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authorLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 14:33:07 +0100
committerLoek Le Blansch <loek@pipeframe.xyz>2025-01-07 14:33:07 +0100
commit5d798c30af7026099344a068e91e1684018b4386 (patch)
tree923b54a2745c338478246b8707c6ce8361822fc7 /game/menus/mainmenu
parent6d69c8ef6b663bd6716b441cc7d01164c7e33dfc (diff)
parent42cbef630ccaf3e841459d364edade1a3c72a525 (diff)
merge + more WIP
Diffstat (limited to 'game/menus/mainmenu')
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewScript.cpp21
-rw-r--r--game/menus/mainmenu/ButtonTransitionPreviewScript.h12
-rw-r--r--game/menus/mainmenu/ITransitionScript.cpp33
-rw-r--r--game/menus/mainmenu/ITransitionScript.h13
-rw-r--r--game/menus/mainmenu/MainMenuConfig.h22
-rw-r--r--game/menus/mainmenu/MainMenuScene.cpp104
-rw-r--r--game/menus/mainmenu/MainMenuScene.h10
-rw-r--r--game/menus/mainmenu/TransitionStartScript.cpp15
-rw-r--r--game/menus/mainmenu/TransitionStartScript.h9
9 files changed, 239 insertions, 0 deletions
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp
new file mode 100644
index 0000000..084d02b
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewScript.cpp
@@ -0,0 +1,21 @@
+#include "ButtonTransitionPreviewScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void ButtonTransitionPreviewScript::init(){
+ IButtonScript::init();
+ this->subscribe<ButtonPressEvent>([this](const ButtonPressEvent& e) { return this->on_button_press(e); });
+}
+
+bool ButtonTransitionPreviewScript::on_button_press(const ButtonPressEvent& e){
+ if(!this->transition) this->transition = true;
+ return false;
+}
+
+const char* ButtonTransitionPreviewScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return PREVIEW_SCENE;
+}
diff --git a/game/menus/mainmenu/ButtonTransitionPreviewScript.h b/game/menus/mainmenu/ButtonTransitionPreviewScript.h
new file mode 100644
index 0000000..5973dbf
--- /dev/null
+++ b/game/menus/mainmenu/ButtonTransitionPreviewScript.h
@@ -0,0 +1,12 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+#include "../IButtonScript.h"
+
+class ButtonTransitionPreviewScript : public ITransitionScript, public IButtonScript {
+public:
+ void init() override;
+ bool on_button_press(const crepe::ButtonPressEvent& e);
+ const char* get_scene_name() const override;
+};
diff --git a/game/menus/mainmenu/ITransitionScript.cpp b/game/menus/mainmenu/ITransitionScript.cpp
new file mode 100644
index 0000000..e2974d4
--- /dev/null
+++ b/game/menus/mainmenu/ITransitionScript.cpp
@@ -0,0 +1,33 @@
+#include "ITransitionScript.h"
+#include "MainMenuConfig.h"
+
+#include "../MenusConfig.h"
+#include "../../Config.h"
+
+#include <crepe/types.h>
+#include <crepe/api/Transform.h>
+#include <crepe/api/Camera.h>
+
+using namespace crepe;
+using namespace std;
+
+void ITransitionScript::frame_update(crepe::duration_t delta_time){
+ if(this->transition)
+ {
+ // cout << "transition:" << velocity << std::endl;
+ Transform & cam = this->get_components_by_name<Transform>(CAMERA_NAME).front();
+ RefVector<Transform> info_tf = this->get_components_by_tag<Transform>(MENU_INFO_TAG);
+ for (Transform & tf : info_tf) {
+ tf.position.y -= VELOCITY_INFO_UP * delta_time.count();
+ }
+ if(velocity < VELOCITY_MAX && cam.position.x < SLOW_DOWN) velocity += VELOCITY_STEP * delta_time.count();
