IconSelect icon_type = IconSelect::NONE; - const crepe::vec2 & position = {0,0}; + const crepe::vec2 & position = {0, 0}; const ScriptSelect script_type = ScriptSelect::NONE; const ButtonSelect button_type = ButtonSelect::LARGE; const float scale = 1; @@ -46,17 +46,22 @@ public: const std::string & tag = ""; const int sorting_layer_offset = 0; }; + public: - void create(crepe::Scene & scn,const Data & data); + void create(crepe::Scene & scn, const Data & data); + private: - void large_btn_overlay(crepe::GameObject & button_object,const Data & data); - void back_btn_overlay(crepe::GameObject & button_object,const Data & data); - void next_btn_overlay(crepe::GameObject & button_object,const Data & data); - void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset,const Data & data); - void btn_text(crepe::GameObject & button_object,const Data & data); - void set_script(crepe::GameObject & button_object,const Data & data); - void set_icon(crepe::GameObject & button_object,const Data & data); - void set_button_overlay(crepe::GameObject & button_object,const Data & data); + void large_btn_overlay(crepe::GameObject & button_object, const Data & data); + void back_btn_overlay(crepe::GameObject & button_object, const Data & data); + void next_btn_overlay(crepe::GameObject & button_object, const Data & data); + void btn_color_side( + crepe::GameObject & button_object, const crepe::vec2 & offset, const Data & data + ); + void btn_text(crepe::GameObject & button_object, const Data & data); + void set_script(crepe::GameObject & button_object, const Data & data); + void set_icon(crepe::GameObject & button_object, const Data & data); + void set_button_overlay(crepe::GameObject & button_object, const Data & data); + private: - static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0}; + static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113, 0}; }; diff --git a/game/menus/FloatingWindowSubScene.cpp b/game/menus/FloatingWindowSubScene.cpp index 640d151..4420bfa 100644 --- a/game/menus/FloatingWindowSubScene.cpp +++ b/game/menus/FloatingWindowSubScene.cpp @@ -2,18 +2,18 @@ #include "FloatingWindowSubScene.h" #include "MenusConfig.h" -#include <crepe/types.h> +#include <crepe/api/Camera.h> #include <crepe/api/GameObject.h> #include <crepe/api/Scene.h> #include <crepe/api/Sprite.h> -#include <crepe/api/Camera.h> +#include <crepe/types.h> using namespace crepe; using namespace std; -void FloatingWindowSubScene::create(Scene & scn,const Data & data){ - const vec2 SIZE = {data.width,data.width*0.75f}; - const vec2 POSITION_CORRECTION = vec2{0,-SIZE.y/2} + data.offset; +void FloatingWindowSubScene::create(Scene & scn, const Data & data) { + const vec2 SIZE = {data.width, data.width * 0.75f}; + const vec2 POSITION_CORRECTION = vec2 {0, -SIZE.y / 2} + data.offset; const float THICKNESS_BANNER = 34; const float MIDDLE_OFFSET_FACTOR_TICKNESS = 0.83; const float MIDDLE_OFFSET_FACTOR_OFFSET = 1.2; @@ -22,157 +22,199 @@ void FloatingWindowSubScene::create(Scene & scn,const Data & data){ const float BOTTOM_OFFSET_X = 3; const float BOTTOM_OFFSET_Y = -3; - GameObject floatingwindow = scn.new_object("FloatingWindow",data.group_tag); + GameObject floatingwindow = scn.new_object("FloatingWindow", data.group_tag); // Top_middle floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {SIZE.x,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{0,0}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {SIZE.x, THICKNESS_BANNER}, + .position_offset = POSITION_CORRECTION + vec2 {0, 0}, + .world_space = false, + } + ); // Top_Left floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,0}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, 0}, + .world_space = false, + } + ); // Top_Right floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,0}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, 0}, + .world_space = false, + } + ); // Top_middle_2 floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_2_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {SIZE.x,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {SIZE.x, THICKNESS_BANNER}, + .