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authorMax-001 <maxsmits21@kpnmail.nl>2025-01-08 09:52:00 +0100
committerMax-001 <maxsmits21@kpnmail.nl>2025-01-08 09:52:00 +0100
commitb1824253875901b4fb6f4c5fee72aea6d807d370 (patch)
tree8acc156e68d48022f453dcf06b541f77a5803484 /game/menus/mainmenu
parente9082de7d114ce024a884cac38c545c99de4026a (diff)
parente75ca1c947f3cde19bebf15049732bc069c6e913 (diff)
Merge remote-tracking branch 'origin/master' into max/game2
Diffstat (limited to 'game/menus/mainmenu')
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp23
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewSubScript.h12
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp29
-rw-r--r--game/menus/mainmenu/ITransitionScript.h15
-rw-r--r--game/menus/mainmenu/MainMenuConfig.h19
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp115
-rw-r--r--game/menus/mainmenu/MainMenuScene.h10
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.cpp16
-rw-r--r--game/menus/mainmenu/TransitionStartSubScript.h9
9 files changed, 248 insertions, 0 deletions
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
new file mode 100644
index 0000000..4c4dfc1
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.cpp
@@ -0,0 +1,23 @@
+#include "ButtonTransitionPreviewSubScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonTransitionPreviewSubScript::init() {
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent & e) {
+ return this->on_button_press(e);
+ });
+}
+
+bool ButtonTransitionPreviewSubScript::on_button_press(const ButtonPressEvent & e) {
+ if (!this->transition) this->transition = true;
+ return false;
+}
+
+const char * ButtonTransitionPreviewSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return PREVIEW_SCENE;
+}
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
new file mode 100644
index 0000000..d6d8149
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewSubScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+#include "../IButtonScript.h"
+
+class ButtonTransitionPreviewSubScript : public ITransitionScript, public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent & e);
+ const char * get_scene_name() const override;
+};
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
new file mode 100644
index 0000000..cd929a0
--- /dev/null
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -0,0 +1,29 @@
+#include "ITransitionScript.h"
+#include "MainMenuConfig.h"
+
+#include "../MenusConfig.h"
+
+#include <crepe/api/Camera.h>
+#include <crepe/api/Transform.h>
+#include <crepe/types.h>
+
+using namespace crepe;
+using namespace std;
+
+void ITransitionScript::frame_update(crepe::duration_t delta_time) {
+ if (this->transition) {
+ // cout << "transition:" << velocity << std::endl;
+ Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front();
+ RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG);
+ for (Transform & tf : info_tf) {
+ tf.position.y -= VELOCITY_INFO_UP * delta_time.count();
+ }
+ if (velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN)
+ velocity += VELOCITY_STEP * delta_time.count();
+ else if (velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
+ if (cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if (cam.position.x >= END) {
+ this->set_next_scene(this->get_scene_name());
+ }
+ }
+}
diff --git a/game/menus/mainmenu/ITransitionScript.h b/game/menus/mainmenu/ITransitionScript.h
new file mode 100644
index 0000000..9a2ef90
--- /dev/null
+++ b/game/menus/mainmenu/ITransitionScript.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class ITransitionScript : public virtual crepe::Script {
+public:
+ void frame_update(crepe::duration_t delta_time) override;
+ virtual const char * get_scene_name() const = 0;
+
+private:
+ float velocity = 20;
+
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/mainmenu/MainMenuConfig.h b/game/menus/mainmenu/MainMenuConfig.h
new file mode 100644
index 0000000..f4ca5a6
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuConfig.h
@@ -0,0 +1,19 @@
+#pragma once
+#include <crepe/types.h>
+
+//main menu config
+static constexpr float STARTMAP_OFFSET = 50;
+static constexpr crepe::vec2 MENU_OFFSET = {0, 0};
+static constexpr float MENU_BUTTON_SPACING = 10;
+static constexpr const char * MENU_BUTTON_NAME = "menu_button_background";
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400, -200};
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400, 0};
+static constexpr const char * MENU_INFO_TAG = "menu_info";
+static constexpr crepe::vec2 MENU_OFFSET_INFO = {350, -365};
+static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350, -365}; //375
