diff options
author | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 14:43:42 +0100 |
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committer | heavydemon21 <nielsstunnebrink1@gmail.com> | 2025-01-10 14:43:42 +0100 |
commit | d1cebcca2018ed4ef47ad125e45aafd018a2ab2e (patch) | |
tree | 8f4881cf4abc58774625383620cf82fa55b9d1f0 /game/menus/shop | |
parent | 938b6a7bb62459e8308320280d15ccaf1b8af0ac (diff) |
make format
Diffstat (limited to 'game/menus/shop')
-rw-r--r-- | game/menus/shop/ButtonBuySelectBubbleScript.cpp | 18 | ||||
-rw-r--r-- | game/menus/shop/ButtonBuySelectBulletScript.cpp | 18 | ||||
-rw-r--r-- | game/menus/shop/ShopLoadScript.cpp | 73 | ||||
-rw-r--r-- | game/menus/shop/ShopMenuScene.cpp | 21 | ||||
-rw-r--r-- | game/menus/shop/Shopconfig.h | 2 |
5 files changed, 63 insertions, 69 deletions
diff --git a/game/menus/shop/ButtonBuySelectBubbleScript.cpp b/game/menus/shop/ButtonBuySelectBubbleScript.cpp index 21dbe1a..741afde 100644 --- a/game/menus/shop/ButtonBuySelectBubbleScript.cpp +++ b/game/menus/shop/ButtonBuySelectBubbleScript.cpp @@ -17,19 +17,17 @@ void ButtonBuySelectBubbleScript::init() { bool ButtonBuySelectBubbleScript::on_button_press(const ButtonPressEvent & e) { SaveManager & save = this->get_save_manager(); - ValueBroker<int> buy_bullet = save.get<int>(BUY_BUBBLE_SAVE,0); - if(!buy_bullet.get()){ - ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME,0); - if(coins.get() >= 1000) - { + ValueBroker<int> buy_bullet = save.get<int>(BUY_BUBBLE_SAVE, 0); + if (!buy_bullet.get()) { + ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME, 0); + if (coins.get() >= 1000) { int coin = coins.get(); coin -= 1000; - save.set(TOTAL_COINS_GAME,coin); - save.set(BUY_BUBBLE_SAVE,1); + save.set(TOTAL_COINS_GAME, coin); + save.set(BUY_BUBBLE_SAVE, 1); } - } - else { - save.set(JETPACK_PARTICLES,1); + } else { + save.set(JETPACK_PARTICLES, 1); } this->trigger_event<ShopUpdate>(); return false; diff --git a/game/menus/shop/ButtonBuySelectBulletScript.cpp b/game/menus/shop/ButtonBuySelectBulletScript.cpp index 71d8b76..d30849c 100644 --- a/game/menus/shop/ButtonBuySelectBulletScript.cpp +++ b/game/menus/shop/ButtonBuySelectBulletScript.cpp @@ -17,19 +17,17 @@ void ButtonBuySelectBulletScript::init() { bool ButtonBuySelectBulletScript::on_button_press(const ButtonPressEvent & e) { SaveManager & save = this->get_save_manager(); - ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0); - if(!buy_bullet.get()){ - ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME,0); - if(coins.get() >= 0) - { + ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0); + if (!buy_bullet.get()) { + ValueBroker<int> coins = save.get<int>(TOTAL_COINS_GAME, 0); + if (coins.get() >= 0) { int coin = coins.get(); coin -= 0; - save.set(TOTAL_COINS_GAME,coin); - save.set(BUY_BULLET_SAVE,1); + save.set(TOTAL_COINS_GAME, coin); + save.set(BUY_BULLET_SAVE, 1); } - } - else { - save.set(JETPACK_PARTICLES,0); + } else { + save.set(JETPACK_PARTICLES, 0); } this->trigger_event<ShopUpdate>(); return false; diff --git a/game/menus/shop/ShopLoadScript.cpp b/game/menus/shop/ShopLoadScript.cpp index a9f9bfe..a545fe2 100644 --- a/game/menus/shop/ShopLoadScript.cpp +++ b/game/menus/shop/ShopLoadScript.cpp @@ -1,129 +1,124 @@ #include "ShopLoadScript.h" -#include <crepe/ValueBroker.h> +#include "Shopconfig.h" #include "api/Button.h" #include "api/Sprite.h" -#include "Shopconfig.h" #include "api/Text.h" #include "manager/SaveManager.h" +#include <crepe/ValueBroker.h> using namespace crepe; using namespace std; void ShopLoadScript::init() { this->update(); - this->subscribe<ShopUpdate>([this](const