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER}, + .world_space = false, + } + ); // Top_Left_2 floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_2_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset = POSITION_CORRECTION + + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER}, + .world_space = false, + } + ); // Top_Right_2 floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_2_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER}, + .world_space = false, + } + ); // Top_middle_3 floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_3_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {SIZE.x,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*2}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {SIZE.x, THICKNESS_BANNER}, + .position_offset = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 2}, + .world_space = false, + } + ); // Top_Left_3 floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_3_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2,THICKNESS_BANNER*2}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2, THICKNESS_BANNER * 2}, + .world_space = false, + } + ); // Top_Right_3 floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/top_3_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER,THICKNESS_BANNER}, - .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2,THICKNESS_BANNER*2}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER, THICKNESS_BANNER}, + .position_offset + = POSITION_CORRECTION + + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2, THICKNESS_BANNER * 2}, + .world_space = false, + } + ); // Middle_Mid floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/middle_mid_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+7, - .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,SIZE.y}, - .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7, + .size + = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH + + data.width_middle_offset, + SIZE.y}, + .position_offset + = POSITION_CORRECTION + + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2}, + .world_space = false, + } + ); // Middle_Left floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/middle_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y}, - .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET-MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y}, + .position_offset + = POSITION_CORRECTION + + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET - MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2}, + .world_space = false, + } + ); // Middle_Right floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/middle_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,SIZE.y}, - .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2*MIDDLE_OFFSET_FACTOR_OFFSET+MIDDLE_OFFSET_OFFSET_ADDITION,THICKNESS_BANNER*3+SIZE.y/2-THICKNESS_BANNER/2}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, SIZE.y}, + .position_offset + = POSITION_CORRECTION + + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 * MIDDLE_OFFSET_FACTOR_OFFSET + MIDDLE_OFFSET_OFFSET_ADDITION, THICKNESS_BANNER * 3 + SIZE.y / 2 - THICKNESS_BANNER / 2}, + .world_space = false, + } + ); // Bot_Middle floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/bot_middle_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+7, - .size = {SIZE.x*MIDDLE_OFFSET_FACTOR_OFFSET*MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH+data.width_middle_offset,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, - .position_offset = POSITION_CORRECTION + vec2{0,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 7, + .size + = {SIZE.x * MIDDLE_OFFSET_FACTOR_OFFSET * MIDDLE_OFFSET_FACTOR_MIDDLE_WIDTH + + data.width_middle_offset, + THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS}, + .position_offset + = POSITION_CORRECTION + vec2 {0, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y}, + .world_space = false, + } + ); // Bot_Left floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/bot_left_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, - .position_offset = POSITION_CORRECTION + vec2{-SIZE.x/2-THICKNESS_BANNER/2-BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size + = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, + THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS}, + .position_offset + = POSITION_CORRECTION + + vec2 {-SIZE.x / 2 - THICKNESS_BANNER / 2 - BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y}, + .world_space = false, + } + ); // Bot_Right floatingwindow.add_component<Sprite>( Asset("asset/ui/settings_container/bot_right_setting.