+//Moving to new scene (Start and Preview)
+static constexpr float SLOW_DOWN = 200;
+static constexpr float END = 300;
+static constexpr float VELOCITY_MAX = 200;
+static constexpr float VELOCITY_STEP = 200;
+static constexpr float VELOCITY_INFO_UP = 40;
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
new file mode 100644
index 0000000..43418e3
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -0,0 +1,115 @@
+
+#include "MainMenuScene.h"
+#include "MainMenuConfig.h"
+#include "TransitionStartSubScript.h"
+
+#include "../ButtonSubScene.h"
+#include "../MenusConfig.h"
+
+#include "../../Config.h"
+#include "../../background/HallwaySubScene.h"
+#include "../../background/StartSubScene.h"
+
+#include "../endgame/EndGameSubScene.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/Camera.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/manager/SaveManager.h>
+
+using namespace crepe;
+using namespace std;
+
+void MainMenuScene::load_scene() {
+ ButtonSubScene button;
+
+ GameObject camera_object = this->new_object(CAMERA_NAME);
+ camera_object.add_component<Camera>(
+ ivec2(990, 720), vec2(1100, 800),
+ Camera::Data {
+ .bg_color = Color::RED,
+ }
+ );
+ camera_object.add_component<BehaviorScript>().set_script<TransitionStartSubScript>();
+
+ //Button menu
+ GameObject menu_button = this->new_object(MENU_BUTTON_NAME, MENU_BUTTON_NAME, MENU_OFFSET);
+ menu_button.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {300, 860},
+ .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
+ }
+ );
+
+ vec2 pos_btn = MENU_OFFSET_BUTTON;
+
+ //Preview btn
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ }
+ );
+
+ //Shop btn
+ pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y;
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = "SHOP",
+ .text_offset = {-20, 0},
+ .text_width = 115,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ }
+ );
+
+ //Start of map
+ StartSubScene start;
+ HallwaySubScene hallway;
+ float begin_x = start.create(*this, STARTMAP_OFFSET);
+ begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW);
+
+ //INFO menu
+ GameObject menu_info
+ = this->new_object("MENU_INFO_BACKGROUND", MENU_INFO_TAG, MENU_OFFSET);
+ menu_info.add_component<Sprite>(
+ Asset("asset/ui/itemsButtonBlankDark.png"),
+ Sprite::Data {
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER + 0,
+ .size = {250, 80},
+ .position_offset = MENU_OFFSET_INFO,
+ .world_space = false,
+ }
+ );
+ SaveManager & savemgr = this->get_save_manager();
+ string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME, 0).get());
+ float amount_number = static_cast<float>(number.size());
+ // savemgr.set(COIN_GAME_AMOUNT, amount);
+ button.create(
+ *this,
+ ButtonSubScene::Data {
+ .text = number,
+ .text_offset = {-10 - (amount_number - 1) * 10, 0},
+ .text_width = amount_number * 20,
+ .icon_offset = {60, 0},
+ .icon_type = ButtonSubScene::IconSelect::COINS,
+ .position = MENU_OFFSET_INFO,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .scale = 0.6,
+ .worldspace = false,
+ .color_side = false,
+ .tag = MENU_INFO_TAG,
+ }
+ );
+}
+
+string MainMenuScene::get_name() const { return MAINMENU_SCENE; }
diff --git a/game/menus/mainmenu/MainMenuScene.h b/game/menus/mainmenu/MainMenuScene.h
new file mode 100644
index 0000000..1eea90e
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuScene.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <string>
+
+class MainMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+ std::string get_name() const;
+};
diff --git a/game/menus/mainmenu/TransitionStartSubScript.cpp b/game/menus/mainmenu/TransitionStartSubScript.cpp
new file mode 100644
index 0000000..63723cf
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartSubScript.cpp
@@ -0,0 +1,16 @@
+#include "TransitionStartSubScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void TransitionStartSubScript::fixed_update(crepe::duration_t dt) {
+ if (this->get_key_state(Keycode::ENTER) && this->transition == false)
+ this->transition = true;
+}
+
+const char * TransitionStartSubScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return START_SCENE;
+}
diff --git a/game/menus/mainmenu/TransitionStartSubScript.h b/game/menus/mainmenu/TransitionStartSubScript.h
new file mode 100644
index 0000000..f9862ea
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartSubScript.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+class TransitionStartSubScript : public ITransitionScript {
+public:
+ void fixed_update(crepe::duration_t dt) override;
+ const char * get_scene_name() const override;
+};