+ else if(velocity > 20) velocity -= VELOCITY_STEP * delta_time.count();
+ if(cam.position.x < END) cam.position.x += (velocity * delta_time.count());
+ if(cam.position.x >= END)
+ {
+ this->set_next_scene(this->get_scene_name());
+ }
+
+ }
+}
+
diff --git a/game/menus/mainmenu/ITransitionScript.h b/game/menus/mainmenu/ITransitionScript.h
new file mode 100644
index 0000000..78f1016
--- /dev/null
+++ b/game/menus/mainmenu/ITransitionScript.h
@@ -0,0 +1,13 @@
+#pragma once
+
+#include <crepe/api/Script.h>
+
+class ITransitionScript : public virtual crepe::Script {
+public:
+ void frame_update(crepe::duration_t delta_time) override;
+ virtual const char* get_scene_name() const = 0;
+private:
+ float velocity = 20;
+protected:
+ bool transition = false;
+};
diff --git a/game/menus/mainmenu/MainMenuConfig.h b/game/menus/mainmenu/MainMenuConfig.h
new file mode 100644
index 0000000..01995f0
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuConfig.h
@@ -0,0 +1,22 @@
+#pragma once
+#include <crepe/types.h>
+
+//main menu config
+static constexpr float STARTMAP_OFFSET = 50;
+static constexpr crepe::vec2 MENU_OFFSET = {0,0};
+static constexpr float MENU_BUTTON_SPACING = 10;
+static constexpr const char* MENU_BUTTON_NAME = "menu_button_background";
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400,-200};
+static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400,0};
+static constexpr const char* MENU_INFO_TAG = "menu_info";
+static constexpr crepe::vec2 MENU_OFFSET_INFO = {350,-365};
+static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350,-365}; //375
+//Moving to new scene (Start and Preview)
+static constexpr float SLOW_DOWN = 200;
+static constexpr float END = 300;
+static constexpr float VELOCITY_MAX = 200;
+static constexpr float VELOCITY_STEP = 200;
+static constexpr float VELOCITY_INFO_UP = 40;
+
+
+
diff --git a/game/menus/mainmenu/MainMenuScene.cpp b/game/menus/mainmenu/MainMenuScene.cpp
new file mode 100644
index 0000000..15cf6d5
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuScene.cpp
@@ -0,0 +1,104 @@
+
+#include "MainMenuScene.h"
+#include "TransitionStartScript.h"
+#include "MainMenuConfig.h"
+
+#include "../ButtonSubScene.h"
+#include "../MenusConfig.h"
+
+#include "../../background/StartSubScene.h"
+#include "../../background/HallwaySubScene.h"
+#include "../../Config.h"
+
+#include "../endgame/EndGameSubScene.h"
+
+#include <crepe/api/BehaviorScript.h>
+#include <crepe/api/GameObject.h>
+#include <crepe/api/Sprite.h>
+#include <crepe/api/Camera.h>
+#include <crepe/manager/SaveManager.h>
+
+using namespace crepe;
+using namespace std;
+
+void MainMenuScene::load_scene(){
+ ButtonSubScene button;
+
+ GameObject camera_object = this->new_object(CAMERA_NAME);
+ camera_object.add_component<Camera>(ivec2(990, 720), vec2(1100, 800),
+ Camera::Data{
+ .bg_color = Color::RED,
+ });
+ camera_object.add_component<BehaviorScript>().set_script<TransitionStartScript>();
+
+
+ //Button menu
+ GameObject menu_button = this->new_object(MENU_BUTTON_NAME,MENU_BUTTON_NAME,MENU_OFFSET);
+ menu_button.add_component<Sprite>(
+ Asset("asset/ui/background.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
+ .size = {300,860},
+ .position_offset = MENU_OFFSET_BUTTON_BACKGROUND,