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+8, - .size = {THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS,THICKNESS_BANNER*MIDDLE_OFFSET_FACTOR_TICKNESS}, - .position_offset = POSITION_CORRECTION + vec2{SIZE.x/2+THICKNESS_BANNER/2+BOTTOM_OFFSET_X,THICKNESS_BANNER*3+SIZE.y+BOTTOM_OFFSET_Y}, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 8, + .size + = {THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS, + THICKNESS_BANNER * MIDDLE_OFFSET_FACTOR_TICKNESS}, + .position_offset + = POSITION_CORRECTION + + vec2 {SIZE.x / 2 + THICKNESS_BANNER / 2 + BOTTOM_OFFSET_X, THICKNESS_BANNER * 3 + SIZE.y + BOTTOM_OFFSET_Y}, + .world_space = false, + } + ); } - - diff --git a/game/menus/FloatingWindowSubScene.h b/game/menus/FloatingWindowSubScene.h index 1ce7c38..7b9de96 100644 --- a/game/menus/FloatingWindowSubScene.h +++ b/game/menus/FloatingWindowSubScene.h @@ -1,16 +1,17 @@ #pragma once -#include <crepe/types.h> #include <crepe/api/Scene.h> +#include <crepe/types.h> -class FloatingWindowSubScene { +class FloatingWindowSubScene { public: - struct Data{ + struct Data { const std::string group_tag = ""; float width = 200; - crepe::vec2 offset = {0,0}; + crepe::vec2 offset = {0, 0}; float width_middle_offset = 0; }; + public: - void create(crepe::Scene & scn,const Data & data); + void create(crepe::Scene & scn, const Data & data); }; diff --git a/game/menus/IButtonScript.cpp b/game/menus/IButtonScript.cpp index da535ca..34efbd0 100644 --- a/game/menus/IButtonScript.cpp +++ b/game/menus/IButtonScript.cpp @@ -2,30 +2,31 @@ #include "system/InputSystem.h" -#include <crepe/types.h> #include <crepe/api/Sprite.h> +#include <crepe/types.h> using namespace crepe; using namespace std; -void IButtonScript::init(){ - this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent& e) { return this->on_button_exit(e); }); - this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); }); +void IButtonScript::init() { + this->subscribe<ButtonExitEvent>([this](const ButtonExitEvent & e) { + return this->on_button_exit(e); + }); + this->subscribe<ButtonEnterEvent>([this](const ButtonEnterEvent & e) { + return this->on_button_enter(e); + }); } -bool IButtonScript::on_button_exit(const ButtonExitEvent& e){ +bool IButtonScript::on_button_exit(const ButtonExitEvent & e) { RefVector<Sprite> sprites = this->get_components<Sprite>(); - for(Sprite & sprite : sprites) - { - sprite.data.color = Color{255,255,255,255}; + for (Sprite & sprite : sprites) { + sprite.data.color = Color {255, 255, 255, 255}; } return false; } -bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){ +bool IButtonScript::on_button_enter(const ButtonEnterEvent & e) { RefVector<Sprite> sprites = this->get_components<Sprite>(); - for(Sprite & sprite : sprites) - { - sprite.data.color = Color{200,200,200,255}; + for (Sprite & sprite : sprites) { + sprite.data.color = Color {200, 200, 200, 255}; } return false; } - diff --git a/game/menus/IButtonScript.h b/game/menus/IButtonScript.h index 10b57bf..e45375b 100644 --- a/game/menus/IButtonScript.h +++ b/game/menus/IButtonScript.h @@ -5,8 +5,6 @@ class IButtonScript : public virtual crepe::Script { public: virtual void init(); - virtual bool on_button_exit(const crepe::ButtonExitEvent& e); - virtual bool on_button_enter(const crepe::ButtonEnterEvent& e); + virtual bool on_button_exit(const crepe::ButtonExitEvent & e); + virtual bool on_button_enter(const crepe::ButtonEnterEvent & e); }; - - diff --git a/game/menus/IFloatingWindowScript.cpp b/game/menus/IFloatingWindowScript.cpp index 8d6c838..4b538ef 100644 --- a/game/menus/IFloatingWindowScript.cpp +++ b/game/menus/IFloatingWindowScript.cpp @@ -5,20 +5,18 @@ using namespace crepe; -void IFloatingWindowScript::init(){ - this->disable_all_sprites(); -} +void IFloatingWindowScript::init() { this->disable_all_sprites(); } -void IFloatingWindowScript::disable_all_sprites(){ +void IFloatingWindowScript::disable_all_sprites() { RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); - for(Sprite & sprite : sprites){ + for (Sprite & sprite : sprites) { sprite.active = false; } } -void IFloatingWindowScript::enable_all_sprites(){ +void