ShopUpdate e) { - return this->update(); - }); + this->subscribe<ShopUpdate>([this](const ShopUpdate e) { return this->update(); }); } -bool ShopLoadScript::update(){ +bool ShopLoadScript::update() { SaveManager & save = this->get_save_manager(); - ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE,0); - ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE,0); + ValueBroker<int> buy_bullet = save.get<int>(BUY_BULLET_SAVE, 0); + ValueBroker<int> buy_bubble = save.get<int>(BUY_BUBBLE_SAVE, 0); - - if(buy_bullet.get()){ + if (buy_bullet.get()) { auto sprites = this->get_components_by_tag<Sprite>(BUY_BULLET); - for(auto sprite : sprites){ + for (auto sprite : sprites) { sprite.get().active = false; } auto buttons = this->get_components_by_tag<Button>(BUY_BULLET); - for(auto btn : buttons){ + for (auto btn : buttons) { btn.get().active = false; } auto texts = this->get_components_by_tag<Text>(BUY_BULLET); - for(auto txt : texts){ + for (auto txt : texts) { txt.get().active = false; } auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BULLET); - for(auto sprite : sprites1){ + for (auto sprite : sprites1) { sprite.get().active = true; } auto buttons1 = this->get_components_by_tag<Button>(SELECT_BULLET); - for(auto btn : buttons1){ + for (auto btn : buttons1) { btn.get().active = true; } auto texts1 = this->get_components_by_tag<Text>(SELECT_BULLET); - for(auto txt : texts1){ + for (auto txt : texts1) { txt.get().active = true; } - } - else { + } else { auto sprites = this->get_components_by_tag<Sprite>(SELECT_BULLET); - for(auto sprite : sprites){ + for (auto sprite : sprites) { sprite.get().active = false; } auto buttons = this->get_components_by_tag<Button>(SELECT_BULLET); - for(auto btn : buttons){ + for (auto btn : buttons) { btn.get().active = false; } auto texts = this->get_components_by_tag<Text>(SELECT_BULLET); - for(auto txt : texts){ + for (auto txt : texts) { txt.get().active = false; } auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BULLET); - for(auto sprite : sprites1){ + for (auto sprite : sprites1) { sprite.get().active = true; } auto buttons1 = this->get_components_by_tag<Button>(BUY_BULLET); - for(auto btn : buttons1){ + for (auto btn : buttons1) { btn.get().active = true; } auto texts1 = this->get_components_by_tag<Text>(BUY_BULLET); - for(auto txt : texts1){ + for (auto txt : texts1) { txt.get().active = true; } } - if(buy_bubble.get()){ + if (buy_bubble.get()) { auto sprites = this->get_components_by_tag<Sprite>(BUY_BUBBLE); - for(auto sprite : sprites){ + for (auto sprite : sprites) { sprite.get().active = false; } auto buttons = this->get_components_by_tag<Button>(BUY_BUBBLE); - for(auto btn : buttons){ + for (auto btn : buttons) { btn.get().active = false; } auto texts = this->get_components_by_tag<Text>(BUY_BUBBLE); - for(auto txt : texts){ + for (auto txt : texts) { txt.get().active = false; } auto sprites1 = this->get_components_by_tag<Sprite>(SELECT_BUBBLE); - for(auto sprite : sprites1){ + for (auto sprite : sprites1) { sprite.get().active = true; } auto buttons1 = this->get_components_by_tag<Button>(SELECT_BUBBLE); - for(auto btn : buttons1){ + for (auto btn : buttons1) { btn.get().active = true; } auto texts1 = this->get_components_by_tag<Text>(SELECT_BUBBLE); - for(auto txt : texts1){ + for (auto txt : texts1) { txt.get().active = true; } - } - else { + } else { auto sprites = this->get_components_by_tag<Sprite>(SELECT_BUBBLE); - for(auto sprite : sprites){ + for (auto sprite : sprites) { sprite.get().active = false; } auto buttons = this->get_components_by_tag<Button>(SELECT_BUBBLE); - for(auto btn : buttons){ + for (auto btn : buttons) { btn.get().active = false; } auto texts = this->get_components_by_tag<Text>(SELECT_BUBBLE); - for(auto txt : texts){ + for (auto txt : texts) { txt.get().active = false; } auto sprites1 = this->get_components_by_tag<Sprite>(BUY_BUBBLE); - for(auto sprite : sprites1){ + for (auto sprite : sprites1) { sprite.get().active = true; } auto buttons1 = this->get_components_by_tag<Button>(BUY_BUBBLE); - for(auto btn : buttons1){ + for (auto btn : buttons1) { btn.get().active = true; } auto texts1 = this->get_components_by_tag<Text>(BUY_BUBBLE); - for(auto txt : texts1){ + for (auto txt : texts1) { txt.get().active = true; } } diff --git a/game/menus/shop/ShopMenuScene.cpp b/game/menus/shop/ShopMenuScene.cpp index fc7323b..641352c 100644 --- a/game/menus/shop/ShopMenuScene.cpp +++ b/game/menus/shop/ShopMenuScene.cpp @@ -9,10 +9,10 @@ #include "menus/shop/ShopLoadScript.h" #include "types.h" +#include "Shopconfig.h" #include <crepe/api/Camera.h> #include <crepe/api/Sprite.h> #include <crepe/api/Text.h> -#include "Shopconfig.h" using namespace crepe; using namespace std; @@ -58,8 +58,6 @@ void ShopMenuScene::load_scene() { } ); - - const float CHAR_SIZE = 16; const float CHAR_SIZE_COIN = 16; crepe::vec2 size; @@ -75,7 +73,9 @@ void ShopMenuScene::load_scene() { ); const string BULLETS_STRING = "BULLETS"; - size = {CHAR_SIZE*BULLETS_STRING.size(), (CHAR_SIZE*BULLETS_STRING.size() / BULLETS_STRING.size()) * 2}; + size + = {CHAR_SIZE * BULLETS_STRING.size(), + (CHAR_SIZE * BULLETS_STRING.size() / BULLETS_STRING.size()) * 2}; shop_item_bullet.add_component<Text>( size, FONT, @@ -95,7 +95,9 @@ void ShopMenuScene::load_scene() { ); const string BULLETS_GOLD_STRING = "0"; - size = {CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size(), (CHAR_SIZE_COIN*BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2}; + size + = {CHAR_SIZE_COIN * BULLETS_GOLD_STRING.size(), + (CHAR_SIZE_COIN * BULLETS_GOLD_STRING.size() / BULLETS_GOLD_STRING.size()) * 2}; shop_item_bullet.add_component<Text>( size, FONT, Text::Data { @@ -116,7 +118,9 @@ void ShopMenuScene::load_scene() { ); const string BUBBLE_STRING = "BUBBLE"; - size = {CHAR_SIZE*BUBBLE_STRING.size(), (CHAR_SIZE*BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2}; + size + = {CHAR_SIZE * BUBBLE_STRING.size(), + (CHAR_SIZE * BUBBLE_STRING.size() / BUBBLE_STRING.size()) * 2}; shop_item_bubble.add_component<Text>( size, FONT, Text::Data { @@ -135,7 +139,9 @@ void ShopMenuScene::load_scene() { ); const string BUBBLE_GOLD_STRING = "1000"; - size = {CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size(), (CHAR_SIZE_COIN*BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2}; + size + = {CHAR_SIZE_COIN * BUBBLE_GOLD_STRING.size(), + (CHAR_SIZE_COIN * BUBBLE_GOLD_STRING.size() / BUBBLE_GOLD_STRING.size()) * 2}; shop_item_bubble.add_component<Text>( size, FONT, Text::Data { @@ -205,7 +211,6 @@ void ShopMenuScene::load_scene() { .btn_side_color = ButtonSubScene::ButtonSideColor::PURPLE } ); - } string ShopMenuScene::get_name() const { return SHOP_SCENE; } diff --git a/game/menus/shop/Shopconfig.h b/game/menus/shop/Shopconfig.h index 04c8c5c..a686242 100644 --- a/game/menus/shop/Shopconfig.h +++ b/game/menus/shop/Shopconfig.h @@ -7,10 +7,8 @@ static constexpr const char * SELECT_BULLET = "SELECT_BULLET"; static constexpr const char * BUY_BUBBLE = "BUY_BUBBLE"; static constexpr const char * SELECT_BUBBLE = "SELECT_BUBBLE"; - //save_data static constexpr const char * BUY_BULLET_SAVE = "BUY_BULLET_SAVE"; static constexpr const char * BUY_BUBBLE_SAVE = "BUY_BUBBLE_SAVE"; - struct ShopUpdate : public crepe::Event {}; |