+ });
+
+ vec2 pos_btn = MENU_OFFSET_BUTTON;
+
+ //Preview btn
+ button.create(*this,ButtonSubScene::Data{
+ .text = "PREVIEW",
+ .text_width = 200,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::PREVIEW,
+ });
+
+ //Shop btn
+ pos_btn.y += MENU_BUTTON_SPACING + LARGE_OVERLAY_SIZE.y;
+ button.create(*this,ButtonSubScene::Data{
+ .text = "SHOP",
+ .text_offset = {-20,0},
+ .text_width = 115,
+ .icon_offset = {60,0},
+ .icon_type = ButtonSubScene::IconSelect::SHOP,
+ .position = pos_btn,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ });
+
+ //Start of map
+ StartSubScene start;
+ HallwaySubScene hallway;
+ float begin_x = start.create(*this, STARTMAP_OFFSET);
+ begin_x = hallway.create(*this, begin_x, 1, Color::YELLOW);
+
+
+ //INFO menu
+ GameObject menu_info = this->new_object("MENU_INFO_BACKGROUND",MENU_INFO_TAG,MENU_OFFSET);
+ menu_info.add_component<Sprite>(
+ Asset("asset/ui/itemsButtonBlankDark.png"),
+ Sprite::Data{
+ .sorting_in_layer = STARTING_SORTING_IN_LAYER+0,
+ .size = {250,80},
+ .position_offset = MENU_OFFSET_INFO,
+ .world_space = false,
+ });
+ SaveManager & savemgr = this->get_save_manager();
+ string number = std::to_string(savemgr.get<int>(TOTAL_COINS_GAME,0).get());
+ float amount_number = static_cast<float>(number.size());
+ // savemgr.set(COIN_GAME_AMOUNT, amount);
+ button.create(*this,ButtonSubScene::Data{
+ .text = number,
+ .text_offset = {-10-(amount_number-1)*10,0},
+ .text_width = amount_number*20,
+ .icon_offset = {60,0},
+ .icon_type = ButtonSubScene::IconSelect::COINS,
+ .position = MENU_OFFSET_INFO,
+ .script_type = ButtonSubScene::ScriptSelect::SHOP,
+ .scale = 0.6,
+ .worldspace = false,
+ .color_side = false,
+ .tag = MENU_INFO_TAG,
+ });
+
+}
+
+string MainMenuScene::get_name() const { return MAINMENU_SCENE; }
diff --git a/game/menus/mainmenu/MainMenuScene.h b/game/menus/mainmenu/MainMenuScene.h
new file mode 100644
index 0000000..1eea90e
--- /dev/null
+++ b/game/menus/mainmenu/MainMenuScene.h
@@ -0,0 +1,10 @@
+#pragma once
+
+#include <crepe/api/Scene.h>
+#include <string>
+
+class MainMenuScene : public crepe::Scene {
+public:
+ void load_scene();
+ std::string get_name() const;
+};
diff --git a/game/menus/mainmenu/TransitionStartScript.cpp b/game/menus/mainmenu/TransitionStartScript.cpp
new file mode 100644
index 0000000..9b395de
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartScript.cpp
@@ -0,0 +1,15 @@
+#include "TransitionStartScript.h"
+
+#include "../MenusConfig.h"
+
+using namespace crepe;
+using namespace std;
+
+void TransitionStartScript::fixed_update(crepe::duration_t dt){
+ if(this->get_key_state(Keycode::ENTER) && this->transition == false) this->transition = true;
+}
+
+const char* TransitionStartScript::get_scene_name() const {
+ // Provide the next scene defined in MainMenuConfig
+ return START_SCENE;
+}
diff --git a/game/menus/mainmenu/TransitionStartScript.h b/game/menus/mainmenu/TransitionStartScript.h
new file mode 100644
index 0000000..c6df1b9
--- /dev/null
+++ b/game/menus/mainmenu/TransitionStartScript.h
@@ -0,0 +1,9 @@
+#pragma once
+
+#include "ITransitionScript.h"
+
+class TransitionStartScript : public ITransitionScript {
+public:
+ void fixed_update(crepe::duration_t dt) override;
+ const char* get_scene_name() const override;
+};