IFloatingWindowScript::enable_all_sprites() { RefVector<Sprite> sprites = this->get_components_by_tag<Sprite>(this->tag); - for(Sprite & sprite : sprites){ + for (Sprite & sprite : sprites) { sprite.active = true; } } diff --git a/game/menus/IFloatingWindowScript.h b/game/menus/IFloatingWindowScript.h index dff4091..e39378f 100644 --- a/game/menus/IFloatingWindowScript.h +++ b/game/menus/IFloatingWindowScript.h @@ -9,8 +9,7 @@ public: virtual void init(); void disable_all_sprites(); void enable_all_sprites(); + protected: std::string tag = ""; }; - - diff --git a/game/menus/MenusConfig.h b/game/menus/MenusConfig.h index 9e0c99b..6ec5689 100644 --- a/game/menus/MenusConfig.h +++ b/game/menus/MenusConfig.h @@ -3,15 +3,15 @@ //generic menu config static constexpr int STARTING_SORTING_IN_LAYER = 7; -static constexpr const char* CAMERA_NAME = "camera"; +static constexpr const char * CAMERA_NAME = "camera"; //Scene names -static constexpr const char* START_SCENE = "scene1"; -static constexpr const char* PREVIEW_SCENE = "scene1"; -static constexpr const char* SHOP_SCENE = "shopmenu"; -static constexpr const char* MAINMENU_SCENE = "mainmenu"; +static constexpr const char * START_SCENE = "scene1"; +static constexpr const char * PREVIEW_SCENE = "scene1"; +static constexpr const char * SHOP_SCENE = "shopmenu"; +static constexpr const char * MAINMENU_SCENE = "mainmenu"; //button config -static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100}; -static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150,100}; -static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50,100}; -static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150}; -static constexpr crepe::vec2 ICON_SIZE = {50,50}; +static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250, 100}; +static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150, 100}; +static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50, 100}; +static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50, 150}; +static constexpr crepe::vec2 ICON_SIZE = {50, 50}; diff --git a/game/menus/endgame/EndGameSubScene.cpp b/game/menus/endgame/EndGameSubScene.cpp index c97ce52..3ef0f9a 100644 --- a/game/menus/endgame/EndGameSubScene.cpp +++ b/game/menus/endgame/EndGameSubScene.cpp @@ -2,21 +2,21 @@ #include "EndGameSubScene.h" #include "EndGameSubScript.h" -#include "../FloatingWindowSubScene.h" -#include "../ButtonSubScene.h" #include "../../Config.h" +#include "../ButtonSubScene.h" +#include "../FloatingWindowSubScene.h" #include <string> -#include <crepe/api/GameObject.h> #include <crepe/api/BehaviorScript.h> +#include <crepe/api/GameObject.h> #include <crepe/api/Text.h> #include <crepe/types.h> using namespace crepe; using namespace std; -void EndGameSubScene::create(Scene & scn){ +void EndGameSubScene::create(Scene & scn) { const std::string TAG = "end_game_tag"; GameObject script = scn.new_object("script"); @@ -24,50 +24,59 @@ void EndGameSubScene::create(Scene & scn){ // Window FloatingWindowSubScene window; - window.create(scn, FloatingWindowSubScene::Data{ - .group_tag = TAG, - .width = 500, - .offset = {0,-50}, - .width_middle_offset = -2, - }); + window.create( + scn, + FloatingWindowSubScene::Data { + .group_tag = TAG, + .width = 500, + .offset = {0, -50}, + .width_middle_offset = -2, + } + ); // Titel const string TITEL_STRING = "GAME OVER"; - GameObject titel = scn.new_object("titel",TAG); - crepe::vec2 size = {200,(200.0f/TITEL_STRING.size())*2}; - titel.add_component<Text>(size, FONT,Text::Data{ - .world_space = false, - .text_color = Color::WHITE, - }, vec2{0,-207}+FONTOFFSET, TITEL_STRING); - + GameObject titel = scn.new_object("titel", TAG); + crepe::vec2 size = {200, (200.0f / TITEL_STRING.size()) * 2}; + titel.add_component<Text>( + size, FONT, + Text::Data { + .world_space = false, + .text_color = Color::WHITE, + }, + vec2 {0, -207} + FONTOFFSET, TITEL_STRING + ); // Buttons - vec2 button_position = {190,190}; + vec2 button_position = {190, 190}; ButtonSubScene button; - button.create(scn,ButtonSubScene::Data{ - .text = "NEXT", - .text_width = 100, - .position = button_position, - .script_type = ButtonSubScene::ScriptSelect::NEXT, - .button_type = ButtonSubScene::ButtonSelect::NEXT, - .scale = 0.6, - .worldspace = false, - .tag = TAG, - .sorting_layer_offset = 20, - }); - - button.create(scn,ButtonSubScene::Data{ - .text = "REPLAY", - .text_width = 150, - .position = {-button_position.x,button_position.y}, - // .script_type = ButtonSubScene::ScriptSelect::MAINMENU, - .button_type = ButtonSubScene::ButtonSelect::BACK, - .scale = 0.6, - .worldspace = false, - .tag = TAG, - .sorting_layer_offset = 20, - }); + button.create( + scn, + ButtonSubScene::Data { + .text = "NEXT", + .text_width = 100, + .position = button_position, + .script_type = ButtonSubScene::ScriptSelect::NEXT, + .button_type = ButtonSubScene::ButtonSelect::NEXT, + .scale = 0.6, + .worldspace = false, + .tag = TAG, + .sorting_layer_offset = 20, + } + ); + button.create( + scn, + ButtonSubScene::Data { + .text = "REPLAY", + .text_width = 150, + .position = {-button_position.x, button_position.y}, + // .script_type = ButtonSubScene::ScriptSelect::MAINMENU, + .button_type = ButtonSubScene::ButtonSelect::BACK, + .scale = 0.6, + .worldspace = false, + .tag = TAG, + .sorting_layer_offset = 20, + } + ); } - - diff --git a/game/menus/endgame/EndGameSubScene.h b/game/menus/endgame/EndGameSubScene.h index aa60a49..204f3b7 100644 --- a/game/menus/endgame/EndGameSubScene.h +++ b/game/menus/endgame/EndGameSubScene.h @@ -2,7 +2,7 @@ #include <crepe/api/Scene.h> -class EndGameSubScene { +class EndGameSubScene { public: void create(crepe::Scene & scn); diff --git a/game/menus/endgame/EndGameSubScript.cpp b/game/menus/endgame/EndGameSubScript.cpp index 2204df0..f120e2d 100644 --- a/game/menus/endgame/EndGameSubScript.cpp +++ b/game/menus/endgame/EndGameSubScript.cpp @@ -1,7 +1,7 @@ #include "EndGameSubScript.h" -#include "../IFloatingWindowScript.h" #include "../../Events.h" +#include "../IFloatingWindowScript.h" #include <string> @@ -12,43 +12,43 @@ using namespace crepe; -EndGameSubScript::EndGameSubScript(const std::string & tag){ - this->tag = tag; -} +EndGameSubScript::EndGameSubScript(const std::string & tag) { this->tag = tag; } -void EndGameSubScript::init(){ +void EndGameSubScript::init() { this->disable_all(); this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->enable_all(); }); - this->subscribe<EndGameEvent>([this](const EndGameEvent e) { return this->reset_timescale(); }); + this->subscribe<EndGameEvent>([this](const EndGameEvent e) { + return this->reset_timescale(); + }); } -bool EndGameSubScript::disable_all(){ +bool EndGameSubScript::disable_all() { IFloatingWindowScript::disable_all_sprites(); RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); - for(Button & button : buttons){ + for (Button & button : buttons) { button.active = false; } RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); - for(Text & text : texts){ + for (Text & text : texts) { text.active = false; } return false; } -bool EndGameSubScript::enable_all(){ +bool EndGameSubScript::enable_all() { IFloatingWindowScript::enable_all_sprites(); RefVector<Button> buttons = this->get_components_by_tag<Button>(this->tag); - for(Button & button : buttons){ + for (Button & button : buttons) { button.active = true; } RefVector<Text> texts = this->get_components_by_tag<Text>(this->tag); - for(Text & text : texts){ + for (Text & text : texts) { text.active = true; } return false; } -bool EndGameSubScript::reset_timescale(){ +bool EndGameSubScript::reset_timescale() { this->get_loop_timer().set_time_scale(1); return false; } diff --git a/game/menus/endgame/EndGameSubScript.h b/game/menus/endgame/EndGameSubScript.h index 4b63a4e..62a2f0c 100644 --- a/game/menus/endgame/EndGameSubScript.h +++ b/game/menus/endgame/EndGameSubScript.h @@ -8,10 +8,8 @@ class EndGameSubScript : public IFloatingWindowScript { public: EndGameSubScript(const std::string & tag); - void init() override; + void init() override; bool disable_all(); bool enable_all(); bool reset_timescale(); }; - - diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp index 8c055ec..4c4dfc1 100644 --- a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp +++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp @@ -5,17 +5,19 @@ using namespace crepe; using namespace std; -void ButtonTransitionPreviewSubScript::init(){ +void ButtonTransitionPreviewSubScript::init() { IButtonScript::init(); - this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); + this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) { + return this->on_button_press(e); + }); } -bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent& e){ - if(!this->transition) this->transition = true; +bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent & e) { + if (!this->transition) this->transition = true; return false; } -const char* ButtonTransitionPreviewSubScript::get_scene_name() const { - // Provide the next scene defined in MainMenuConfig - return PREVIEW_SCENE; +const char * ButtonTransitionPreviewSubScript::get_scene_name() const { + // Provide the next scene defined in MainMenuConfig + return PREVIEW_SCENE; } diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h index 6e6b0b2..d6d8149 100644 --- a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h +++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h @@ -7,6 +7,6 @@ class ButtonTransitionPreviewSubScript : public ITransitionScript, public IButtonScript { public: void init() override; - bool on_button_press(const crepe::ButtonPressEvent& e); - const char* get_scene_name() const override; + bool on_button_press(const crepe::ButtonPressEvent & e); + const char * get_scene_name() const override; }; diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp index 9e547e6..cd929a0 100644 --- a/game/menus/mainmenu/ITransitionScript.cpp +++ b/game/menus/mainmenu/ITransitionScript.cpp @@ -3,30 +3,27 @@ #include "../MenusConfig.h" -#include <crepe/types.h> -#include <crepe/api/Transform.h> #include <crepe/api/Camera.h> +#include <crepe/api/Transform.h> +#include <crepe/types.h> using namespace crepe; using namespace std; -void ITransitionScript::frame_update(crepe::duration_t delta_time){ - if(this->transition) - { +void ITransitionScript::frame_update(crepe::duration_t delta_time) { + if (this->transition) { // cout << "transition:" << velocity << std::endl; Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front(); RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG); for (Transform & tf : info_tf) { tf.position.y -= VELOCITY_INFO_UP * delta_time.count(); } - if(velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) velocity += VELOCITY_STEP * delta_time.count(); - else if(velocity > 20) velocity -= VELOCITY_STEP * delta_time.count(); - if(cam.position.x < END) cam.position.x += (velocity * delta_time.count()); - if(cam.position.x >= END) - { + if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) + velocity += VELOCITY_STEP * delta_time.count(); + else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count(); + if (cam.position.x < END) cam.position.x += (velocity * delta_time.count()); + if (cam.position.x >= END) { this->set_next_scene(this->get_scene_name()); } - } } - diff --git a/game/menus/mainmenu/ITransitionScript.h b/game/menus/mainmenu/ITransitionScript.h index 78f1016..9a2ef90 100644 --- a/game/menus/mainmenu/ITransitionScript.h +++ b/game/menus/mainmenu/ITransitionScript.h @@ -5,9 +5,11 @@ class ITransitionScript : public virtual crepe::Script { public: void frame_update(crepe::duration_t delta_time) override; - virtual const char* get_scene_name() const = 0; + virtual const char * get_scene_name() const = 0; + private: float velocity = 20; + protected: bool transition = false; }; diff --git a/game/menus/mainmenu/MainMenuConfig.h b/game/menus/mainmenu/MainMenuConfig.h index 01995f0..f4ca5a6 100644 --- a/game/menus/mainmenu/MainMenuConfig.h +++ b/game/menus/mainmenu/MainMenuConfig.h @@ -3,20 +3,17 @@ //main menu config static constexpr float STARTMAP_OFFSET = 50; -static constexpr crepe::vec2 MENU_OFFSET = {0,0}; +static constexpr crepe::vec2 MENU_OFFSET = {0, 0}; static constexpr float MENU_BUTTON_SPACING = 10; -static constexpr const char* MENU_BUTTON_NAME = "menu_button_background"; -static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400,-200}; -static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400,0}; -static constexpr const char* MENU_INFO_TAG = "menu_info"; -static constexpr crepe::vec2 MENU_OFFSET_INFO = {350,-365}; -static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350,-365}; //375 +static constexpr const char * MENU_BUTTON_NAME = "menu_button_background"; +static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400, -200}; +static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400, 0}; +static constexpr const char * MENU_INFO_TAG = "menu_info"; +static constexpr crepe::vec2 MENU_OFFSET_INFO = {350, -365}; +static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350, -365}; //375 //Moving to new scene (Start and Preview) static constexpr float SLOW_DOWN = 200; static constexpr float END = 300; static constexpr float VELOCITY_MAX = 200; static constexpr float VELOCITY_STEP = 200; static constexpr float VELOCITY_INFO_UP = 40; - - - diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp index e0dfbee..43418e3 100644 --- a/game/menus/mainmenu/MainMenuScene.cpp +++ b/game/menus/mainmenu/MainMenuScene.cpp @@ -1,104 +1,115 @@ #include "MainMenuScene.h" -#include "TransitionStartSubScript.h" #include "MainMenuConfig.h" +#include "TransitionStartSubScript.h" #include "../ButtonSubScene.h" #include "../MenusConfig.h" -#include "../../background/StartSubScene.h" -#include "../../background/HallwaySubScene.h" #include "../../Config.h" +#include "../../background/HallwaySubScene.h" +#include "../../background/StartSubScene.h" #include "../endgame/EndGameSubScene.h" #include <crepe/api/BehaviorScript.h> +#include <crepe/api/Camera.h> #include <crepe/api/GameObject.h> #include <crepe/api/Sprite.h> -#include <crepe/api/Camera.h> #include <crepe/manager/SaveManager.h> using namespace crepe; using namespace std; -void MainMenuScene::load_scene(){ +void MainMenuScene::load_scene() { ButtonSubScene button; GameObject camera_object = this->new_object(CAMERA_NAME); - camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800), - Camera::Data{ - .bg_color = Color::RED, - }); + camera_object.add_component<Camera>( + ivec2(990, 720), vec2(1100, 800), + Camera::Data { + .bg_color = Color::RED, + } + ); camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>(); - //Button menu - GameObject menu_button = this->new_object(MENU_BUTTON_NAME,MENU_BUTTON_NAME,MENU_OFFSET); + GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET); menu_button.add_component<Sprite>( Asset("asset/ui/background.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+0, - .size = {300,860}, - .position_offset = MENU_OFFSET_BUTTON_BACKGROUND, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0, + .size = {300, 860}, + .position_offset = MENU_OFFSET_BUTTON_BACKGROUND, + } + ); vec2 pos_btn = MENU_OFFSET_BUTTON; - + //Preview btn - button.create(*this,ButtonSubScene::Data{ - .text = "PREVIEW", - .text_width = 200, - .position = pos_btn, - .script_type = ButtonSubScene::ScriptSelect::PREVIEW, - }); + button.create( + *this, + ButtonSubScene::Data { + .text = "PREVIEW", + .text_width = 200, + .position = pos_btn, + .script_type = ButtonSubScene::ScriptSelect::PREVIEW, + } + ); //Shop btn pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y; - button.create(*this,ButtonSubScene::Data{ - .text = "SHOP", - .text_offset = {-20,0}, - .text_width = 115, - .icon_offset = {60,0}, - .icon_type = ButtonSubScene::IconSelect::SHOP, - .position = pos_btn, - .script_type = ButtonSubScene::ScriptSelect::SHOP, - }); - + button.create( + *this, + ButtonSubScene::Data { + .text = "SHOP", + .text_offset = {-20, 0}, + .text_width = 115, + .icon_offset = {60, 0}, + .icon_type = ButtonSubScene::IconSelect::SHOP, + .position = pos_btn, + .script_type = ButtonSubScene::ScriptSelect::SHOP, + } + ); + //Start of map StartSubScene start; HallwaySubScene hallway; float begin_x = start.create(*this, STARTMAP_OFFSET); begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW); - //INFO menu - GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MENU_INFO_TAG,MENU_OFFSET); + GameObject menu_info + = this->new_object("MENU_INFO_BACKGROUND", MENU_INFO_TAG, MENU_OFFSET); menu_info.add_component<Sprite>( Asset("asset/ui/itemsButtonBlankDark.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+0, - .size = {250,80}, - .position_offset = MENU_OFFSET_INFO, - .world_space = false, - }); + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0, + .size = {250, 80}, + .position_offset = MENU_OFFSET_INFO, + .world_space = false, + } + ); SaveManager & savemgr = this->get_save_manager(); - string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get()); + string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME, 0).get()); float amount_number = static_cast<float>(number.size()); // savemgr.set(COIN_GAME_AMOUNT, amount); - button.create(*this,ButtonSubScene::Data{ - .text = number, - .text_offset = {-10-(amount_number-1)*10,0}, - .text_width = amount_number*20, - .icon_offset = {60,0}, - .icon_type = ButtonSubScene::IconSelect::COINS, - .position = MENU_OFFSET_INFO, - .script_type = ButtonSubScene::ScriptSelect::SHOP, - .scale = 0.6, - .worldspace = false, - .color_side = false, - .tag = MENU_INFO_TAG, - }); - + button.create( + *this, + ButtonSubScene::Data { + .text = number, + .text_offset = {-10 - (amount_number - 1) * 10, 0}, + .text_width = amount_number * 20, + .icon_offset = {60, 0}, + .icon_type = ButtonSubScene::IconSelect::COINS, + .position = MENU_OFFSET_INFO, + .script_type = ButtonSubScene::ScriptSelect::SHOP, + .scale = 0.6, + .worldspace = false, + .color_side = false, + .tag = MENU_INFO_TAG, + } + ); } string MainMenuScene::get_name() const { return MAINMENU_SCENE; } diff --git a/game/menus/mainmenu/TransitionStartSubScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp index 6ad4673..63723cf 100644 --- a/game/menus/mainmenu/TransitionStartSubScript.cpp +++ b/game/menus/mainmenu/TransitionStartSubScript.cpp @@ -5,11 +5,12 @@ using namespace crepe; using namespace std; -void TransitionStartSubScript::fixed_update(crepe::duration_t dt){ - if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true; +void TransitionStartSubScript::fixed_update(crepe::duration_t dt) { + if (this->get_key_state(Keycode::ENTER) && this->transition == false) + this->transition = true; } -const char* TransitionStartSubScript::get_scene_name() const { - // Provide the next scene defined in MainMenuConfig - return START_SCENE; +const char * TransitionStartSubScript::get_scene_name() const { + // Provide the next scene defined in MainMenuConfig + return START_SCENE; } diff --git a/game/menus/mainmenu/TransitionStartSubScript.h b/game/menus/mainmenu/TransitionStartSubScript.h index b41360d..f9862ea 100644 --- a/game/menus/mainmenu/TransitionStartSubScript.h +++ b/game/menus/mainmenu/TransitionStartSubScript.h @@ -5,5 +5,5 @@ class TransitionStartSubScript : public ITransitionScript { public: void fixed_update(crepe::duration_t dt) override; - const char* get_scene_name() const override; + const char * get_scene_name() const override; }; diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp index 6c88dc8..21e3f02 100644 --- a/game/menus/shop/ShopMenuScene.cpp +++ b/game/menus/shop/ShopMenuScene.cpp @@ -1,9 +1,9 @@ #include "ShopMenuScene.h" +#include "../BannerSubScene.h" #include "../ButtonSubScene.h" #include "../MenusConfig.h" -#include "../BannerSubScene.h" #include <crepe/api/Camera.h> #include <crepe/api/Sprite.h> @@ -11,36 +11,45 @@ using namespace crepe; using namespace std; -void ShopMenuScene::load_scene(){ +void ShopMenuScene::load_scene() { GameObject camera_object = this->new_object(CAMERA_NAME); - camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800), - Camera::Data{ - .bg_color = Color::RED, - }); + camera_object.add_component<Camera>( + ivec2(990, 720), vec2(1100, 800), + Camera::Data { + .bg_color = Color::RED, + } + ); BannerSubScene banner; - banner.create(*this,{ - .banner_title = "SHOP", - .banner_title_width = 200, - .banner_title_offset = {0,65}, - }); + banner.create( + *this, + { + .banner_title = "SHOP", + .banner_title_width = 200, + .banner_title_offset = {0, 65}, + } + ); GameObject menu_background = this->new_object("menu_background"); menu_background.add_component<Sprite>( Asset("asset/ui/background.png"), - Sprite::Data{ - .sorting_in_layer = STARTING_SORTING_IN_LAYER+0, - .size = {1100,860}, - .position_offset {0}, - }); - + Sprite::Data { + .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0, + .size = {1100, 860}, + .position_offset {0}, + } + ); + ButtonSubScene button; - button.create(*this,ButtonSubScene::Data{ - .text = "BACK", - .text_width = 115, - .position = {-400,-350}, - .script_type = ButtonSubScene::ScriptSelect::MAINMENU, - .button_type = ButtonSubScene::ButtonSelect::BACK, - .scale = 0.8 - }); + button.create( + *this, + ButtonSubScene::Data { + .text = "BACK", + .text_width = 115, + .position = {-400, -350}, + .script_type = ButtonSubScene::ScriptSelect::MAINMENU, + .button_type = ButtonSubScene::ButtonSelect::BACK, + .scale = 0.8 + } + ); } string ShopMenuScene::get_name() const { return SHOP_SCENE; } |